Mercurial > octave-nkf
diff scripts/plot/draw/patch.m @ 18802:75f8926deef1
Fix Z-order stacking of patches and axes grid lines (bug #40722).
* gl-render.h (set_polygon_offset): Change function prototype for offset
argument to float.
* gl-render.cc (set_polygon_offset): Change offset argument to type float.
Now matches OpenGL prototype for glPolygonOffset.
* gl-render.cc (patch_tesselator::patch_tesselator): Change constructor
variable idx to a float, from int.
* gl-render.cc (patch_tesselator::begin): Pass index directly to
set_polygon_offset.
* gl-render.cc (opengl_renderer::draw_patch): Call patch_tesselator with index
of 1.0 for filled portion of patch to push it down below outline of patch.
* patch.m: For 2-D patches, set zlim to [-1,1] so that axes 'layer' property
works.
author | Rik <rik@octave.org> |
---|---|
date | Sat, 17 May 2014 12:56:11 -0700 |
parents | d63878346099 |
children | 87c3848cf3c0 |
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--- a/scripts/plot/draw/patch.m Fri May 16 08:20:11 2014 -0700 +++ b/scripts/plot/draw/patch.m Sat May 17 12:56:11 2014 -0700 @@ -88,6 +88,15 @@ print_usage (); endif + ## FIXME: This is a hack to get 'layer' command to work for 2D patches + ## Alternative is much more complicated surgery in graphics.cc. + ## of get_children_limits() for 'z' axis and 'patch' object type. + if (! ishold ()) + if (isempty (get (htmp, "zdata"))) + set (hax, "zlim", [-1 1]); + endif + endif + if (nargout > 0) h = htmp; endif