view libinterp/corefcn/event-queue.h @ 18961:52e01aa1fe8b

Overhaul FLTK pan, rotate, zoom * graphics.in.h: add axes properties pan, rotate3d, mouse_wheel_zoom and custom set_pan which disables rotate3d. * graphics.cc: add custom set_rotate3d and link with pan property. Disable rotate3d for 2D plots. * __init_fltk__.cc: replace gui_mode and mouse_wheel_zoom with axes properties pan, rotate3d and mouse_wheel_zoom. Disable pan for legends, move them instead. * __add_default_menu__.m: Add new menu entries for new pan and zoom modes. * findall.m: Update test for added uimenus. Each axes now has its own properties for interactive GUI control of pan, rotate3d and mouse_wheel_zoom. Now it's possible to have several figures and set pan for the 2D plot in figure x and rotate3d for the 3D plot in figure y. There are two new pan modes: "Pan x only" and "Pan y only". The toolbar buttons "P" and "R" set pan and rotate3d for the last clicked axes object or the object below the center of the canvas if none was clicked yet. The legend can now be moved with the mouse.
author Andreas Weber <andy.weber.aw@gmail.com>
date Sun, 27 Jul 2014 22:31:14 +0200
parents 175b392e91fe
children
line wrap: on
line source

/*

Copyright (C) 2012-2013 John W. Eaton

This file is part of Octave.

Octave is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 3 of the License, or (at your
option) any later version.

Octave is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with Octave; see the file COPYING.  If not, see
<http://www.gnu.org/licenses/>.

*/

#if !defined (octave_event_queue_h)
#define octave_event_queue_h 1

#include <queue>
#include <memory>

#include "action-container.h"

class
event_queue : public action_container
{
public:

  event_queue (void) : fifo () { }

  // Destructor should not raise an exception, so all actions
  // registered should be exception-safe (but setting error_state is
  // allowed). If you're not sure, see event_queue_safe.

  ~event_queue (void) { run (); }

  void add (elem *new_elem)
  {
    fifo.push (new_elem);
  }

  void run_first (void)
  {
    if (! empty ())
      {
        // No leak on exception!
        std::auto_ptr<elem> ptr (fifo.front ());
        fifo.pop ();
        ptr->run ();
      }
  }

  void discard_first (void)
  {
    if (! empty ())
      {
        elem *ptr = fifo.front ();
        fifo.pop ();
        delete ptr;
      }
  }

  size_t size (void) const { return fifo.size (); }

protected:

  std::queue<elem *> fifo;

private:

  // No copying!

  event_queue (const event_queue&);

  event_queue& operator = (const event_queue&);
};

// Like event_queue, but this one will guard against the
// possibility of seeing an exception (or interrupt) in the cleanup
// actions. Not that we can do much about it, but at least we won't
// crash.

class
event_queue_safe : public event_queue
{
private:

  static void gripe_exception (void);

public:

  event_queue_safe (void) : event_queue () { }

  ~event_queue_safe (void)
  {
    while (! empty ())
      {
        try
          {
            run_first ();
          }
        catch (...) // Yes, the black hole. Remember we're in a dtor.
          {
            gripe_exception ();
          }
      }
  }

private:

  // No copying!

  event_queue_safe (const event_queue_safe&);

  event_queue_safe& operator = (const event_queue_safe&);
};

#endif