Mercurial > octave-nkf
view examples/mycell.c @ 14203:81ee6b12adbc stable
Disable the PS Level 3 shading feature in gl2ps.
* gl2ps-renderer.cc: Add GL2PS_NO_PS3_SHADING to the list of options
passed to gl2psBeginPage (). Bug # 35259.
author | Ben Abbott <bpabbott@mac.com> |
---|---|
date | Thu, 12 Jan 2012 17:32:29 -0500 |
parents | 6cb30a539481 |
children | be41c30bcb44 |
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#include "mex.h" void mexFunction (int nlhs, mxArray* plhs[], int nrhs, const mxArray* prhs[]) { mwSize n; mwIndex i; if (nrhs != 1 || ! mxIsCell (prhs[0])) mexErrMsgTxt ("expects cell"); n = mxGetNumberOfElements (prhs[0]); n = (n > nlhs ? nlhs : n); for (i = 0; i < n; i++) plhs[i] = mxDuplicateArray (mxGetCell (prhs[0], i)); }