Mercurial > octave-nkf
view examples/mystring.c @ 18804:be8d7721ac16
Use OpenGL line smoothing when multisample is not available.
* gl-render.cc (opengl_renderer::init_gl_context): Check whether multisample is
enabled and use GL_LINE_SMOOTH if it is not.
* gl-render.cc (opengl_renderer::setup_opengl_transformation). Remove call to
disable GL_LINE_SMOOTH.
* gl-render.cc (opengl_renderer::draw_axes_children): Remove call to enable
GL_LINE_SMOOTH.
* gl-render.cc (opengl_renderer::draw_axes): Disable GL_LINE_SMOOTH for axes
lines, but re-enable for axes children.
author | Rik <rik@octave.org> |
---|---|
date | Sun, 18 May 2014 14:20:24 -0700 |
parents | 224e76250443 |
children |
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#include <string.h> #include "mex.h" void mexFunction (int nlhs, mxArray *plhs[], int nrhs, const mxArray *prhs[]) { mwSize m, n; mwIndex i, j; mxChar *pi, *po; if (nrhs != 1 || ! mxIsChar (prhs[0]) || mxGetNumberOfDimensions (prhs[0]) > 2) mexErrMsgTxt ("ARG1 must be a char matrix"); m = mxGetM (prhs[0]); n = mxGetN (prhs[0]); pi = mxGetChars (prhs[0]); plhs[0] = mxCreateNumericMatrix (m, n, mxCHAR_CLASS, mxREAL); po = mxGetChars (plhs[0]); for (j = 0; j < n; j++) for (i = 0; i < m; i++) po[j*m + m - 1 - i] = pi[j*m + i]; }