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improve error checking and efficiency of octave audio callback function * audiodevinfo.cc (octave_play_callback): Check for non-null player object. Move computations of constant values outside of loop. Invert nesting of switch statements and loops. Use const pointer to data instead of RowVector::elem method. (portaudio_play_callback): Check for non-null player object.
author John W. Eaton <jwe@octave.org>
date Thu, 08 Jan 2015 13:38:14 -0500
parents 5758e0013246
children
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