view examples/helloworld.cc @ 18677:f684f7075aee

Don't fetch lots of axes state information for rendering if object is not visible. * gl-render.cc (opengl_renderer::draw_axes_planes): Check axes color and visibility and return immediately from function if there is nothing to do. * gl-render.cc (opengl_renderer::draw_axes_boxes): Check axes visibility and return immediately from function if there is nothing to do. * gl-render.cc (opengl_renderer::draw_axes_x_grid, drax_axes_y_grid, draw_axes_z_grid): Check axes state and visibility before bothering to fetch any more state data. * gl-render.cc (miscellaneous): Clean up comments. Change lines to wrap at < 80 chars. * graphics.cc (axes::properties::update_axes_layout): Use std::swap instead of intermediate temporary variable for clearer coding style.
author Rik <rik@octave.org>
date Fri, 25 Apr 2014 11:18:04 -0700
parents 224e76250443
children
line wrap: on
line source

#include <octave/oct.h>

DEFUN_DLD (helloworld, args, nargout,
           "Hello World Help String")
{
  int nargin = args.length ();

  octave_stdout << "Hello World has "
                << nargin << " input arguments and "
                << nargout << " output arguments.\n";

  return octave_value_list ();
}