Mercurial > octave-nkf
view gui/src/workspace-view.h @ 14997:2d6766e93f7b gui
The GUI now remembers when categories in the workspace view have been closed. Bug #36885
* workspace-view: Added code to save and load the state of collapsing categories.
author | Jacob Dawid <jacob.dawid@gmail.com> |
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date | Fri, 20 Jul 2012 16:45:10 -0400 |
parents | 5d74d8b982a5 |
children |
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/* OctaveGUI - A graphical user interface for Octave * Copyright (C) 2011 Jacob Dawid (jacob.dawid@googlemail.com) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef WORKSPACEVIEW_H #define WORKSPACEVIEW_H #include <QDockWidget> #include <QTreeView> #include <QSemaphore> #include "octave-link.h" #include "workspace-model.h" class workspace_view : public QDockWidget { Q_OBJECT public: workspace_view (QWidget * parent = 0); ~workspace_view (); public slots: void handle_visibility_changed (bool visible); void model_changed (); signals: /** Custom signal that tells if a user has clicke away that dock widget. */ void active_changed (bool active); protected: void closeEvent (QCloseEvent *event); protected slots: void collapse_requested (QModelIndex index); void expand_requested (QModelIndex index); void item_double_clicked (QModelIndex index); private: QTreeView *_workspace_tree_view; /** Stores the current workspace model. */ workspace_model *_workspace_model; struct { bool local; bool global; bool persistent; bool hidden; } _explicit_collapse; }; #endif // WORKSPACEVIEW_H