Mercurial > octave-nkf
view examples/mystring.c @ 14203:81ee6b12adbc stable
Disable the PS Level 3 shading feature in gl2ps.
* gl2ps-renderer.cc: Add GL2PS_NO_PS3_SHADING to the list of options
passed to gl2psBeginPage (). Bug # 35259.
author | Ben Abbott <bpabbott@mac.com> |
---|---|
date | Thu, 12 Jan 2012 17:32:29 -0500 |
parents | 6cb30a539481 |
children | be41c30bcb44 |
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#include <string.h> #include "mex.h" void mexFunction (int nlhs, mxArray *plhs[], int nrhs, const mxArray *prhs[]) { mwIndex i, j; mwSize m, n; mxChar *pi, *po; if (nrhs != 1 || ! mxIsChar (prhs[0]) || mxGetNumberOfDimensions (prhs[0]) > 2) mexErrMsgTxt ("expecting char matrix"); m = mxGetM (prhs[0]); n = mxGetN (prhs[0]); pi = mxGetChars (prhs[0]); plhs[0] = mxCreateNumericMatrix (m, n, mxCHAR_CLASS, mxREAL); po = mxGetChars (plhs[0]); for (j = 0; j < n; j++) for (i = 0; i < m; i++) po [j*m + m - 1 - i] = pi [j*m + i]; }