view scripts/specfun/realsqrt.m @ 20645:395140e53656

Fix regression in svg output and simplify viewport handling (bug #44765) * gl2ps-renderer.cc (glps-renderer::draw): remove check for GL2PS_NO_FEEDBACK, it it always true after EndViewport * gl2ps-renderer.h (glps-renderer::draw_axes): call gl2psBegin(End)Viewport for every axes and check for GL2PS_NO_FEEDBACK after each axes. * gl2ps-renderer.h (glps-renderer::draw_axes):remove unnecessary "naxes" attribute
author Pantxo Diribarne <pantxo.diribarne@gmail.com>
date Mon, 12 Oct 2015 20:49:04 +0200
parents 2645f9ef8c88
children
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## Copyright (C) 2008-2015 David Bateman
##
## This file is part of Octave.
##
## Octave is free software; you can redistribute it and/or modify it
## under the terms of the GNU General Public License as published by
## the Free Software Foundation; either version 3 of the License, or (at
## your option) any later version.
##
## Octave is distributed in the hope that it will be useful, but
## WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
## General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with Octave; see the file COPYING.  If not, see
## <http://www.gnu.org/licenses/>.

## -*- texinfo -*-
## @deftypefn {Function File} {} realsqrt (@var{x})
## Return the real-valued square root of each element of @var{x}.
##
## If any element results in a complex return value @code{realsqrt} aborts and
## issues an error.
## @seealso{sqrt, realpow, reallog}
## @end deftypefn

function y = realsqrt (x)

  if (nargin != 1)
    print_usage ();
  elseif (iscomplex (x) || any (x(:) < 0))
    error ("realsqrt: produced complex result");
  else
    y = sqrt (x);
  endif

endfunction


%!assert (realsqrt (1:5), sqrt (1:5))
%!test
%! x = rand (10, 10);
%! assert (realsqrt (x), sqrt (x));

%!error realsqrt ()
%!error realsqrt (1,2)
%!error <produced complex result> realsqrt (-1)