view examples/code/mystring.c @ 20645:395140e53656

Fix regression in svg output and simplify viewport handling (bug #44765) * gl2ps-renderer.cc (glps-renderer::draw): remove check for GL2PS_NO_FEEDBACK, it it always true after EndViewport * gl2ps-renderer.h (glps-renderer::draw_axes): call gl2psBegin(End)Viewport for every axes and check for GL2PS_NO_FEEDBACK after each axes. * gl2ps-renderer.h (glps-renderer::draw_axes):remove unnecessary "naxes" attribute
author Pantxo Diribarne <pantxo.diribarne@gmail.com>
date Mon, 12 Oct 2015 20:49:04 +0200
parents c8240a60dd01
children
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line source

#include <string.h>
#include "mex.h"

void
mexFunction (int nlhs, mxArray *plhs[],
             int nrhs, const mxArray *prhs[])
{
  mwSize m, n;
  mwIndex i, j;
  mxChar *pi, *po;

  if (nrhs != 1 || ! mxIsChar (prhs[0])
      || mxGetNumberOfDimensions (prhs[0]) > 2)
    mexErrMsgTxt ("ARG1 must be a char matrix");

  m = mxGetM (prhs[0]);
  n = mxGetN (prhs[0]);
  pi = mxGetChars (prhs[0]);
  plhs[0] = mxCreateNumericMatrix (m, n, mxCHAR_CLASS, mxREAL);
  po = mxGetChars (plhs[0]);

  for (j = 0; j < n; j++)
    for (i = 0; i < m; i++)
      po[j*m + m - 1 - i] = pi[j*m + i];
}