view liboctave/util/oct-cmplx.h @ 18084:8e056300994b

Follow coding convention of defining and initializing only 1 variable per line in liboctave. * liboctave/array/Array-b.cc, liboctave/array/Array-util.cc, liboctave/array/Array.cc, liboctave/array/CDiagMatrix.cc, liboctave/array/CMatrix.cc, liboctave/array/CSparse.cc, liboctave/array/MDiagArray2.cc, liboctave/array/MatrixType.cc, liboctave/array/PermMatrix.cc, liboctave/array/Sparse.cc, liboctave/array/Sparse.h, liboctave/array/boolSparse.cc, liboctave/array/dDiagMatrix.cc, liboctave/array/dMatrix.cc, liboctave/array/dSparse.cc, liboctave/array/dim-vector.cc, liboctave/array/fCDiagMatrix.cc, liboctave/array/fCMatrix.cc, liboctave/array/fDiagMatrix.cc, liboctave/array/fMatrix.cc, liboctave/array/idx-vector.cc, liboctave/array/idx-vector.h, liboctave/numeric/CmplxLU.cc, liboctave/numeric/CmplxQR.cc, liboctave/numeric/base-qr.cc, liboctave/numeric/bsxfun-defs.cc, liboctave/numeric/bsxfun.h, liboctave/numeric/dbleLU.cc, liboctave/numeric/dbleQR.cc, liboctave/numeric/fCmplxLU.cc, liboctave/numeric/fCmplxQR.cc, liboctave/numeric/floatLU.cc, liboctave/numeric/floatQR.cc, liboctave/numeric/lo-specfun.cc, liboctave/numeric/oct-convn.cc, liboctave/numeric/oct-norm.cc, liboctave/numeric/sparse-dmsolve.cc, liboctave/operators/mx-inlines.cc, liboctave/operators/mx-op-defs.h, liboctave/util/caseless-str.h, liboctave/util/kpse.cc, liboctave/util/lo-utils.cc, liboctave/util/oct-binmap.h, liboctave/util/oct-cmplx.h, liboctave/util/oct-inttypes.cc, liboctave/util/oct-inttypes.h, liboctave/util/oct-sort.cc: Follow coding convention of defining and initializing only 1 variable per line in liboctave.
author Rik <rik@octave.org>
date Wed, 04 Dec 2013 22:13:18 -0800
parents 49a5a4be04a1
children bdf90710dddf
line wrap: on
line source

/*

Copyright (C) 1995-2013 John W. Eaton
Copyright (C) 2009 VZLU Prague, a.s.

This file is part of Octave.

Octave is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 3 of the License, or (at your
option) any later version.

Octave is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with Octave; see the file COPYING.  If not, see
<http://www.gnu.org/licenses/>.

*/

#if !defined (octave_oct_cmplx_h)
#define octave_oct_cmplx_h 1

#include <complex>

typedef std::complex<double> Complex;
typedef std::complex<float> FloatComplex;

// For complex-complex and complex-real comparisons, we use the following
// ordering: compare absolute values first; if they match, compare phase angles.
// This is partially inconsistent with M*b, which compares complex numbers only
// by their real parts; OTOH, it uses the same definition for max/min and sort.
// The abs/arg comparison is definitely more useful (the other one is emulated
// rather trivially), so let's be consistent and use that all over.

#define DEF_COMPLEXR_COMP(OP, OPS) \
template <class T> \
inline bool operator OP (const std::complex<T>& a, const std::complex<T>& b) \
{ \
  FLOAT_TRUNCATE const T ax = std::abs (a); \
  FLOAT_TRUNCATE const T bx = std::abs (b); \
  if (ax == bx) \
    { \
      FLOAT_TRUNCATE const T ay = std::arg (a); \
      FLOAT_TRUNCATE const T by = std::arg (b); \
      return ay OP by; \
    } \
  else \
    return ax OPS bx; \
} \
template <class T> \
inline bool operator OP (const std::complex<T>& a, T b) \
{ \
  FLOAT_TRUNCATE const T ax = std::abs (a); \
  FLOAT_TRUNCATE const T bx = std::abs (b); \
  if (ax == bx) \
    { \
      FLOAT_TRUNCATE const T ay = std::arg (a); \
      return ay OP 0; \
    } \
  else \
    return ax OPS bx; \
} \
template <class T> \
inline bool operator OP (T a, const std::complex<T>& b) \
{ \
  FLOAT_TRUNCATE const T ax = std::abs (a); \
  FLOAT_TRUNCATE const T bx = std::abs (b); \
  if (ax == bx) \
    { \
      FLOAT_TRUNCATE const T by = std::arg (b); \
      return 0 OP by; \
    } \
  else \
    return ax OPS bx; \
}

DEF_COMPLEXR_COMP (>, >)
DEF_COMPLEXR_COMP (<, <)
DEF_COMPLEXR_COMP (<=, <)
DEF_COMPLEXR_COMP (>=, >)

#endif