view examples/myfunc.c @ 18702:8969bd721448

Fix Z-depth issues of patches and lines in 2-D plots (bug #40722). * gl-render.cc (draw_patch): Call patch_tesselator constructor with a negative Z-offset for glPolygonOffset to pull it forward of line objects at Z=0.
author Rik <rik@octave.org>
date Tue, 29 Apr 2014 11:39:58 -0700
parents 224e76250443
children
line wrap: on
line source

#include "mex.h"

void
mexFunction (int nlhs, mxArray *plhs[],
             int nrhs, const mxArray *prhs[])
{
  const char *nm;

  nm = mexFunctionName ();
  mexPrintf ("You called function: %s\n", nm);
  if (strcmp (nm, "myfunc") == 0)
    mexPrintf ("This is the principal function\n", nm);

  return;
}