view libgui/graphics/annotation-dialog.cc @ 20629:46edfbd31ad7

Fix execution of "windowbuttonmotionfcn" with uipanels (bug #46151) * Canvas.cc (Canvas::canvasMouseMoveEvent): decide here to update the currentpoint and run "windowbuttonmotionfcn" if the latter is not empty * Canvas.h: remove unused "enableCurrentPointUpdates" method and "m_updateCurrentPoint" attribute * Figure.h: declare a new private method "enableMouseTracking" * Figure.cc (Figure::Figure): use "enableMouseTracking" instead of "update" on "windowbuttonmotionfcn". * Figure.cc (Figure::update): mouse tracking is now enabled unconditionally so remove unused case "windowbuttonmotionfcn". *Figure.cc(Figure::eventNotifyAfter): enable mouse tracking on new children widgets.
author Pantxo Diribarne <pantxo.diribarne@gmail.com>
date Sat, 10 Oct 2015 12:21:37 +0200
parents 6fe746def1aa
children
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/*

Copyright (C) 2015 John Donoghue

This file is part of Octave.

Octave is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 3 of the License, or (at your
option) any later version.

Octave is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with Octave; see the file COPYING.  If not, see
<http://www.gnu.org/licenses/>.

*/

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#include "annotation-dialog.h"
#include "ui-annotation-dialog.h"

#include "QtHandlesUtils.h"

#include "resource-manager.h"

#include <QColorDialog>
#include <QPushButton>
#include <QPalette>

using namespace QtHandles;

annotation_dialog::annotation_dialog (QWidget *p, const octave_value_list &pr):
  QDialog (p), ui (new Ui::annotation_dialog)
{
  props = pr;

  init ();
}

void
annotation_dialog::init ()
{
  ui->setupUi (this);

  QSettings *settings = resource_manager::get_settings ();

  // restore last geometry
  if (settings)
    restoreGeometry (settings->value("annotation/geometry").toByteArray ());

  // connect signals
  connect (ui->button_box, SIGNAL (clicked (QAbstractButton *)),
           this, SLOT (button_clicked (QAbstractButton *)));


  connect (ui->edit_string, SIGNAL (textChanged (const QString&)),
           this, SLOT (edit_string_changed (const QString&)));

  connect (ui->btn_color, SIGNAL (clicked ()),
           this, SLOT (prompt_for_color ()));

  connect (ui->btn_background_color, SIGNAL (clicked ()),
           this, SLOT (prompt_for_color ()));

  connect (ui->btn_edge_color, SIGNAL (clicked ()),
           this, SLOT (prompt_for_color ()));

  // set gui element to default values
  ui->cb_fit_box_to_text->setChecked (true);
  ui->cb_horz_align->setCurrentIndex ( ui->cb_horz_align->findText("left") );
  ui->cb_vert_align->setCurrentIndex ( ui->cb_vert_align->findText("middle") );

  // set gui elements to any values from input properties
  set_gui_props ();
}

annotation_dialog::~annotation_dialog ()
{
  delete ui;
}

// internal slots

void
annotation_dialog::button_clicked (QAbstractButton *button)
{
  QDialogButtonBox::ButtonRole button_role = ui->button_box->buttonRole (button);

  QSettings *settings = resource_manager::get_settings ();

  // save position
  if (settings)
    settings->setValue ("annotation/geometry",saveGeometry ());

  if (button_role == QDialogButtonBox::ApplyRole ||
      button_role == QDialogButtonBox::AcceptRole)
    {
      get_gui_props ();
    }

  if (button_role == QDialogButtonBox::RejectRole ||
      button_role == QDialogButtonBox::AcceptRole)
    close ();
}

octave_value_list
annotation_dialog::get_properties () const
{
  return props;
}

void
annotation_dialog::get_gui_props ()
{
  // set props to the values of the gui
  props = octave_value_list ();

  Matrix position(1,4);
  position(0) = ui->sb_x->value ();
  position(1) = ui->sb_y->value ();
  position(2) = ui->sb_width->value ();
  position(3) = ui->sb_height->value ();
  props.append (ovl ("textbox", position));

  props.append (ovl ("string", ui->edit_string->text ().toStdString ()));
  props.append (ovl ("fitboxtotext", ui->cb_fit_box_to_text->isChecked() ? "on" : "off" ));
  props.append (ovl ("units", ui->cb_units->currentText ().toStdString () ));
  props.append (ovl ("horizontalalignment", ui->cb_horz_align->currentText ().toStdString () ));
  props.append (ovl ("verticalalignment", ui->cb_vert_align->currentText ().toStdString () ));
  props.append (ovl ("fontname", ui->cb_font_name->currentText ().toStdString()));
  props.append (ovl ("fontsize", ui->sb_font_size->value ()));
  props.append (ovl ("fontweight", ui->cb_font_bold->isChecked() ? "bold" : "normal" ));
  props.append (ovl ("fontangle", ui->cb_font_italic->isChecked() ? "italic" : "normal" ));
  props.append (ovl ("color", Utils::toRgb (ui->btn_color->palette ().color (QPalette::Button))));
  props.append (ovl ("linestyle", ui->cb_line_style->currentText ().toStdString ()));
}

void
annotation_dialog::set_gui_props ()
{
  // set the gui to the values from the props
  octave_idx_type len  = props.length ();

  for (int i=0; i<len/2; i++)
    {
      std::string name = props(i*2).string_value ();

      if (name == "textbox")
        {
          Matrix position = props(2*i +1).matrix_value ();
          int nels = position.numel();
          if (nels >= 2)
            {
              ui->sb_x->setValue (position(0));
              ui->sb_y->setValue (position(1));
            }
          else
            {
              ui->sb_x->setValue (0);
              ui->sb_y->setValue (0);
            }
          if (nels >= 4)
            {
              ui->sb_width->setValue (position(2));
              ui->sb_height->setValue (position(3));
            }
          else
            {
              ui->sb_width->setValue (position(2));
              ui->sb_height->setValue (position(3));
            }
        }
      else if (name == "string")
        {
          // FIXME: handle if is array of strings ?
          ui->edit_string->setText (props(2*i +1).string_value ().c_str ());
        }
      else if (name == "fitboxtotext")
        {
          ui->cb_fit_box_to_text->setChecked ( props(1*i +1).string_value () == "on" );
        }
      else if (name == "units")
        {
          ui->cb_units->setCurrentIndex ( ui->cb_units->findText(props(1*i +1).string_value ().c_str ()) );
        }
      else if (name == "horizontalalignment")
        {
          ui->cb_horz_align->setCurrentIndex ( ui->cb_horz_align->findText(props(1*i +1).string_value ().c_str ()) );
        }
      else if (name == "verticalalignment")
        {
          ui->cb_vert_align->setCurrentIndex ( ui->cb_vert_align->findText(props(1*i +1).string_value ().c_str ()) );
        }
      else if (name == "fontname")
        {
          ui->cb_vert_align->setCurrentIndex ( ui->cb_font_name->findText(props(1*i +1).string_value ().c_str ()) );
        }
       else if (name == "fontsize")
        {
          ui->sb_font_size->setValue ( props(1*i +1).float_value () );
        }
       else if (name == "fontweight")
        {
          ui->cb_font_bold->setChecked ( props(1*i +1).string_value () == "bold" );
        }
       else if (name == "fontangle")
        {
          ui->cb_font_italic->setChecked ( props(1*i +1).string_value () == "italic" );
        }
       else if (name == "color")
        {
          QColor color;
          if (props(1*i +1).is_matrix_type ())
              color = Utils::fromRgb (props(2*i +1).matrix_value ());
          else
             color.setNamedColor (props(2*i +1).string_value ().c_str ());

          if (color.isValid ())
            ui->btn_color->setPalette (QPalette (color));
        }

    }

  edit_string_changed (ui->edit_string->text ());
}

void
annotation_dialog::edit_string_changed (const QString &str)
{
  ui->button_box->button (QDialogButtonBox::Ok)->setEnabled (str.length () > 0);
}

void
annotation_dialog::prompt_for_color ()
{
  QWidget *widg = dynamic_cast<QWidget*> (sender ());
  if (widg)
    {
      QColor color = widg->palette ().color (QPalette::Button);

      color = QColorDialog::getColor(color, this);

      if (color.isValid ())
      {
        widg->setPalette (QPalette (color));

        QString css = QString ("background-color: %1; border: 1px solid %2;")
                .arg (color.name ())
                .arg ("#000000");

        widg->setStyleSheet (css);
        widg->update ();
      }
    }
}