view examples/mypow2.c @ 18677:f684f7075aee

Don't fetch lots of axes state information for rendering if object is not visible. * gl-render.cc (opengl_renderer::draw_axes_planes): Check axes color and visibility and return immediately from function if there is nothing to do. * gl-render.cc (opengl_renderer::draw_axes_boxes): Check axes visibility and return immediately from function if there is nothing to do. * gl-render.cc (opengl_renderer::draw_axes_x_grid, drax_axes_y_grid, draw_axes_z_grid): Check axes state and visibility before bothering to fetch any more state data. * gl-render.cc (miscellaneous): Clean up comments. Change lines to wrap at < 80 chars. * graphics.cc (axes::properties::update_axes_layout): Use std::swap instead of intermediate temporary variable for clearer coding style.
author Rik <rik@octave.org>
date Fri, 25 Apr 2014 11:18:04 -0700
parents 224e76250443
children
line wrap: on
line source

#include "mex.h"

void
mexFunction (int nlhs, mxArray* plhs[],
             int nrhs, const mxArray* prhs[])
{
  mwSize n;
  mwIndex i;
  double *vri, *vro;

  if (nrhs != 1 || ! mxIsNumeric (prhs[0]))
    mexErrMsgTxt ("ARG1 must be a matrix");

  n = mxGetNumberOfElements (prhs[0]);
  plhs[0] = mxCreateNumericArray (mxGetNumberOfDimensions (prhs[0]),
                                  mxGetDimensions (prhs[0]),
                                  mxGetClassID (prhs[0]),
                                  mxIsComplex (prhs[0]));
  vri = mxGetPr (prhs[0]);
  vro = mxGetPr (plhs[0]);

  if (mxIsComplex (prhs[0]))
    {
      double *vii, *vio;
      vii = mxGetPi (prhs[0]);
      vio = mxGetPi (plhs[0]);

      for (i = 0; i < n; i++)
        {
          vro[i] = vri[i] * vri[i] - vii[i] * vii[i];
          vio[i] = 2 * vri[i] * vii[i];
        }
    }
  else
    {
      for (i = 0; i < n; i++)
        vro[i] = vri[i] * vri[i];
    }
}