view libinterp/corefcn/gl2ps-renderer.cc @ 18961:52e01aa1fe8b

Overhaul FLTK pan, rotate, zoom * graphics.in.h: add axes properties pan, rotate3d, mouse_wheel_zoom and custom set_pan which disables rotate3d. * graphics.cc: add custom set_rotate3d and link with pan property. Disable rotate3d for 2D plots. * __init_fltk__.cc: replace gui_mode and mouse_wheel_zoom with axes properties pan, rotate3d and mouse_wheel_zoom. Disable pan for legends, move them instead. * __add_default_menu__.m: Add new menu entries for new pan and zoom modes. * findall.m: Update test for added uimenus. Each axes now has its own properties for interactive GUI control of pan, rotate3d and mouse_wheel_zoom. Now it's possible to have several figures and set pan for the 2D plot in figure x and rotate3d for the 3D plot in figure y. There are two new pan modes: "Pan x only" and "Pan y only". The toolbar buttons "P" and "R" set pan and rotate3d for the last clicked axes object or the object below the center of the canvas if none was clicked yet. The legend can now be moved with the mouse.
author Andreas Weber <andy.weber.aw@gmail.com>
date Sun, 27 Jul 2014 22:31:14 +0200
parents c9f960441513
children
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/*

Copyright (C) 2009-2013 Shai Ayal

This file is part of Octave.

Octave is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 3 of the License, or (at your
option) any later version.

Octave is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with Octave; see the file COPYING.  If not, see
<http://www.gnu.org/licenses/>.

*/

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#ifdef HAVE_GL2PS_H

#include <cstdio>

#include "lo-mappers.h"
#include "oct-locbuf.h"

#include "gl2ps-renderer.h"
#include "gl2ps.h"

void
glps_renderer::draw (const graphics_object& go, const std::string print_cmd)
{
  static bool in_draw = false;
  static std::string old_print_cmd;

  if (!in_draw)
    {
      in_draw = true;

      GLint buffsize = 0;
      GLint state = GL2PS_OVERFLOW;
      GLint viewport[4];

      glGetIntegerv (GL_VIEWPORT, viewport);

      GLint gl2ps_term;
      if (term.find ("eps") != std::string::npos) gl2ps_term = GL2PS_EPS;
      else if (term.find ("pdf") != std::string::npos) gl2ps_term = GL2PS_PDF;
      else if (term.find ("ps") != std::string::npos) gl2ps_term = GL2PS_PS;
      else if (term.find ("svg") != std::string::npos) gl2ps_term = GL2PS_SVG;
      else if (term.find ("pgf") != std::string::npos) gl2ps_term = GL2PS_PGF;
      else if (term.find ("tex") != std::string::npos) gl2ps_term = GL2PS_TEX;
      else
        {
          error ("gl2ps-renderer::draw: Unknown terminal %s", term.c_str ());
          return;
        }

      GLint gl2ps_text = 0;
      if (term.find ("notxt") != std::string::npos) gl2ps_text = GL2PS_NO_TEXT;

      // Default sort order optimizes for 3D plots
      GLint gl2ps_sort = GL2PS_BSP_SORT;
      // For 2D plots we can use a simpler Z-depth sorting algorithm
      if (term.find ("is2D") != std::string::npos)
        gl2ps_sort = GL2PS_SIMPLE_SORT;

      while (state == GL2PS_OVERFLOW)
        {
          // For LaTeX output the fltk print process uses 2 drawnow() commands.
          // The first one is for the pdf/ps/eps graph to be included.  The
          // print_cmd is saved as old_print_cmd.  Then the second drawnow()
          // outputs the tex-file and the graphic filename to be included is
          // extracted from old_print_cmd.
          std::string include_graph;
          std::size_t found_redirect = old_print_cmd.find (">");
          if (found_redirect != std::string::npos)
            include_graph = old_print_cmd.substr (found_redirect + 1);
          else
            include_graph = old_print_cmd;
          std::size_t n_begin = include_graph.find_first_not_of (" ");
          if (n_begin != std::string::npos)
            {
              std::size_t n_end = include_graph.find_last_not_of (" ");
              include_graph = include_graph.substr (n_begin,
                                                    n_end - n_begin + 1);
            }
          else
            include_graph = "foobar-inc";
          buffsize += 1024*1024;
          // GL2PS_SILENT was removed to allow gl2ps printing errors on stderr
          GLint ret = gl2psBeginPage ("glps_renderer figure", "Octave", viewport,
                                      gl2ps_term, gl2ps_sort,
                                      (  GL2PS_NO_BLENDING
                                       | GL2PS_OCCLUSION_CULL
                                       | GL2PS_BEST_ROOT
                                       | gl2ps_text
                                       | GL2PS_NO_PS3_SHADING),
                                      GL_RGBA, 0, NULL, 0, 0, 0,
                                      buffsize, fp, include_graph.c_str ());
          if (ret == GL2PS_ERROR)
            error ("gl2ps-renderer::draw: gl2psBeginPage returned GL2PS_ERROR");
          old_print_cmd = print_cmd;
          opengl_renderer::draw (go);

          // Force execution of GL commands in finite time.
          // Without glFlush () there may primitives be missing in the gl2ps output.
          glFlush ();

          state = gl2psEndPage ();
        }

      in_draw = 0;
    }
  else
    opengl_renderer::draw (go);
}

int
glps_renderer::alignment_to_mode (int ha, int va) const
{
  int gl2psa=GL2PS_TEXT_BL;
  if (ha == 0)
    {
      if (va == 0 || va == 3)
        gl2psa=GL2PS_TEXT_BL;
      else if (va == 2)
        gl2psa=GL2PS_TEXT_TL;
      else if (va == 1)
        gl2psa=GL2PS_TEXT_CL;
    }
  else if (ha == 2)
    {
      if (va == 0 || va == 3)
        gl2psa=GL2PS_TEXT_BR;
      else if (va == 2)
        gl2psa=GL2PS_TEXT_TR;
      else if (va == 1)
        gl2psa=GL2PS_TEXT_CR;
    }
  else if (ha == 1)
    {
      if (va == 0 || va == 3)
        gl2psa=GL2PS_TEXT_B;
      else if (va == 2)
        gl2psa=GL2PS_TEXT_T;
      else if (va == 1)
        gl2psa=GL2PS_TEXT_C;
    }
  return gl2psa;
}

Matrix
glps_renderer::render_text (const std::string& txt,
                            double x, double y, double z,
                            int ha, int va, double rotation)
{
  if (txt.empty ())
    return Matrix (1, 4, 0.0);

  glRasterPos3d (x, y, z);
  gl2psTextOpt (txt.c_str (), fontname.c_str (), fontsize,
                alignment_to_mode (ha, va), rotation);

  // FIXME?
  // We have no way of getting a bounding box from gl2ps, so we use FreeType.
  Matrix bbox;
  uint8NDArray pixels;
  text_to_pixels (txt, pixels, bbox, 0, 0, rotation);
  return bbox;
}

void
glps_renderer::set_font (const base_properties& props)
{
  opengl_renderer::set_font (props);

  fontsize = props.get ("fontsize").double_value ();

  caseless_str fn = props.get ("fontname").string_value ();
  fontname = "";
  if (fn == "times" || fn == "times-roman")
    fontname = "Times-Roman";
  else if (fn == "courier")
    fontname = "Courier";
  else if (fn == "symbol")
    fontname = "Symbol";
  else if (fn == "zapfdingbats")
    fontname = "ZapfDingbats";
  else
    fontname = "Helvetica";

  // FIXME: add support for bold and italic
}

template <typename T>
static void
draw_pixels (GLsizei w, GLsizei h, GLenum format, const T *data, float maxval)
{
  OCTAVE_LOCAL_BUFFER (GLfloat, a, 3*w*h);

  // Convert to GL_FLOAT as it is the only type gl2ps accepts.
  for (int i = 0; i < 3*w*h; i++)
    a[i] = data[i] / maxval;

  gl2psDrawPixels (w, h, 0, 0, format, GL_FLOAT, a);
}

void
glps_renderer::draw_pixels (GLsizei w, GLsizei h, GLenum format,
                            GLenum type, const GLvoid *data)
{
  // gl2psDrawPixels only supports the GL_FLOAT type.
  // Other formats, such as uint8, must be converted first.
  if (type == GL_UNSIGNED_BYTE)
    ::draw_pixels (w, h, format, static_cast<const GLubyte *> (data), 255.0f);
  else if (type == GL_UNSIGNED_SHORT)
    ::draw_pixels (w, h, format, static_cast<const GLushort *> (data), 65535.0f);
  else
    gl2psDrawPixels (w, h, 0, 0, format, type, data);
}

void
glps_renderer::draw_text (const text::properties& props)
{
  if (props.get_string ().is_empty ())
    return;

  set_font (props);
  set_color (props.get_color_rgb ());

  const Matrix pos = get_transform ().scale (props.get_data_position ());
  int halign = 0;
  int valign = 0;

  if (props.horizontalalignment_is ("center"))
    halign = 1;
  else if (props.horizontalalignment_is ("right"))
    halign = 2;

  if (props.verticalalignment_is ("top"))
    valign = 2;
  else if (props.verticalalignment_is ("baseline"))
    valign = 3;
  else if (props.verticalalignment_is ("middle"))
    valign = 1;

  // FIXME: handle margin and surrounding box

  glRasterPos3d (pos(0), pos(1), pos.numel () > 2 ? pos(2) : 0.0);

  octave_value string_prop = props.get_string ();

  string_vector sv = string_prop.all_strings ();

  std::string s = sv.join ("\n");

  gl2psTextOpt (s.c_str (), fontname.c_str (), fontsize,
                alignment_to_mode (halign, valign), props.get_rotation ());
}

#endif