annotate libgui/graphics/Object.h @ 31644:9089bd969b37 stable

merge adjacent octave namespace blocks in libgui/graphics header files * BaseControl.h, ButtonControl.h, ButtonGroup.h, Canvas.h, CheckBoxControl.h, ContextMenu.h, EditControl.h, Figure.h, GLCanvas.h, ListBoxControl.h, Menu.h, Object.h, Panel.h, PopupMenuControl.h, PushButtonControl.h, PushTool.h, RadioButtonControl.h, SliderControl.h, Table.h, TextControl.h, ToggleButtonControl.h, ToggleTool.h, ToolBar.h, ToolBarButton.h, qt-graphics-toolkit.h: Merge adjacent octave namespace blocks.
author John W. Eaton <jwe@octave.org>
date Tue, 06 Dec 2022 14:23:21 -0500
parents 796f54d4ddbf
children bd9da634f00d c6d54dd31a7e
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1 ////////////////////////////////////////////////////////////////////////
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2 //
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3 // Copyright (C) 2011-2022 The Octave Project Developers
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4 //
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5 // See the file COPYRIGHT.md in the top-level directory of this
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6 // distribution or <https://octave.org/copyright/>.
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7 //
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8 // This file is part of Octave.
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9 //
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10 // Octave is free software: you can redistribute it and/or modify it
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11 // under the terms of the GNU General Public License as published by
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12 // the Free Software Foundation, either version 3 of the License, or
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13 // (at your option) any later version.
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14 //
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15 // Octave is distributed in the hope that it will be useful, but
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16 // WITHOUT ANY WARRANTY; without even the implied warranty of
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17 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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18 // GNU General Public License for more details.
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19 //
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20 // You should have received a copy of the GNU General Public License
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21 // along with Octave; see the file COPYING. If not, see
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22 // <https://www.gnu.org/licenses/>.
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23 //
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24 ////////////////////////////////////////////////////////////////////////
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25
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26 #if ! defined (octave_Object_h)
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27 #define octave_Object_h 1
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28
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29 #include <QObject>
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30
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31 #include "event-manager.h"
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32 #include "graphics.h"
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33
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34 class QObject;
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35 class QString;
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36 class QWidget;
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37
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38 namespace octave
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39 {
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40 class base_qobject;
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41 class interpreter;
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42
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43 class Container;
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44 class ObjectProxy;
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45
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46 class Object : public QObject
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47 {
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48 Q_OBJECT
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49
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50 public:
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51 Object (octave::base_qobject& qobj, octave::interpreter& interp,
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52 const graphics_object& go, QObject *obj = nullptr);
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53
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54 virtual ~Object (void);
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55
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56 base_properties& properties (void)
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57 { return object ().get_properties (); }
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58
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59 const base_properties& properties (void) const
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60 { return object ().get_properties (); }
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61
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62 template <typename T>
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63 typename T::properties& properties (void)
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64 {
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65 return dynamic_cast<typename T::properties&>
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66 (object ().get_properties ());
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67 }
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69 template <typename T>
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70 const typename T::properties& properties (void) const
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71 {
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72 return dynamic_cast<const typename T::properties&>
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73 (object ().get_properties ());
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74 }
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76 graphics_object object (void) const;
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78 virtual QObject * qObject (void) { return m_qobject; }
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80 template <typename T>
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81 T * qWidget (void) { return qobject_cast<T *>(qObject ()); }
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83 virtual Container * innerContainer (void) = 0;
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84
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85 static Object * fromQObject (QObject *obj);
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86
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87 virtual void do_connections (const QObject *receiver,
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88 const QObject *emitter = nullptr);
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89
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90 signals:
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91
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92 void interpreter_event (const octave::fcn_callback& fcn);
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93 void interpreter_event (const octave::meth_callback& meth);
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94
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95 void gh_callback_event (const graphics_handle& h, const std::string& name);
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96
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97 void gh_callback_event (const graphics_handle& h, const std::string& name,
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98 const octave_value& data);
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99
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100 void gh_set_event (const graphics_handle& h, const std::string& name,
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101 const octave_value& value);
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102
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103 void gh_set_event (const graphics_handle& h, const std::string& name,
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104 const octave_value& value, bool notify_toolkit);
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105
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106 void gh_set_event (const graphics_handle& h, const std::string& name,
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107 const octave_value& value, bool notify_toolkit,
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108 bool redraw_figure);
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109
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110 public slots:
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111 void slotUpdate (int pId);
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112 void slotFinalize (void);
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113 void slotRedraw (void);
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114 void slotShow (void);
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115 void slotPrint (const QString& file_cmd, const QString& term);
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116
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117 void objectDestroyed (QObject *obj = nullptr);
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118
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119 protected:
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120 static Object *
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121 parentObject (octave::interpreter& interp, const graphics_object& go);
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122
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123 void init (QObject *obj, bool callBase = false);
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124
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125 virtual void update (int pId);
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126 virtual void finalize (void);
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127 virtual void redraw (void);
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128 virtual void show (void);
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129 virtual void print (const QString& file_cmd, const QString& term);
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130
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131 virtual void beingDeleted (void);
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132
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133 protected:
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134
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135 octave::base_qobject& m_octave_qobj;
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136 octave::interpreter& m_interpreter;
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137
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138 // Store the graphics object directly so that it will exist when
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139 // we need it. Previously, it was possible for the graphics
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140 // toolkit to get a handle to a figure, then have the interpreter
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141 // thread delete the corresponding object before the graphics
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142 // toolkit (GUI) thread had a chance to display it. It should be OK
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143 // to store this object and use it in both threads (graphics_object
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144 // uses a std::shared_ptr) provided that we protect access with
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145 // mutex locks.
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146 graphics_object m_go;
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147
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148 // Handle to the graphics object. This may be redundant now.
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149 // Also, the whole ObjectProxy thing may not need to store a
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150 // pointer now? Maybe we can just have a lookup table from figure
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151 // handle to Object? What does the FLTK toolkit do? Why does
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152 // this seem to be so complicated?
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153 graphics_handle m_handle;
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154
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155 QObject *m_qobject;
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156 };
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157
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158 }
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159
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160 #endif