Mercurial > octave
diff libgui/graphics/gl-select.cc @ 18498:2e7cad6f180c gui-release
Initial integration of QtHandles.
* configure.ac: Check for QtOpenGL module.
* libgui/Makefile.am: Include libgui/graphics/module.mk.
(liboctgui_la_LIBADD): Include graphics/libgui-graphics.la in the
list.
(rcc-command): Pass "-name DIR" to rcc command.
* main-window.cc (main_window::construct): Install qt functions and
register qt toolkit.
* libgui/src/module.mk (src_libgui_src_la_CPPFLAGS): Include
$(FONTCONFIG_CPPFLAGS) and -I$(srcdir)/graphics in the list.
* graphics.cc (gtk_manager::gtk_manager): Make qt the default toolkit
if it is available.
* libgui/graphics/Backend.cc, libgui/graphics/Backend.h,
libgui/graphics/BaseControl.cc, libgui/graphics/BaseControl.h,
libgui/graphics/ButtonControl.cc, libgui/graphics/ButtonControl.h,
libgui/graphics/Canvas.cc, libgui/graphics/Canvas.h,
libgui/graphics/CheckBoxControl.cc, libgui/graphics/CheckBoxControl.h,
libgui/graphics/Container.cc, libgui/graphics/Container.h,
libgui/graphics/ContextMenu.cc, libgui/graphics/ContextMenu.h,
libgui/graphics/EditControl.cc, libgui/graphics/EditControl.h,
libgui/graphics/Figure.cc, libgui/graphics/Figure.h,
libgui/graphics/FigureWindow.cc, libgui/graphics/FigureWindow.h,
libgui/graphics/GLCanvas.cc, libgui/graphics/GLCanvas.h, ,
libgui/graphics/GenericEventNotify.h, libgui/graphics/KeyMap.cc,
libgui/graphics/KeyMap.h, libgui/graphics/ListBoxControl.cc,
libgui/graphics/ListBoxControl.h, libgui/graphics/Logger.cc,
libgui/graphics/Logger.h, libgui/graphics/Menu.cc,
libgui/graphics/Menu.h, libgui/graphics/MenuContainer.h,
libgui/graphics/MouseModeActionGroup.cc,
libgui/graphics/MouseModeActionGroup.h, libgui/graphics/Object.cc,
libgui/graphics/Object.h, libgui/graphics/ObjectFactory.cc,
libgui/graphics/ObjectFactory.h, libgui/graphics/ObjectProxy.cc,
libgui/graphics/ObjectProxy.h, libgui/graphics/Panel.cc,
libgui/graphics/Panel.h, libgui/graphics/PopupMenuControl.cc,
libgui/graphics/PopupMenuControl.h,
libgui/graphics/PushButtonControl.cc,
libgui/graphics/PushButtonControl.h, libgui/graphics/PushTool.cc,
libgui/graphics/PushTool.h, libgui/graphics/RadioButtonControl.cc,
libgui/graphics/RadioButtonControl.h,
libgui/graphics/SliderControl.cc, libgui/graphics/SliderControl.h,
libgui/graphics/TextControl.cc, libgui/graphics/TextControl.h,
libgui/graphics/TextEdit.cc, libgui/graphics/TextEdit.h,
libgui/graphics/ToggleButtonControl.cc,
libgui/graphics/ToggleButtonControl.h, libgui/graphics/ToggleTool.cc,
libgui/graphics/ToggleTool.h, libgui/graphics/ToolBar.cc,
libgui/graphics/ToolBar.h, libgui/graphics/ToolBarButton.cc,
libgui/graphics/ToolBarButton.h, libgui/graphics/Utils.cc,
libgui/graphics/Utils.h, libgui/graphics/__init_qt__.cc,
libgui/graphics/__init_qt__.h, libgui/graphics/gl-select.cc,
libgui/graphics/gl-select.h, libgui/graphics/images/README,
libgui/graphics/images/pan.png, libgui/graphics/images/rotate.png,
libgui/graphics/images/select.png, libgui/graphics/images/zoom.png,
libgui/graphics/module.mk, libgui/graphics/qthandles.qrc:
New files.
author | John W. Eaton <jwe@octave.org> |
---|---|
date | Thu, 20 Feb 2014 14:05:45 -0500 |
parents | |
children | 49877d3be064 |
line wrap: on
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libgui/graphics/gl-select.cc Thu Feb 20 14:05:45 2014 -0500 @@ -0,0 +1,202 @@ +/* + +Copyright (C) 2011 Michael Goffioul. + +This file is part of QtHandles. + +Foobar is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +QtHandles is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar. If not, see <http://www.gnu.org/licenses/>. + +*/ + +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + +#include "gl-select.h" + +#include <iostream> + +void +opengl_selector::apply_pick_matrix (void) +{ + GLdouble p_matrix[16]; + GLint viewport[4]; + + glGetDoublev (GL_PROJECTION_MATRIX, p_matrix); + glGetIntegerv (GL_VIEWPORT, viewport); + glMatrixMode (GL_PROJECTION); + glLoadIdentity (); + gluPickMatrix (xp, yp, size, size, viewport); + glMultMatrixd (p_matrix); + glMatrixMode (GL_MODELVIEW); +} + +void +opengl_selector::setup_opengl_transformation (const axes::properties& props) +{ + opengl_renderer::setup_opengl_transformation (props); + apply_pick_matrix (); +} + +void +opengl_selector::init_marker (const std::string& m, double size, float width) +{ + opengl_renderer::init_marker (m, size, width); + apply_pick_matrix (); +} + +# define BUFFER_SIZE 128 + +graphics_object +opengl_selector::select (const graphics_object& ax, int x, int y, int flags) +{ + glEnable (GL_DEPTH_TEST); + glDepthFunc (GL_LEQUAL); + + xp = x; + yp = y; + + GLuint select_buffer[BUFFER_SIZE]; + + glSelectBuffer (BUFFER_SIZE, select_buffer); + glRenderMode (GL_SELECT); + glInitNames (); + + object_map.clear (); + + draw (ax); + + int hits = glRenderMode (GL_RENDER); + graphics_object obj; + + if (hits > 0) + { + GLuint current_minZ = 0xffffffff; + GLuint current_name = 0xffffffff; + + for (int i = 0, j = 0; i < hits && j < BUFFER_SIZE-3; i++) + { + GLuint n = select_buffer[j++], + minZ = select_buffer[j++]; + + j++; // skip maxZ + if (((flags & select_last) == 0 && (minZ <= current_minZ)) || + ((flags & select_last) != 0 && (minZ >= current_minZ))) + { + bool candidate = true; + GLuint name = + select_buffer[std::min (j + n, GLuint (BUFFER_SIZE)) - 1]; + + if ((flags & select_ignore_hittest) == 0) + { + graphics_object go = object_map[name]; + + if (! go.get_properties ().is_hittest ()) + candidate = false; + } + + if (candidate) + { + current_minZ = minZ; + current_name = name; + } + + j += n; + } + else + j += n; + } + + if (current_name != 0xffffffff) + obj = object_map[current_name]; + } + else if (hits < 0) + warning ("opengl_selector::select: selection buffer overflow"); + + object_map.clear (); + + return obj; +} + +void +opengl_selector::draw (const graphics_object& go, bool toplevel) +{ + GLuint name = object_map.size (); + + object_map[name] = go; + glPushName (name); + opengl_renderer::draw (go, toplevel); + glPopName (); +} + +void +opengl_selector::fake_text (double x, double y, double z, const Matrix& bbox, + bool use_scale) +{ + ColumnVector xpos, xp1, xp2; + + xpos = get_transform ().transform (x, y, z, use_scale); + + xp1 = xp2 = xpos; + xp1(0) += bbox(0); + xp1(1) -= bbox(1); + xp2(0) += (bbox(0) + bbox(2)); + xp2(1) -= (bbox(1) + bbox(3)); + + ColumnVector p1, p2, p3, p4; + + p1 = get_transform ().untransform (xp1(0), xp1(1), xp1(2), false); + p2 = get_transform ().untransform (xp2(0), xp1(1), xp1(2), false); + p3 = get_transform ().untransform (xp2(0), xp2(1), xp1(2), false); + p4 = get_transform ().untransform (xp1(0), xp2(1), xp1(2), false); + + glBegin (GL_QUADS); + glVertex3dv (p1.data ()); + glVertex3dv (p2.data ()); + glVertex3dv (p3.data ()); + glVertex3dv (p4.data ()); + glEnd (); +} + +void +opengl_selector::draw_text (const text::properties& props) +{ + if (props.get_string ().is_empty ()) + return; + + Matrix pos = props.get_data_position (); + const Matrix bbox = props.get_extent_matrix (); + + fake_text (pos(0), pos(1), pos.numel () > 2 ? pos(2) : 0.0, bbox); +} + +Matrix +opengl_selector::render_text (const std::string& txt, + double x, double y, double z, + int halign, int valign, double rotation) +{ +#if HAVE_FREETYPE + uint8NDArray pixels; + Matrix bbox; + + // FIXME: probably more efficient to only compute bbox instead + // of doing full text rendering... + text_to_pixels (txt, pixels, bbox, halign, valign, rotation); + fake_text (x, y, z, bbox, false); + + return bbox; +#else + return Matrix (1, 4, 0.0); +#endif +}