diff libgui/graphics/gl-select.cc @ 18498:2e7cad6f180c gui-release

Initial integration of QtHandles. * configure.ac: Check for QtOpenGL module. * libgui/Makefile.am: Include libgui/graphics/module.mk. (liboctgui_la_LIBADD): Include graphics/libgui-graphics.la in the list. (rcc-command): Pass "-name DIR" to rcc command. * main-window.cc (main_window::construct): Install qt functions and register qt toolkit. * libgui/src/module.mk (src_libgui_src_la_CPPFLAGS): Include $(FONTCONFIG_CPPFLAGS) and -I$(srcdir)/graphics in the list. * graphics.cc (gtk_manager::gtk_manager): Make qt the default toolkit if it is available. * libgui/graphics/Backend.cc, libgui/graphics/Backend.h, libgui/graphics/BaseControl.cc, libgui/graphics/BaseControl.h, libgui/graphics/ButtonControl.cc, libgui/graphics/ButtonControl.h, libgui/graphics/Canvas.cc, libgui/graphics/Canvas.h, libgui/graphics/CheckBoxControl.cc, libgui/graphics/CheckBoxControl.h, libgui/graphics/Container.cc, libgui/graphics/Container.h, libgui/graphics/ContextMenu.cc, libgui/graphics/ContextMenu.h, libgui/graphics/EditControl.cc, libgui/graphics/EditControl.h, libgui/graphics/Figure.cc, libgui/graphics/Figure.h, libgui/graphics/FigureWindow.cc, libgui/graphics/FigureWindow.h, libgui/graphics/GLCanvas.cc, libgui/graphics/GLCanvas.h, , libgui/graphics/GenericEventNotify.h, libgui/graphics/KeyMap.cc, libgui/graphics/KeyMap.h, libgui/graphics/ListBoxControl.cc, libgui/graphics/ListBoxControl.h, libgui/graphics/Logger.cc, libgui/graphics/Logger.h, libgui/graphics/Menu.cc, libgui/graphics/Menu.h, libgui/graphics/MenuContainer.h, libgui/graphics/MouseModeActionGroup.cc, libgui/graphics/MouseModeActionGroup.h, libgui/graphics/Object.cc, libgui/graphics/Object.h, libgui/graphics/ObjectFactory.cc, libgui/graphics/ObjectFactory.h, libgui/graphics/ObjectProxy.cc, libgui/graphics/ObjectProxy.h, libgui/graphics/Panel.cc, libgui/graphics/Panel.h, libgui/graphics/PopupMenuControl.cc, libgui/graphics/PopupMenuControl.h, libgui/graphics/PushButtonControl.cc, libgui/graphics/PushButtonControl.h, libgui/graphics/PushTool.cc, libgui/graphics/PushTool.h, libgui/graphics/RadioButtonControl.cc, libgui/graphics/RadioButtonControl.h, libgui/graphics/SliderControl.cc, libgui/graphics/SliderControl.h, libgui/graphics/TextControl.cc, libgui/graphics/TextControl.h, libgui/graphics/TextEdit.cc, libgui/graphics/TextEdit.h, libgui/graphics/ToggleButtonControl.cc, libgui/graphics/ToggleButtonControl.h, libgui/graphics/ToggleTool.cc, libgui/graphics/ToggleTool.h, libgui/graphics/ToolBar.cc, libgui/graphics/ToolBar.h, libgui/graphics/ToolBarButton.cc, libgui/graphics/ToolBarButton.h, libgui/graphics/Utils.cc, libgui/graphics/Utils.h, libgui/graphics/__init_qt__.cc, libgui/graphics/__init_qt__.h, libgui/graphics/gl-select.cc, libgui/graphics/gl-select.h, libgui/graphics/images/README, libgui/graphics/images/pan.png, libgui/graphics/images/rotate.png, libgui/graphics/images/select.png, libgui/graphics/images/zoom.png, libgui/graphics/module.mk, libgui/graphics/qthandles.qrc: New files.
author John W. Eaton <jwe@octave.org>
date Thu, 20 Feb 2014 14:05:45 -0500
parents
children 49877d3be064
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line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libgui/graphics/gl-select.cc	Thu Feb 20 14:05:45 2014 -0500
@@ -0,0 +1,202 @@
+/*
+
+Copyright (C) 2011 Michael Goffioul.
+
+This file is part of QtHandles.
+
+Foobar is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+QtHandles is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar.  If not, see <http://www.gnu.org/licenses/>.
+
+*/
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#include "gl-select.h"
+
+#include <iostream>
+
+void
+opengl_selector::apply_pick_matrix (void)
+{
+  GLdouble p_matrix[16];
+  GLint viewport[4];
+
+  glGetDoublev (GL_PROJECTION_MATRIX, p_matrix);
+  glGetIntegerv (GL_VIEWPORT, viewport);
+  glMatrixMode (GL_PROJECTION);
+  glLoadIdentity ();
+  gluPickMatrix (xp, yp, size, size, viewport);
+  glMultMatrixd (p_matrix);
+  glMatrixMode (GL_MODELVIEW);
+}
+
+void
+opengl_selector::setup_opengl_transformation (const axes::properties& props)
+{
+  opengl_renderer::setup_opengl_transformation (props);
+  apply_pick_matrix ();
+}
+
+void
+opengl_selector::init_marker (const std::string& m, double size, float width)  
+{
+  opengl_renderer::init_marker (m, size, width);
+  apply_pick_matrix ();
+}
+
+# define BUFFER_SIZE 128
+
+graphics_object
+opengl_selector::select (const graphics_object& ax, int x, int y, int flags)
+{
+  glEnable (GL_DEPTH_TEST);
+  glDepthFunc (GL_LEQUAL);
+
+  xp = x;
+  yp = y;
+
+  GLuint select_buffer[BUFFER_SIZE];
+
+  glSelectBuffer (BUFFER_SIZE, select_buffer);
+  glRenderMode (GL_SELECT);
+  glInitNames ();
+
+  object_map.clear ();
+
+  draw (ax);
+
+  int hits = glRenderMode (GL_RENDER);
+  graphics_object obj;
+
+  if (hits > 0)
+    {
+      GLuint current_minZ = 0xffffffff;
+      GLuint current_name = 0xffffffff;
+
+      for (int i = 0, j = 0; i < hits && j < BUFFER_SIZE-3; i++)
+        {
+          GLuint n = select_buffer[j++],
+                 minZ = select_buffer[j++];
+
+          j++; // skip maxZ
+          if (((flags & select_last) == 0 && (minZ <= current_minZ)) ||
+              ((flags & select_last) != 0 && (minZ >= current_minZ)))
+            {
+              bool candidate = true;
+              GLuint name =
+                select_buffer[std::min (j + n, GLuint (BUFFER_SIZE)) - 1];
+
+              if ((flags & select_ignore_hittest) == 0)
+                {
+                  graphics_object go = object_map[name];
+
+                  if (! go.get_properties ().is_hittest ())
+                    candidate = false;
+                }
+
+              if (candidate)
+                {
+                  current_minZ = minZ;
+                  current_name = name;
+                }
+
+              j += n;
+            }
+          else
+            j += n;
+        }
+
+      if (current_name != 0xffffffff)
+        obj = object_map[current_name];
+    }
+  else if (hits < 0)
+    warning ("opengl_selector::select: selection buffer overflow");
+
+  object_map.clear ();
+
+  return obj;
+}
+
+void
+opengl_selector::draw (const graphics_object& go, bool toplevel)
+{
+  GLuint name = object_map.size ();
+
+  object_map[name] = go;
+  glPushName (name);
+  opengl_renderer::draw (go, toplevel);
+  glPopName ();
+}
+
+void
+opengl_selector::fake_text (double x, double y, double z, const Matrix& bbox,
+                            bool use_scale)
+{
+  ColumnVector xpos, xp1, xp2;
+
+  xpos = get_transform ().transform (x, y, z, use_scale);
+
+  xp1 = xp2 = xpos;
+  xp1(0) += bbox(0);
+  xp1(1) -= bbox(1);
+  xp2(0) += (bbox(0) + bbox(2));
+  xp2(1) -= (bbox(1) + bbox(3));
+
+  ColumnVector p1, p2, p3, p4;
+
+  p1 = get_transform ().untransform (xp1(0), xp1(1), xp1(2), false);
+  p2 = get_transform ().untransform (xp2(0), xp1(1), xp1(2), false);
+  p3 = get_transform ().untransform (xp2(0), xp2(1), xp1(2), false);
+  p4 = get_transform ().untransform (xp1(0), xp2(1), xp1(2), false);
+
+  glBegin (GL_QUADS);
+  glVertex3dv (p1.data ());
+  glVertex3dv (p2.data ());
+  glVertex3dv (p3.data ());
+  glVertex3dv (p4.data ());
+  glEnd ();
+}
+
+void
+opengl_selector::draw_text (const text::properties& props)
+{
+  if (props.get_string ().is_empty ())
+    return;
+
+  Matrix pos = props.get_data_position ();
+  const Matrix bbox = props.get_extent_matrix ();
+
+  fake_text (pos(0), pos(1), pos.numel () > 2 ? pos(2) : 0.0, bbox);
+}
+
+Matrix
+opengl_selector::render_text (const std::string& txt,
+                              double x, double y, double z,
+                              int halign, int valign, double rotation)
+{
+#if HAVE_FREETYPE
+  uint8NDArray pixels;
+  Matrix bbox;
+
+  // FIXME: probably more efficient to only compute bbox instead
+  //        of doing full text rendering...
+  text_to_pixels (txt, pixels, bbox, halign, valign, rotation);
+  fake_text (x, y, z, bbox, false);
+
+  return bbox;
+#else
+  return Matrix (1, 4, 0.0);
+#endif
+}