view liboctave/numeric/floatGEPBAL.h @ 20651:e54ecb33727e

lo-array-gripes.cc: Remove FIXME's related to buffer size. * lo-array-gripes.cc: Remove FIXME's related to buffer size. Shorten sprintf buffers from 100 to 64 characters (still well more than 19 required). Use 'const' decorator on constant value for clarity. Remove extra space between variable and array bracket.
author Rik <rik@octave.org>
date Mon, 12 Oct 2015 21:13:47 -0700
parents 4197fc428c7d
children
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/*

Copyright (C) 1994-2015 John W. Eaton

This file is part of Octave.

Octave is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 3 of the License, or (at your
option) any later version.

Octave is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with Octave; see the file COPYING.  If not, see
<http://www.gnu.org/licenses/>.

*/

#if !defined (octave_floatGEPBAL_h)
#define octave_floatGEPBAL_h 1

#include <iosfwd>
#include <string>

#include "fMatrix.h"

class
OCTAVE_API
FloatGEPBALANCE
{
public:

  FloatGEPBALANCE (void)
    : balanced_mat (), balanced_mat2 (), balancing_mat (), balancing_mat2 ()
  { }
  FloatGEPBALANCE (const FloatMatrix& a, const FloatMatrix& b,
                   const std::string& balance_job)
    : balanced_mat (), balanced_mat2 (), balancing_mat (), balancing_mat2 ()
  {
    init (a, b, balance_job);
  }

  FloatGEPBALANCE (const FloatGEPBALANCE& a)
    : balanced_mat (a.balanced_mat), balanced_mat2 (a.balanced_mat2),
      balancing_mat (a.balancing_mat), balancing_mat2 (a.balancing_mat2) { }

  FloatGEPBALANCE& operator = (const FloatGEPBALANCE& a)
  {
    if (this != &a)
      {
        balanced_mat = a.balanced_mat;
        balanced_mat2 = a.balanced_mat2;
        balancing_mat = a.balancing_mat;
        balancing_mat2 = a.balancing_mat2;
      }
    return *this;
  }

  ~FloatGEPBALANCE (void) { }

  FloatMatrix balanced_matrix (void) const { return balanced_mat; }

  FloatMatrix balanced_matrix2 (void) const { return balanced_mat2; }

  FloatMatrix balancing_matrix (void) const { return balancing_mat; }

  FloatMatrix balancing_matrix2 (void) const { return balancing_mat2; }

  friend std::ostream& operator << (std::ostream& os, const FloatGEPBALANCE& a);

private:

  FloatMatrix balanced_mat;
  FloatMatrix balanced_mat2;
  FloatMatrix balancing_mat;
  FloatMatrix balancing_mat2;

  octave_idx_type init (const FloatMatrix& a, const FloatMatrix& b,
                        const std::string& balance_job);
};

#endif