view scripts/audio/soundsc.m @ 20651:e54ecb33727e

lo-array-gripes.cc: Remove FIXME's related to buffer size. * lo-array-gripes.cc: Remove FIXME's related to buffer size. Shorten sprintf buffers from 100 to 64 characters (still well more than 19 required). Use 'const' decorator on constant value for clarity. Remove extra space between variable and array bracket.
author Rik <rik@octave.org>
date Mon, 12 Oct 2015 21:13:47 -0700
parents 7503499a252b
children
line wrap: on
line source

## Copyright (C) 2015 Mike Miller
##
## This file is part of Octave.
##
## Octave is free software; you can redistribute it and/or modify it
## under the terms of the GNU General Public License as published by
## the Free Software Foundation; either version 3 of the License, or (at
## your option) any later version.
##
## Octave is distributed in the hope that it will be useful, but
## WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
## General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with Octave; see the file COPYING.  If not, see
## <http://www.gnu.org/licenses/>.

## -*- texinfo -*-
## @deftypefn  {Function File} {} soundsc (@var{y})
## @deftypefnx {Function File} {} soundsc (@var{y}, @var{fs})
## @deftypefnx {Function File} {} soundsc (@var{y}, @var{fs}, @var{nbits})
## @deftypefnx {Function File} {} soundsc (@dots{}, [@var{ymin}, @var{ymax}])
## Scale the audio data @var{y} and play it at sample rate @var{fs} to the
## default audio device.
##
## The audio signal @var{y} can be a vector or a two-column array, representing
## mono or stereo audio, respectively.
##
## If @var{fs} is not given, a default sample rate of 8000 samples per second
## is used.
##
## The optional argument @var{nbits} specifies the bit depth to play to the
## audio device and defaults to 8 bits.
##
## By default, @var{y} is automatically normalized to the range [-1, 1].  If the
## range [@var{ymin}, @var{ymax}] is given, then elements of @var{y} that fall
## within the range @var{ymin} @leq{} @var{y} @leq{} @var{ymax} are scaled to
## the range [-1, 1] instead.
##
## For more control over audio playback, use the @code{audioplayer} class.
## @seealso{sound, record}
## @end deftypefn

function soundsc (y, fs, nbits, yrange)

  if (nargin < 1 || nargin > 4)
    print_usage ();
  endif

  if (nargin < 4)
    yrange = [];
  endif

  if (nargin < 2 || isempty (fs))
    fs = 8000;
  elseif (nargin == 2 && numel (fs) > 1)
    yrange = fs;
    fs = 8000;
  elseif (! (isscalar (fs) && (fs > 0)))
    error ("soundsc: sample rate FS must be a positive number");
  endif

  if (nargin < 3 || isempty (nbits))
    nbits = 8;
  elseif (nargin == 3 && numel (nbits) > 1)
    yrange = nbits;
    nbits = 8;
  elseif (! (isscalar (nbits) && (nbits == 8 || nbits == 16 || nbits == 24)))
    error ("soundsc: bit depth NBITS must be 8, 16, or 24");
  endif

  if (isreal (yrange) && (numel (yrange) == 2) && (yrange(1) <= yrange(2)))
    ymin = yrange(1);
    ymax = yrange(2);
  elseif (isempty (yrange))
    ymin = min (y(:));
    ymax = max (y(:));
  else
    error ("soundsc: audio range must be a 2-element [YMIN, YMAX] vector");
  endif

  ymin = double (ymin);
  ymax = double (ymax);
  ymedian = (ymax + ymin) / 2;
  yscale = 2 / (ymax - ymin);

  y = (double (y) - ymedian) .* yscale;

  play = audioplayer (y, fs, nbits);

  playblocking (play);

endfunction


## Tests of soundsc must not actually play anything.

## Test input validation
%!error soundsc ()
%!error soundsc (1,2,3,4,5)
%!error soundsc (1, -1)
%!error soundsc (1, [], 2)
%!error soundsc (1, [2 1])
%!error soundsc (1, [1 2 3])
%!error soundsc (1, 8000, [2 1])
%!error soundsc (1, 8000, [1 2 3])
%!error soundsc (1, 8000, 8, [2 1])
%!error soundsc (1, 8000, 8, [1 2 3])