Mercurial > octave-nkf
comparison scripts/plot/surfnorm.m @ 7189:e8d953d03f6a
[project @ 2007-11-26 20:42:09 by dbateman]
author | dbateman |
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date | Mon, 26 Nov 2007 20:42:11 +0000 |
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children | b48a21816f2e |
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1 ## Copyright (C) 2007 David Bateman | |
2 ## | |
3 ## This file is part of Octave. | |
4 ## | |
5 ## Octave is free software; you can redistribute it and/or modify it | |
6 ## under the terms of the GNU General Public License as published by | |
7 ## the Free Software Foundation; either version 3 of the License, or (at | |
8 ## your option) any later version. | |
9 ## | |
10 ## Octave is distributed in the hope that it will be useful, but | |
11 ## WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 ## General Public License for more details. | |
14 ## | |
15 ## You should have received a copy of the GNU General Public License | |
16 ## along with Octave; see the file COPYING. If not, see | |
17 ## <http://www.gnu.org/licenses/>. | |
18 | |
19 ## -*- texinfo -*- | |
20 ## @deftypefn {Function File} {} surfnorm (@var{x}, @var{y}, @var{z}) | |
21 ## @deftypefnx {Function File} {} surfnorm (@var{z}) | |
22 ## @deftypefnx {Function File} {[@var{nx}, @var{ny}, @var{nz}] =} surfnorm (@dots{}) | |
23 ## @deftypefnx {Function File} {} surfnorm (@var{h}, @dots{}) | |
24 ## Find the vectors normal to a meshgridded surface. The meshed gridded | |
25 ## surface is defined by @var{x}, @var{y}, and @var{z}. If @var{x} and | |
26 ## @var{y} are not defined, then it is assumed that they are given by | |
27 ## | |
28 ## @example | |
29 ## [@var{x}, @var{y}] = meshgrid (1:size(@var{z}, 1), | |
30 ## 1:size(@var{z}, 2)); | |
31 ## @end example | |
32 ## | |
33 ## If no return arguments are requested, a surface plot with the normal | |
34 ## vectors to the surface is plotted. Otherwise the componets of the normal | |
35 ## vectors at the mesh gridded points are returned in @var{nx}, @var{ny}, | |
36 ## and @var{nz}. | |
37 ## | |
38 ## The normal vectors are calculated by taking the cross product of the | |
39 ## diagonals of eash of teh quadrilaterals in the meshgrid to find the | |
40 ## normal vectors of the centers of these quadrilaterals. The four nearest | |
41 ## normal vectors to the meshgrid points are then averaged to obtain the | |
42 ## normal to the surface at the meshgridded points. | |
43 ## | |
44 ## An example of the use of @code{surfnorm} is | |
45 ## | |
46 ## @example | |
47 ## surfnorm (peaks (25)); | |
48 ## @end example | |
49 ## @seealso{surf, quiver3} | |
50 ## @end deftypefn | |
51 | |
52 function varargout = surfnorm (varargin) | |
53 | |
54 if (nargout > 0) | |
55 varargout = cell (nargout, 1); | |
56 else | |
57 varargout = cell (0, 0); | |
58 endif | |
59 if (isscalar (varargin{1}) && ishandle (varargin{1})) | |
60 h = varargin {1}; | |
61 if (! strcmp (get (h, "type"), "axes")) | |
62 error ("surfnorm: expecting first argument to be an axes object"); | |
63 endif | |
64 if (nargin != 2 && nargin != 4) | |
65 print_usage (); | |
66 endif | |
67 oldh = gca (); | |
68 unwind_protect | |
69 axes (h); | |
70 [varargout{:}] = __surfnorm__ (h, varargin{2:end}); | |
71 unwind_protect_cleanup | |
72 axes (oldh); | |
73 end_unwind_protect | |
74 else | |
75 if (nargin != 1 && nargin != 3) | |
76 print_usage (); | |
77 endif | |
78 [varargout{:}] = __surfnorm__ (gca (), varargin{:}); | |
79 endif | |
80 | |
81 endfunction | |
82 | |
83 function [Nx, Ny, Nz] = __surfnorm__ (h, varargin) | |
84 | |
85 if (nargin == 2) | |
86 z = varargin{1}; | |
87 [x, y] = meshgrid (1:size(z,1), 1:size(z,2)); | |
88 ioff = 2; | |
89 else | |
90 x = varargin{1}; | |
91 y = varargin{2}; | |
92 z = varargin{3}; | |
93 ioff = 4; | |
94 endif | |
95 | |
96 if (nargout == 0) | |
97 newplot(); | |
98 surf (x, y, z, varargin{ioff:end}); | |
99 hold on; | |
100 endif | |
101 | |
102 ## Make life easier, and avoid having to do the extrapolation later, do | |
103 ## a simpler linear extrapolation here. This is approximative, and works | |
104 ## badly for closed surfaces like spheres. | |
105 xx = [2 .* x(:,1) - x(:,2), x, 2 .* x(:,end) - x(:,end-1)]; | |
106 xx = [2 .* xx(1,:) - xx(2,:); xx; 2 .* xx(end,:) - xx(end-1,:)]; | |
107 yy = [2 .* y(:,1) - y(:,2), y, 2 .* y(:,end) - y(:,end-1)]; | |
108 yy = [2 .* yy(1,:) - yy(2,:); yy; 2 .* yy(end,:) - yy(end-1,:)]; | |
109 zz = [2 .* z(:,1) - z(:,2), z, 2 .* z(:,end) - z(:,end-1)]; | |
110 zz = [2 .* zz(1,:) - zz(2,:); zz; 2 .* zz(end,:) - zz(end-1,:)]; | |
111 | |
112 u.x = xx(1:end-1,1:end-1) - xx(2:end,2:end); | |
113 u.y = yy(1:end-1,1:end-1) - yy(2:end,2:end); | |
114 u.z = zz(1:end-1,1:end-1) - zz(2:end,2:end); | |
115 v.x = xx(1:end-1,2:end) - xx(2:end,1:end-1); | |
116 v.y = yy(1:end-1,2:end) - yy(2:end,1:end-1); | |
117 v.z = zz(1:end-1,2:end) - zz(2:end,1:end-1); | |
118 | |
119 c = cross ([u.x(:), u.y(:), u.z(:)], [v.x(:), v.y(:), v.z(:)]); | |
120 w.x = reshape (c(:,1), size(u.x)); | |
121 w.y = reshape (c(:,2), size(u.y)); | |
122 w.z = reshape (c(:,3), size(u.z)); | |
123 | |
124 ## Create normal vectors as mesh vectices from normals at mesh centers | |
125 nx = (w.x(1:end-1,1:end-1) + w.x(1:end-1,2:end) + | |
126 w.x(2:end,1:end-1) + w.x(2:end,2:end)) ./ 4; | |
127 ny = (w.y(1:end-1,1:end-1) + w.y(1:end-1,2:end) + | |
128 w.y(2:end,1:end-1) + w.y(2:end,2:end)) ./ 4; | |
129 nz = (w.z(1:end-1,1:end-1) + w.z(1:end-1,2:end) + | |
130 w.z(2:end,1:end-1) + w.z(2:end,2:end)) ./ 4; | |
131 | |
132 ## Normalize the normal vectors | |
133 len = sqrt (nx.^2 + ny.^2 + nz.^2); | |
134 nx = nx ./ len; | |
135 ny = ny ./ len; | |
136 nz = nz ./ len; | |
137 | |
138 if (nargout == 0) | |
139 plot3 ([x(:)'; x(:).' + nx(:).' ; NaN(size(x(:).'))](:), | |
140 [y(:)'; y(:).' + ny(:).' ; NaN(size(y(:).'))](:), | |
141 [z(:)'; z(:).' + nz(:).' ; NaN(size(z(:).'))](:), | |
142 varargin{ioff:end}); | |
143 else | |
144 Nx = nx; | |
145 Ny = ny; | |
146 Nz = nz; | |
147 endif | |
148 endfunction | |
149 | |
150 %!demo | |
151 %! [x, y, z] = peaks(10); | |
152 %! surfnorm (x, y, z); | |
153 | |
154 %!demo | |
155 %! surfnorm (peaks(10)); |