Mercurial > mxe-octave
view src/sdl_pango-2-static-matrices.patch @ 5531:eae508c12529
Add build rule for build-octave (bug #49503).
* src/build-octave.mk: Add new build rule for build-octave which can be used for
cross-building binary packages that depend on Octave as a build tool.
* dist-files.mk: Add new file to list.
* index.html: Add new package to list.
* src/of-communications.mk, src/of-image.mk, src/of-mapping.mk,
src/of-optiminterp.mk, src/of-sparsersb.mk, src/of-statistics.mk,
src/of-windows.mk: Add optional dependency on build-octave.
* configure.ac: Add new configure switch "--disable-system-octave" that is
needed to build the build-octave package.
* Makefile.in: Add variable "USE_SYSTEM_OCTAVE". Exclude build-octave from the
default build tools and build it only if a package explicitly depends on it.
Display warning about missing native Octave version only if necessary.
author | Markus Mützel <markus.muetzel@gmx.de> |
---|---|
date | Tue, 08 Sep 2020 23:04:38 +0200 |
parents | 99516e73b368 |
children |
line wrap: on
line source
This file is part of MXE. See index.html for further information. --- SDL_Pango-0.1.2.orig/src/SDL_Pango.h 2010-04-08 11:33:48.000000000 +0200 +++ SDL_Pango-0.1.2/src/SDL_Pango.h 2010-04-08 11:36:51.000000000 +0200 @@ -46,7 +46,7 @@ Uint8 m[4][4]; /*! Matrix variables */ } SDLPango_Matrix; -const SDLPango_Matrix _MATRIX_WHITE_BACK +static const SDLPango_Matrix _MATRIX_WHITE_BACK = {255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, @@ -55,9 +55,9 @@ /*! Specifies white back and black letter. */ -const SDLPango_Matrix *MATRIX_WHITE_BACK = &_MATRIX_WHITE_BACK; +static const SDLPango_Matrix *MATRIX_WHITE_BACK = &_MATRIX_WHITE_BACK; -const SDLPango_Matrix _MATRIX_BLACK_BACK +static const SDLPango_Matrix _MATRIX_BLACK_BACK = {0, 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, @@ -65,9 +65,9 @@ /*! Specifies black back and white letter. */ -const SDLPango_Matrix *MATRIX_BLACK_BACK = &_MATRIX_BLACK_BACK; +static const SDLPango_Matrix *MATRIX_BLACK_BACK = &_MATRIX_BLACK_BACK; -const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_BLACK_LETTER +static const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_BLACK_LETTER = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, @@ -75,9 +75,9 @@ /*! Specifies transparent back and black letter. */ -const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER = &_MATRIX_TRANSPARENT_BACK_BLACK_LETTER; +static const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER = &_MATRIX_TRANSPARENT_BACK_BLACK_LETTER; -const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_WHITE_LETTER +static const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_WHITE_LETTER = {255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 0, 0, @@ -85,9 +85,9 @@ /*! Specifies transparent back and white letter. */ -const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER = &_MATRIX_TRANSPARENT_BACK_WHITE_LETTER; +static const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER = &_MATRIX_TRANSPARENT_BACK_WHITE_LETTER; -const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER +static const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER = {255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 0, 0, @@ -96,7 +96,7 @@ Specifies transparent back and transparent letter. This is useful for KARAOKE like rendering. */ -const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER = &_MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER; +static const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER = &_MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER; /*! Specifies direction of text. See Pango reference for detail