view examples/code/myprop.c @ 20645:395140e53656

Fix regression in svg output and simplify viewport handling (bug #44765) * gl2ps-renderer.cc (glps-renderer::draw): remove check for GL2PS_NO_FEEDBACK, it it always true after EndViewport * gl2ps-renderer.h (glps-renderer::draw_axes): call gl2psBegin(End)Viewport for every axes and check for GL2PS_NO_FEEDBACK after each axes. * gl2ps-renderer.h (glps-renderer::draw_axes):remove unnecessary "naxes" attribute
author Pantxo Diribarne <pantxo.diribarne@gmail.com>
date Mon, 12 Oct 2015 20:49:04 +0200
parents 5c42ff6f0eb1
children
line wrap: on
line source

#include "mex.h"

void
mexFunction (int nlhs, mxArray* plhs[],
             int nrhs, const mxArray* prhs[])
{
  double handle;
  char property[256];

  if (nrhs < 2 || nrhs > 3)
    mexErrMsgTxt ("incorrect number of arguments");
  if (! mxIsDouble (prhs[0]))
    mexErrMsgTxt ("handle must be a double scalar");
  if (! mxIsChar (prhs[1]))
    mexErrMsgTxt ("property must be a string");

  handle = mxGetScalar (prhs[0]);
  mxGetString (prhs[1], property, 256);
  plhs[0] = mxDuplicateArray (mexGet (handle, property));

  if (nrhs == 3)
    if (mexSet (handle, property, mxDuplicateArray (prhs[2])))
      mexErrMsgTxt ("failed to set property");
}