view examples/mex_demo.c @ 18963:a30e1d20fd3c

Freset: properly reset graphics objects (bug #35511) * graphics.in.h (base_graphics_object, graphics_object, root): add new method "get_factory_defaults_list" to retrieve factory defaults as property_list * graphics.in.h (base_graphics_object::reset_default_properties (void)): move definition to graphics.cc * graphics.cc (xreset_default_properties): new function to set a list of prop/val * graphics.cc (base_graphics_object::reset_default_properties): use xreset_default_properties, override with parents' defaults * graphics.cc (root_figure::reset_default_properties, figure::reset_default_properties, uitoolbar::reset_default_properties): same as above but first empty local defaults * graphics.cc (axes_figure::reset_default_properties): same as above but use "propeties.set_defaults" to reset properties to their factory value. * graphics.cc (axes_figure::properties::set_defaults): new "reset" mode, that does the same as "replace" but x/y/zlabels and title are reset instead of being deleting/recreating. * graphics.cc: add %!tests for Freset
author pantxo <pantxo.diribarne@gmail.com>
date Fri, 21 Mar 2014 11:05:28 +0100
parents 877b82d73ed9
children
line wrap: on
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// mex_demo.c -- example of a dynamically linked function for Octave.

// To use this file, your version of Octave must support dynamic
// linking.  To find out if it does, type the command
//
//   octave_config_info ("ENABLE_DYNAMIC_LINKING")
//
// at the Octave prompt.  Support for dynamic linking is included if
// this expression returns the string "yes".
//
// To compile this file, type the command
//
//   mkoctfile --mex mex_demo.c
//
// from within Octave or from the shell prompt.  This will create a file
// called mex_demo.mex that can be loaded by Octave.  To test the mex_demo.mex
// file, start Octave and type the command
//
// d = mex_demo ("easy as", 1, 2, 3)
//
// at the Octave prompt.  Octave should respond by printing
//
//   Hello, world!
//   I have 4 inputs and 1 output
//   d =  1.2346

// Additional samples of code are in the examples directory of the Octave
// distribution.  See also the chapter External Code Interface in the
// documentation.

#include "mex.h"

// Every user function should include "mex.h" which imports the basic set of
// function prototypes necessary for dynamically linked functions.  In
// particular, it will declare mexFunction which is used by every function
// which will be visible to Octave.  A mexFunction is visible in Octave under
// the name of the source code file without the extension.

// The four arguments to mexFunction are:
// 1) The number of return arguments (# of left-hand side args).
// 2) An array of pointers to return arguments.
// 3) The number of input arguments (# of right-hand side args).
// 4) An array of pointers to input arguments.

void
mexFunction (int nlhs, mxArray *plhs[],
             int nrhs, const mxArray *prhs[])
{
  mexPrintf ("Hello, World!\n");

  mexPrintf ("I have %d inputs and %d outputs\n", nrhs, nlhs);

  mxArray *v = mxCreateDoubleMatrix (1, 1, mxREAL);
  double *data = mxGetPr (v);
  *data = 1.23456789;

  plhs[0] = v;
}