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[project @ 2007-07-18 17:03:10 by jwe]
author jwe
date Wed, 18 Jul 2007 17:03:11 +0000
parents 5a5a09d7deb8
children fd42779a8428
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@c Copyright (C) 1996, 1997, 2007 John W. Eaton
@c Written by Kurt Hornik <Kurt.Hornik@wu-wien.ac.at> on 1996/05/14
@c This is part of the Octave manual.
@c For copying conditions, see the file gpl.texi.

@node Audio Processing
@chapter Audio Processing

Octave provides a few functions for dealing with audio data.  An audio
`sample' is a single output value from an A/D converter, i.e., a small
integer number (usually 8 or 16 bits), and audio data is just a series
of such samples.  It can be characterized by three parameters:  the
sampling rate (measured in samples per second or Hz, e.g. 8000 or
44100), the number of bits per sample (e.g. 8 or 16), and the number of
channels (1 for mono, 2 for stereo, etc.).

There are many different formats for representing such data.  Currently,
only the two most popular, @emph{linear encoding} and @emph{mu-law
encoding}, are supported by Octave.  There is an excellent FAQ on audio
formats by Guido van Rossum <guido@@cwi.nl> which can be found at any
FAQ ftp site, in particular in the directory
@file{/pub/usenet/news.answers/audio-fmts} of the archive site
@code{rtfm.mit.edu}.

Octave simply treats audio data as vectors of samples (non-mono data are
not supported yet).  It is assumed that audio files using linear
encoding have one of the extensions @file{lin} or @file{raw}, and that
files holding data in mu-law encoding end in @file{au}, @file{mu}, or
@file{snd}.

@DOCSTRING(lin2mu)

@DOCSTRING(mu2lin)

@DOCSTRING(loadaudio)

@DOCSTRING(saveaudio)

The following functions for audio I/O require special A/D hardware and
operating system support.  It is assumed that audio data in linear
encoding can be played and recorded by reading from and writing to
@file{/dev/dsp}, and that similarly @file{/dev/audio} is used for mu-law
encoding.  These file names are system-dependent.  Improvements so that
these functions will work without modification on a wide variety of
hardware are welcome.

@DOCSTRING(playaudio)

@DOCSTRING(record)

@DOCSTRING(setaudio)

@DOCSTRING(wavread)

@DOCSTRING(wavwrite)