view examples/funcdemo.cc @ 18802:75f8926deef1

Fix Z-order stacking of patches and axes grid lines (bug #40722). * gl-render.h (set_polygon_offset): Change function prototype for offset argument to float. * gl-render.cc (set_polygon_offset): Change offset argument to type float. Now matches OpenGL prototype for glPolygonOffset. * gl-render.cc (patch_tesselator::patch_tesselator): Change constructor variable idx to a float, from int. * gl-render.cc (patch_tesselator::begin): Pass index directly to set_polygon_offset. * gl-render.cc (opengl_renderer::draw_patch): Call patch_tesselator with index of 1.0 for filled portion of patch to push it down below outline of patch. * patch.m: For 2-D patches, set zlim to [-1,1] so that axes 'layer' property works.
author Rik <rik@octave.org>
date Sat, 17 May 2014 12:56:11 -0700
parents be41c30bcb44
children
line wrap: on
line source

#include <octave/oct.h>
#include <octave/parse.h>

DEFUN_DLD (funcdemo, args, nargout, "Function Demo")
{
  octave_value_list retval;
  int nargin = args.length ();

  if (nargin < 2)
    print_usage ();
  else
    {
      octave_value_list newargs;
      for (octave_idx_type i = nargin - 1; i > 0; i--)
        newargs(i-1) = args(i);
      if (args(0).is_function_handle () || args(0).is_inline_function ())
        {
          octave_function *fcn = args(0).function_value ();
          if (! error_state)
            retval = feval (fcn, newargs, nargout);
        }
      else if (args(0).is_string ())
        {
          std::string fcn = args(0).string_value ();
          if (! error_state)
            retval = feval (fcn, newargs, nargout);
        }
      else
        error ("funcdemo: INPUT must be string, inline, or function handle");
    }
  return retval;
}