Mercurial > octave-nkf
view scripts/elfun/cosd.m @ 20645:395140e53656
Fix regression in svg output and simplify viewport handling (bug #44765)
* gl2ps-renderer.cc (glps-renderer::draw): remove check for GL2PS_NO_FEEDBACK, it it always true after EndViewport
* gl2ps-renderer.h (glps-renderer::draw_axes): call gl2psBegin(End)Viewport for every axes and check for GL2PS_NO_FEEDBACK after each axes.
* gl2ps-renderer.h (glps-renderer::draw_axes):remove unnecessary "naxes" attribute
author | Pantxo Diribarne <pantxo.diribarne@gmail.com> |
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date | Mon, 12 Oct 2015 20:49:04 +0200 |
parents | 83792dd9bcc1 |
children |
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## Copyright (C) 2006-2015 David Bateman ## ## This file is part of Octave. ## ## Octave is free software; you can redistribute it and/or modify it ## under the terms of the GNU General Public License as published by ## the Free Software Foundation; either version 3 of the License, or (at ## your option) any later version. ## ## Octave is distributed in the hope that it will be useful, but ## WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ## General Public License for more details. ## ## You should have received a copy of the GNU General Public License ## along with Octave; see the file COPYING. If not, see ## <http://www.gnu.org/licenses/>. ## -*- texinfo -*- ## @deftypefn {Function File} {} cosd (@var{x}) ## Compute the cosine for each element of @var{x} in degrees. ## ## Returns zero for elements where @code{(@var{x}-90)/180} is an integer. ## @seealso{acosd, cos} ## @end deftypefn ## Author: David Bateman <dbateman@free.fr> function y = cosd (x) if (nargin != 1) print_usage (); endif I = x / 180; y = cos (I .* pi); I += 0.5; y(I == fix (I) & isfinite (I)) = 0; endfunction %!assert (cosd (0:10:80), cos (pi*[0:10:80]/180), -10*eps) %!assert (cosd ([0, 180, 360]) != 0) %!assert (cosd ([90, 270]) == 0) %!error cosd () %!error cosd (1, 2)