Mercurial > octave-nkf
view liboctave/numeric/floatLU.h @ 20645:395140e53656
Fix regression in svg output and simplify viewport handling (bug #44765)
* gl2ps-renderer.cc (glps-renderer::draw): remove check for GL2PS_NO_FEEDBACK, it it always true after EndViewport
* gl2ps-renderer.h (glps-renderer::draw_axes): call gl2psBegin(End)Viewport for every axes and check for GL2PS_NO_FEEDBACK after each axes.
* gl2ps-renderer.h (glps-renderer::draw_axes):remove unnecessary "naxes" attribute
author | Pantxo Diribarne <pantxo.diribarne@gmail.com> |
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date | Mon, 12 Oct 2015 20:49:04 +0200 |
parents | 4197fc428c7d |
children |
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/* Copyright (C) 1994-2015 John W. Eaton This file is part of Octave. Octave is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. Octave is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Octave; see the file COPYING. If not, see <http://www.gnu.org/licenses/>. */ #if !defined (octave_floatLU_h) #define octave_floatLU_h 1 #include "base-lu.h" #include "dMatrix.h" #include "fMatrix.h" class OCTAVE_API FloatLU : public base_lu <FloatMatrix> { public: FloatLU (void) : base_lu <FloatMatrix> () { } FloatLU (const FloatMatrix& a); FloatLU (const FloatLU& a) : base_lu <FloatMatrix> (a) { } FloatLU (const FloatMatrix& l, const FloatMatrix& u, const PermMatrix& p) : base_lu <FloatMatrix> (l, u, p) { } FloatLU& operator = (const FloatLU& a) { if (this != &a) base_lu <FloatMatrix> :: operator = (a); return *this; } ~FloatLU (void) { } void update (const FloatColumnVector& u, const FloatColumnVector& v); void update (const FloatMatrix& u, const FloatMatrix& v); void update_piv (const FloatColumnVector& u, const FloatColumnVector& v); void update_piv (const FloatMatrix& u, const FloatMatrix& v); }; #endif