Mercurial > octave-nkf
view scripts/plot/specular.m @ 8450:6c4e2fc14beb
Add new 3D plotting function surfl. Add light functions diffuse and specular
author | Kai Habel |
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date | Thu, 08 Jan 2009 15:51:50 +0100 |
parents | |
children | e4c9ecb64411 |
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## Copyright (C) 2009 Kai Habel ## ## This file is part of Octave. ## ## Octave is free software; you can redistribute it and/or modify it ## under the terms of the GNU General Public License as published by ## the Free Software Foundation; either version 3 of the License, or (at ## your option) any later version. ## ## Octave is distributed in the hope that it will be useful, but ## WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ## General Public License for more details. ## ## You should have received a copy of the GNU General Public License ## along with Octave; see the file COPYING. If not, see ## <http://www.gnu.org/licenses/>. ## -*- texinfo -*- ## @deftypefn {Function File} {} specular (@var{sx}, @var{sy}, @var{sz}, @var{l}, @var{v}) ## @deftypefnx {Function File} {} specular (@var{sx}, @var{sy}, @var{sz}, @var{l}, @var{v}, @var{se}) ## Calculate specular reflection strength of a surface defined by the normal ## vector elements @var{sx}, @var{sy}, @var{sz} using Phong's approximation. ## The light and view vectors can be specified using parameter @var{L} and @var{V} respectively. ## Both can be given as 2-element vectors [azimuth, elevation] in degrees or as 3-element ## vector [x, y, z]. An optional 6th argument describes the specular exponent (spread) @var{se}. ## @seealso{surfl, diffuse} ## @end deftypefn ## Author: Kai Habel <kai.habel@gmx.de> function retval = specular (sx, sy, sz, lv, vv, se) ## general checks if ((nargin < 5) || (nargin > 6)) usage ("number of arguments must be 5 or 6") endif ## checks for specular exponent (se) if (nargin < 6) se = 10; else if (!isnumeric (se) || (numel (se) != 1) || (se <= 0)) usage ("specular exponent must be positive scalar"); endif endif ## checks for normal vector if (!size_equal (sx, sy, sz)) usage ("SX, SY, and SZ must have same size") endif ## check for light vector (lv) argument if (length (lv) < 2 || length (lv) > 3) usage ("light vector LV must be a 2- or 3-element vector"); elseif (length (lv) == 2) [lv(1), lv(2), lv(3)] = sph2cart (lv(1) * pi/180, lv(2) * pi/180, 1.0); endif ## check for view vector (vv) argument if ((length (vv) < 2) || (length (lv) > 3)) error ("view vector VV must be a 2- or 3-element vector"); elseif (length (vv) == 2) [vv(1), vv(2), vv(3)] = sph2cart (vv(1) * pi / 180, vv(2) * pi / 180, 1.0); endif ## normalize view and light vector if (sum (abs (lv)) > 0) lv /= norm (lv); endif if (sum (abs (vv)) > 0) vv /= norm (vv); endif ## calculate normal vector lengths and dot-products ns = sqrt (sx.^2 + sy.^2 + sz.^2); l_dot_n = (sx * lv(1) + sy * lv(2) + sz * lv(3)) ./ ns; v_dot_n = (sx * vv(1) + sy * vv(2) + sz * vv(3)) ./ ns; ## calculate specular reflection using Phong's approximation retval = 2 * l_dot_n .* v_dot_n - dot (lv, vv); ## set zero if light is on the other side retval(l_dot_n < 0) = 0; ## allow postive values only retval(retval < 0) = 0; retval = retval .^ se; endfunction