Mercurial > octave-dspies
view examples/standalone.cc @ 18677:f684f7075aee
Don't fetch lots of axes state information for rendering if object is not visible.
* gl-render.cc (opengl_renderer::draw_axes_planes): Check axes color and
visibility and return immediately from function if there is nothing to do.
* gl-render.cc (opengl_renderer::draw_axes_boxes): Check axes
visibility and return immediately from function if there is nothing to do.
* gl-render.cc (opengl_renderer::draw_axes_x_grid, drax_axes_y_grid,
draw_axes_z_grid): Check axes state and visibility before bothering to
fetch any more state data.
* gl-render.cc (miscellaneous): Clean up comments. Change lines to wrap at <
80 chars.
* graphics.cc (axes::properties::update_axes_layout): Use std::swap instead
of intermediate temporary variable for clearer coding style.
author | Rik <rik@octave.org> |
---|---|
date | Fri, 25 Apr 2014 11:18:04 -0700 |
parents | be41c30bcb44 |
children |
line wrap: on
line source
#include <iostream> #include <octave/oct.h> int main (void) { std::cout << "Hello Octave world!\n"; int n = 2; Matrix a_matrix = Matrix (n, n); for (octave_idx_type i = 0; i < n; i++) for (octave_idx_type j = 0; j < n; j++) a_matrix(i,j) = (i + 1) * 10 + (j + 1); std::cout << a_matrix; return 0; }