view examples/myset.c @ 18802:75f8926deef1

Fix Z-order stacking of patches and axes grid lines (bug #40722). * gl-render.h (set_polygon_offset): Change function prototype for offset argument to float. * gl-render.cc (set_polygon_offset): Change offset argument to type float. Now matches OpenGL prototype for glPolygonOffset. * gl-render.cc (patch_tesselator::patch_tesselator): Change constructor variable idx to a float, from int. * gl-render.cc (patch_tesselator::begin): Pass index directly to set_polygon_offset. * gl-render.cc (opengl_renderer::draw_patch): Call patch_tesselator with index of 1.0 for filled portion of patch to push it down below outline of patch. * patch.m: For 2-D patches, set zlim to [-1,1] so that axes 'layer' property works.
author Rik <rik@octave.org>
date Sat, 17 May 2014 12:56:11 -0700
parents 224e76250443
children
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line source

#include "mex.h"

void
mexFunction (int nlhs, mxArray* plhs[],
             int nrhs, const mxArray* prhs[])
{
  char *str;
  mxArray *v;

  if (nrhs != 2 || ! mxIsString (prhs[0]))
    mexErrMsgTxt ("expects symbol name and value");

  str = mxArrayToString (prhs[0]);

  v = mexGetArray (str, "global");

  if (v)
    {
      mexPrintf ("%s is a global variable with the following value:\n", str);
      mexCallMATLAB (0, NULL, 1, &v, "disp");
    }

  v = mexGetArray (str, "caller");

  if (v)
    {
      mexPrintf ("%s is a caller variable with the following value:\n", str);
      mexCallMATLAB (0, NULL, 1, &v, "disp");
    }

  // WARNING!! Can't do this in MATLAB!  Must copy variable first.
  mxSetName (prhs[1], str);
  mexPutArray (prhs[1], "caller");
}