Mercurial > octave-libtiff
view libgui/graphics/annotation-dialog.cc @ 30564:796f54d4ddbf stable
update Octave Project Developers copyright for the new year
In files that have the "Octave Project Developers" copyright notice,
update for 2021.
In all .txi and .texi files except gpl.txi and gpl.texi in the
doc/liboctave and doc/interpreter directories, change the copyright
to "Octave Project Developers", the same as used for other source
files. Update copyright notices for 2022 (not done since 2019). For
gpl.txi and gpl.texi, change the copyright notice to be "Free Software
Foundation, Inc." and leave the date at 2007 only because this file
only contains the text of the GPL, not anything created by the Octave
Project Developers.
Add Paul Thomas to contributors.in.
author | John W. Eaton <jwe@octave.org> |
---|---|
date | Tue, 28 Dec 2021 18:22:40 -0500 |
parents | d4d83344d653 |
children |
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//////////////////////////////////////////////////////////////////////// // // Copyright (C) 2016-2022 The Octave Project Developers // // See the file COPYRIGHT.md in the top-level directory of this // distribution or <https://octave.org/copyright/>. // // This file is part of Octave. // // Octave is free software: you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Octave is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Octave; see the file COPYING. If not, see // <https://www.gnu.org/licenses/>. // //////////////////////////////////////////////////////////////////////// #if defined (HAVE_CONFIG_H) # include "config.h" #endif #include <QColorDialog> #include <QPushButton> #include <QPalette> #include "gui-settings.h" #include "gui-preferences-gp.h" #include "octave-qobject.h" #include "QtHandlesUtils.h" #include "annotation-dialog.h" #include "ui-annotation-dialog.h" using namespace octave; annotation_dialog::annotation_dialog (octave::base_qobject& oct_qobj, QWidget *p, const octave_value_list& pr): QDialog (p), m_octave_qobj (oct_qobj), ui (new Ui::annotation_dialog) { props = pr; init (); } void annotation_dialog::init () { ui->setupUi (this); octave::resource_manager& rmgr = m_octave_qobj.get_resource_manager (); octave::gui_settings *settings = rmgr.get_settings (); // restore last geometry if (settings && settings->contains (gp_annotation_geometry.key)) restoreGeometry (settings->value (gp_annotation_geometry).toByteArray ()); // connect signals connect (ui->button_box, &QDialogButtonBox::clicked, this, &annotation_dialog::button_clicked); connect (ui->edit_string, &QLineEdit::textChanged, this, &annotation_dialog::edit_string_changed); connect (ui->btn_color, &QPushButton::clicked, this, &annotation_dialog::prompt_for_color); connect (ui->btn_background_color, &QPushButton::clicked, this, &annotation_dialog::prompt_for_color); connect (ui->btn_edge_color, &QPushButton::clicked, this, &annotation_dialog::prompt_for_color); // set gui element to default values ui->cb_fit_box_to_text->setChecked (true); ui->cb_horz_align->setCurrentIndex (ui->cb_horz_align->findText ("left")); ui->cb_vert_align->setCurrentIndex (ui->cb_vert_align->findText ("middle")); // set gui elements to any values from input properties set_gui_props (); } annotation_dialog::~annotation_dialog () { delete ui; } // internal slots void annotation_dialog::button_clicked (QAbstractButton *button) { QDialogButtonBox::ButtonRole button_role = ui->button_box->buttonRole (button); octave::resource_manager& rmgr = m_octave_qobj.get_resource_manager (); octave::gui_settings *settings = rmgr.get_settings (); // save position if (settings) settings->setValue (gp_annotation_geometry.key, saveGeometry ()); if (button_role == QDialogButtonBox::ApplyRole || button_role == QDialogButtonBox::AcceptRole) { get_gui_props (); } if (button_role == QDialogButtonBox::RejectRole || button_role == QDialogButtonBox::AcceptRole) close (); } octave_value_list annotation_dialog::get_properties () const { return props; } void annotation_dialog::get_gui_props () { // set props to the values of the gui props = octave_value_list (); Matrix position(1, 4); position(0) = ui->sb_x->value (); position(1) = ui->sb_y->value (); position(2) = ui->sb_width->value (); position(3) = ui->sb_height->value (); props.append (ovl ("textbox", position)); props.append (ovl ("string", ui->edit_string->text ().toStdString ())); props.append (ovl ("fitboxtotext", ui->cb_fit_box_to_text->isChecked () ? "on" : "off")); // FIXME: only "normalized" units is selectable, change the code below // once more units are added in the UI. std::string tmpstr; props.append (ovl ("units", "normalized")); tmpstr = (ui->cb_horz_align->currentIndex () == 0 ? "left" : (ui->cb_horz_align->currentIndex () == 1 ? "center" : "right")); props.append (ovl ("horizontalalignment", tmpstr)); tmpstr = (ui->cb_vert_align->currentIndex () == 0 ? "top" : (ui->cb_horz_align->currentIndex () == 1 ? "middle" : "bottom")); props.append (ovl ("verticalalignment", tmpstr)); tmpstr = ui->cb_font_name->currentText ().toStdString (); props.append (ovl ("fontname", tmpstr)); props.append (ovl ("fontsize", ui->sb_font_size->value ())); props.append (ovl ("fontweight", ui->cb_font_bold->isChecked () ? "bold" : "normal")); props.append (ovl ("fontangle", ui->cb_font_italic->isChecked () ? "italic" : "normal")); props.append (ovl ("color", Utils::toRgb (ui->btn_color->palette (). color (QPalette::Button)))); // FIXME: only "none" linestyle is selectable, change the code bellow // once more linestyles are added in the UI. props.append (ovl ("linestyle", "none")); } void annotation_dialog::set_gui_props () { // set the gui to the values from the props octave_idx_type len = props.length (); for (int i=0; i<len/2; i++) { std::string name = props(i*2).string_value (); if (name == "textbox") { Matrix position = props(2*i +1).matrix_value (); int nels = position.numel (); if (nels >= 2) { ui->sb_x->setValue (position(0)); ui->sb_y->setValue (position(1)); } else { ui->sb_x->setValue (0); ui->sb_y->setValue (0); } if (nels >= 4) { ui->sb_width->setValue (position(2)); ui->sb_height->setValue (position(3)); } // FIXME: Should there be an else branch here? // In annotation.m "textbox" is forced to have a 4-elem vector. } else if (name == "string") { // FIXME: handle if is array of strings ? ui->edit_string->setText (props(2*i +1).string_value ().c_str ()); } else if (name == "fitboxtotext") { ui->cb_fit_box_to_text->setChecked (props(1*i +1).string_value () == "on"); } else if (name == "units") { ui->cb_units->setCurrentIndex (ui->cb_units->findText (props(1*i +1).string_value ().c_str ())); } else if (name == "horizontalalignment") { ui->cb_horz_align->setCurrentIndex (ui->cb_horz_align->findText (props(1*i +1).string_value ().c_str ())); } else if (name == "verticalalignment") { ui->cb_vert_align->setCurrentIndex (ui->cb_vert_align->findText (props(1*i +1).string_value ().c_str ())); } else if (name == "fontname") { ui->cb_vert_align->setCurrentIndex (ui->cb_font_name->findText (props(1*i +1).string_value ().c_str ())); } else if (name == "fontsize") { ui->sb_font_size->setValue (props(1*i +1).float_value ()); } else if (name == "fontweight") { ui->cb_font_bold->setChecked (props(1*i +1).string_value () == "bold"); } else if (name == "fontangle") { ui->cb_font_italic->setChecked (props(1*i +1).string_value () == "italic"); } else if (name == "color") { QColor color; if (props(1*i +1).is_matrix_type ()) color = Utils::fromRgb (props(2*i +1).matrix_value ()); else color.setNamedColor (props(2*i +1).string_value ().c_str ()); if (color.isValid ()) ui->btn_color->setPalette (QPalette (color)); } } edit_string_changed (ui->edit_string->text ()); } void annotation_dialog::edit_string_changed (const QString& str) { ui->button_box->button (QDialogButtonBox::Ok)->setEnabled (str.length () > 0); } void annotation_dialog::prompt_for_color () { QWidget *widg = dynamic_cast<QWidget *> (sender ()); if (widg) { QColor color = widg->palette ().color (QPalette::Button); color = QColorDialog::getColor (color, this); if (color.isValid ()) { widg->setPalette (QPalette (color)); QString css = QString ("background-color: %1; border: 1px solid %2;") .arg (color.name ()) .arg ("#000000"); widg->setStyleSheet (css); widg->update (); } } }