Mercurial > octave-nkf
view examples/myset.c @ 18802:75f8926deef1
Fix Z-order stacking of patches and axes grid lines (bug #40722).
* gl-render.h (set_polygon_offset): Change function prototype for offset
argument to float.
* gl-render.cc (set_polygon_offset): Change offset argument to type float.
Now matches OpenGL prototype for glPolygonOffset.
* gl-render.cc (patch_tesselator::patch_tesselator): Change constructor
variable idx to a float, from int.
* gl-render.cc (patch_tesselator::begin): Pass index directly to
set_polygon_offset.
* gl-render.cc (opengl_renderer::draw_patch): Call patch_tesselator with index
of 1.0 for filled portion of patch to push it down below outline of patch.
* patch.m: For 2-D patches, set zlim to [-1,1] so that axes 'layer' property
works.
author | Rik <rik@octave.org> |
---|---|
date | Sat, 17 May 2014 12:56:11 -0700 |
parents | 224e76250443 |
children |
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#include "mex.h" void mexFunction (int nlhs, mxArray* plhs[], int nrhs, const mxArray* prhs[]) { char *str; mxArray *v; if (nrhs != 2 || ! mxIsString (prhs[0])) mexErrMsgTxt ("expects symbol name and value"); str = mxArrayToString (prhs[0]); v = mexGetArray (str, "global"); if (v) { mexPrintf ("%s is a global variable with the following value:\n", str); mexCallMATLAB (0, NULL, 1, &v, "disp"); } v = mexGetArray (str, "caller"); if (v) { mexPrintf ("%s is a caller variable with the following value:\n", str); mexCallMATLAB (0, NULL, 1, &v, "disp"); } // WARNING!! Can't do this in MATLAB! Must copy variable first. mxSetName (prhs[1], str); mexPutArray (prhs[1], "caller"); }