view libgui/graphics/annotation-dialog.cc @ 30564:796f54d4ddbf stable

update Octave Project Developers copyright for the new year In files that have the "Octave Project Developers" copyright notice, update for 2021. In all .txi and .texi files except gpl.txi and gpl.texi in the doc/liboctave and doc/interpreter directories, change the copyright to "Octave Project Developers", the same as used for other source files. Update copyright notices for 2022 (not done since 2019). For gpl.txi and gpl.texi, change the copyright notice to be "Free Software Foundation, Inc." and leave the date at 2007 only because this file only contains the text of the GPL, not anything created by the Octave Project Developers. Add Paul Thomas to contributors.in.
author John W. Eaton <jwe@octave.org>
date Tue, 28 Dec 2021 18:22:40 -0500
parents d4d83344d653
children
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////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2016-2022 The Octave Project Developers
//
// See the file COPYRIGHT.md in the top-level directory of this
// distribution or <https://octave.org/copyright/>.
//
// This file is part of Octave.
//
// Octave is free software: you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Octave is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Octave; see the file COPYING.  If not, see
// <https://www.gnu.org/licenses/>.
//
////////////////////////////////////////////////////////////////////////

#if defined (HAVE_CONFIG_H)
#  include "config.h"
#endif

#include <QColorDialog>
#include <QPushButton>
#include <QPalette>

#include "gui-settings.h"
#include "gui-preferences-gp.h"
#include "octave-qobject.h"

#include "QtHandlesUtils.h"
#include "annotation-dialog.h"
#include "ui-annotation-dialog.h"

using namespace octave;

annotation_dialog::annotation_dialog (octave::base_qobject& oct_qobj,
                                      QWidget *p, const octave_value_list& pr):
  QDialog (p), m_octave_qobj (oct_qobj), ui (new Ui::annotation_dialog)
{
  props = pr;

  init ();
}

void
annotation_dialog::init ()
{
  ui->setupUi (this);

  octave::resource_manager& rmgr = m_octave_qobj.get_resource_manager ();

  octave::gui_settings *settings = rmgr.get_settings ();

  // restore last geometry
  if (settings && settings->contains (gp_annotation_geometry.key))
    restoreGeometry (settings->value (gp_annotation_geometry).toByteArray ());

  // connect signals
  connect (ui->button_box, &QDialogButtonBox::clicked,
           this, &annotation_dialog::button_clicked);

  connect (ui->edit_string, &QLineEdit::textChanged,
           this, &annotation_dialog::edit_string_changed);

  connect (ui->btn_color, &QPushButton::clicked,
           this, &annotation_dialog::prompt_for_color);

  connect (ui->btn_background_color, &QPushButton::clicked,
           this, &annotation_dialog::prompt_for_color);

  connect (ui->btn_edge_color, &QPushButton::clicked,
           this, &annotation_dialog::prompt_for_color);

  // set gui element to default values
  ui->cb_fit_box_to_text->setChecked (true);
  ui->cb_horz_align->setCurrentIndex (ui->cb_horz_align->findText ("left"));
  ui->cb_vert_align->setCurrentIndex (ui->cb_vert_align->findText ("middle"));

  // set gui elements to any values from input properties
  set_gui_props ();
}

annotation_dialog::~annotation_dialog ()
{
  delete ui;
}

// internal slots

void
annotation_dialog::button_clicked (QAbstractButton *button)
{
  QDialogButtonBox::ButtonRole button_role
    = ui->button_box->buttonRole (button);

  octave::resource_manager& rmgr = m_octave_qobj.get_resource_manager ();

  octave::gui_settings *settings = rmgr.get_settings ();

  // save position
  if (settings)
    settings->setValue (gp_annotation_geometry.key, saveGeometry ());

  if (button_role == QDialogButtonBox::ApplyRole
      || button_role == QDialogButtonBox::AcceptRole)
    {
      get_gui_props ();
    }

  if (button_role == QDialogButtonBox::RejectRole
      || button_role == QDialogButtonBox::AcceptRole)
    close ();
}

octave_value_list
annotation_dialog::get_properties () const
{
  return props;
}

void
annotation_dialog::get_gui_props ()
{
  // set props to the values of the gui
  props = octave_value_list ();

  Matrix position(1, 4);
  position(0) = ui->sb_x->value ();
  position(1) = ui->sb_y->value ();
  position(2) = ui->sb_width->value ();
  position(3) = ui->sb_height->value ();
  props.append (ovl ("textbox", position));

  props.append (ovl ("string", ui->edit_string->text ().toStdString ()));
  props.append (ovl ("fitboxtotext",
                     ui->cb_fit_box_to_text->isChecked () ? "on" : "off"));

  // FIXME: only "normalized" units is selectable, change the code below
  //        once more units are added in the UI.
  std::string tmpstr;
  props.append (ovl ("units", "normalized"));

  tmpstr = (ui->cb_horz_align->currentIndex () == 0 ? "left" :
            (ui->cb_horz_align->currentIndex () == 1 ? "center" : "right"));
  props.append (ovl ("horizontalalignment", tmpstr));

  tmpstr = (ui->cb_vert_align->currentIndex () == 0 ? "top" :
            (ui->cb_horz_align->currentIndex () == 1 ? "middle" : "bottom"));
  props.append (ovl ("verticalalignment", tmpstr));

  tmpstr = ui->cb_font_name->currentText ().toStdString ();
  props.append (ovl ("fontname", tmpstr));

  props.append (ovl ("fontsize", ui->sb_font_size->value ()));
  props.append (ovl ("fontweight",
                     ui->cb_font_bold->isChecked () ? "bold" : "normal"));
  props.append (ovl ("fontangle",
                     ui->cb_font_italic->isChecked () ? "italic" : "normal"));
  props.append (ovl ("color", Utils::toRgb (ui->btn_color->palette ().
                     color (QPalette::Button))));

  // FIXME: only "none" linestyle is selectable, change the code bellow
  //        once more linestyles are added in the UI.
  props.append (ovl ("linestyle", "none"));
}

void
annotation_dialog::set_gui_props ()
{
  // set the gui to the values from the props
  octave_idx_type len = props.length ();

  for (int i=0; i<len/2; i++)
    {
      std::string name = props(i*2).string_value ();

      if (name == "textbox")
        {
          Matrix position = props(2*i +1).matrix_value ();
          int nels = position.numel ();
          if (nels >= 2)
            {
              ui->sb_x->setValue (position(0));
              ui->sb_y->setValue (position(1));
            }
          else
            {
              ui->sb_x->setValue (0);
              ui->sb_y->setValue (0);
            }
          if (nels >= 4)
            {
              ui->sb_width->setValue (position(2));
              ui->sb_height->setValue (position(3));
            }
          // FIXME: Should there be an else branch here?
          // In annotation.m "textbox" is forced to have a 4-elem vector.
        }
      else if (name == "string")
        {
          // FIXME: handle if is array of strings ?
          ui->edit_string->setText (props(2*i +1).string_value ().c_str ());
        }
      else if (name == "fitboxtotext")
        {
          ui->cb_fit_box_to_text->setChecked (props(1*i +1).string_value () == "on");
        }
      else if (name == "units")
        {
          ui->cb_units->setCurrentIndex
            (ui->cb_units->findText (props(1*i +1).string_value ().c_str ()));
        }
      else if (name == "horizontalalignment")
        {
          ui->cb_horz_align->setCurrentIndex
            (ui->cb_horz_align->findText (props(1*i +1).string_value ().c_str ()));
        }
      else if (name == "verticalalignment")
        {
          ui->cb_vert_align->setCurrentIndex
            (ui->cb_vert_align->findText (props(1*i +1).string_value ().c_str ()));
        }
      else if (name == "fontname")
        {
          ui->cb_vert_align->setCurrentIndex
            (ui->cb_font_name->findText (props(1*i +1).string_value ().c_str ()));
        }
      else if (name == "fontsize")
        {
          ui->sb_font_size->setValue (props(1*i +1).float_value ());
        }
      else if (name == "fontweight")
        {
          ui->cb_font_bold->setChecked (props(1*i +1).string_value () == "bold");
        }
      else if (name == "fontangle")
        {
          ui->cb_font_italic->setChecked (props(1*i +1).string_value () == "italic");
        }
      else if (name == "color")
        {
          QColor color;
          if (props(1*i +1).is_matrix_type ())
            color = Utils::fromRgb (props(2*i +1).matrix_value ());
          else
            color.setNamedColor (props(2*i +1).string_value ().c_str ());

          if (color.isValid ())
            ui->btn_color->setPalette (QPalette (color));
        }

    }

  edit_string_changed (ui->edit_string->text ());
}

void
annotation_dialog::edit_string_changed (const QString& str)
{
  ui->button_box->button (QDialogButtonBox::Ok)->setEnabled (str.length () > 0);
}

void
annotation_dialog::prompt_for_color ()
{
  QWidget *widg = dynamic_cast<QWidget *> (sender ());
  if (widg)
    {
      QColor color = widg->palette ().color (QPalette::Button);

      color = QColorDialog::getColor (color, this);

      if (color.isValid ())
        {
          widg->setPalette (QPalette (color));

          QString css = QString ("background-color: %1; border: 1px solid %2;")
                        .arg (color.name ())
                        .arg ("#000000");

          widg->setStyleSheet (css);
          widg->update ();
        }
    }
}