view examples/standalone.cc @ 18677:f684f7075aee

Don't fetch lots of axes state information for rendering if object is not visible. * gl-render.cc (opengl_renderer::draw_axes_planes): Check axes color and visibility and return immediately from function if there is nothing to do. * gl-render.cc (opengl_renderer::draw_axes_boxes): Check axes visibility and return immediately from function if there is nothing to do. * gl-render.cc (opengl_renderer::draw_axes_x_grid, drax_axes_y_grid, draw_axes_z_grid): Check axes state and visibility before bothering to fetch any more state data. * gl-render.cc (miscellaneous): Clean up comments. Change lines to wrap at < 80 chars. * graphics.cc (axes::properties::update_axes_layout): Use std::swap instead of intermediate temporary variable for clearer coding style.
author Rik <rik@octave.org>
date Fri, 25 Apr 2014 11:18:04 -0700
parents be41c30bcb44
children
line wrap: on
line source

#include <iostream>
#include <octave/oct.h>

int
main (void)
{
  std::cout << "Hello Octave world!\n";

  int n = 2;
  Matrix a_matrix = Matrix (n, n);

  for (octave_idx_type i = 0; i < n; i++)
    for (octave_idx_type j = 0; j < n; j++)
      a_matrix(i,j) = (i + 1) * 10 + (j + 1);

  std::cout << a_matrix;

  return 0;
}