diff libgui/graphics/gl-select.cc @ 22411:c69805d1fa64

maint: Style check C++ code in libgui/ * Backend.cc, Backend.h, BaseControl.cc, BaseControl.h, ButtonControl.cc, ButtonControl.h, ButtonGroup.cc, ButtonGroup.h, Canvas.cc, Canvas.h, CheckBoxControl.cc, CheckBoxControl.h, Container.cc, Container.h, ContextMenu.cc, ContextMenu.h, EditControl.cc, EditControl.h, Figure.cc, Figure.h, FigureWindow.cc, FigureWindow.h, GLCanvas.cc, GLCanvas.h, GenericEventNotify.h, KeyMap.cc, KeyMap.h, ListBoxControl.cc, ListBoxControl.h, Logger.cc, Logger.h, Menu.cc, Menu.h, MenuContainer.h, MouseModeActionGroup.cc, MouseModeActionGroup.h, Object.cc, Object.h, ObjectFactory.cc, ObjectFactory.h, ObjectProxy.cc, ObjectProxy.h, Panel.cc, Panel.h, PopupMenuControl.cc, PopupMenuControl.h, PushButtonControl.cc, PushButtonControl.h, PushTool.cc, PushTool.h, QtHandlesUtils.cc, QtHandlesUtils.h, RadioButtonControl.cc, RadioButtonControl.h, SliderControl.cc, SliderControl.h, TextControl.cc, TextControl.h, TextEdit.cc, TextEdit.h, ToggleButtonControl.cc, ToggleButtonControl.h, ToggleTool.cc, ToggleTool.h, ToolBar.cc, ToolBar.h, ToolBarButton.cc, ToolBarButton.h, __init_qt__.cc, __init_qt__.h, annotation-dialog.cc, annotation-dialog.h, gl-select.cc, gl-select.h, color-picker.cc, color-picker.h, dialog.h, documentation-dock-widget.cc, documentation-dock-widget.h, files-dock-widget.cc, files-dock-widget.h, find-files-dialog.h, find-files-model.cc, find-files-model.h, history-dock-widget.cc, history-dock-widget.h, liboctgui-build-info.h, liboctgui-build-info.in.cc, file-editor-interface.h, file-editor-tab.cc, file-editor-tab.h, file-editor.cc, file-editor.h, find-dialog.cc, find-dialog.h, marker.cc, marker.h, octave-qscintilla.cc, octave-qscintilla.h, octave-txt-lexer.cc, octave-txt-lexer.h, main-window.cc, main-window.h, octave-cmd.cc, octave-cmd.h, octave-dock-widget.cc, octave-dock-widget.h, octave-gui.cc, octave-gui.h, octave-interpreter.cc, octave-interpreter.h, octave-qt-link.cc, octave-qt-link.h, parser.cc, parser.h, webinfo.cc, webinfo.h, resource-manager.cc, resource-manager.h, settings-dialog.cc, settings-dialog.h, shortcut-manager.cc, shortcut-manager.h, terminal-dock-widget.h, thread-manager.cc, thread-manager.h, welcome-wizard.cc, welcome-wizard.h, workspace-model.cc, workspace-model.h, workspace-view.cc, workspace-view.h: Style check C++ code in libgui/
author Rik <rik@octave.org>
date Wed, 31 Aug 2016 12:20:46 -0700
parents 71dd9d5a5ecd
children 3a2b891d0b33 e9a0469dedd9
line wrap: on
line diff
--- a/libgui/graphics/gl-select.cc	Wed Aug 31 14:37:33 2016 -0400
+++ b/libgui/graphics/gl-select.cc	Wed Aug 31 12:20:46 2016 -0700
@@ -31,206 +31,207 @@
 namespace octave
 {
 
-void
-opengl_selector::apply_pick_matrix (void)
-{
-  GLdouble p_matrix[16];
-  GLint viewport[4];
+  void
+  opengl_selector::apply_pick_matrix (void)
+  {
+    GLdouble p_matrix[16];
+    GLint viewport[4];
 
-  glGetDoublev (GL_PROJECTION_MATRIX, p_matrix);
-  glGetIntegerv (GL_VIEWPORT, viewport);
-  glMatrixMode (GL_PROJECTION);
-  glLoadIdentity ();
-  gluPickMatrix (xp, yp, size, size, viewport);
-  glMultMatrixd (p_matrix);
-  glMatrixMode (GL_MODELVIEW);
-}
+    glGetDoublev (GL_PROJECTION_MATRIX, p_matrix);
+    glGetIntegerv (GL_VIEWPORT, viewport);
+    glMatrixMode (GL_PROJECTION);
+    glLoadIdentity ();
+    gluPickMatrix (xp, yp, size, size, viewport);
+    glMultMatrixd (p_matrix);
+    glMatrixMode (GL_MODELVIEW);
+  }
 
-void
-opengl_selector::setup_opengl_transformation (const axes::properties& props)
-{
-  opengl_renderer::setup_opengl_transformation (props);
-  apply_pick_matrix ();
-}
+  void
+  opengl_selector::setup_opengl_transformation (const axes::properties& props)
+  {
+    opengl_renderer::setup_opengl_transformation (props);
+    apply_pick_matrix ();
+  }
 
-void
-opengl_selector::init_marker (const std::string& m, double sz, float width)
-{
-  opengl_renderer::init_marker (m, sz, width);
-  apply_pick_matrix ();
-}
+  void
+  opengl_selector::init_marker (const std::string& m, double sz, float width)
+  {
+    opengl_renderer::init_marker (m, sz, width);
+    apply_pick_matrix ();
+  }
 
 # define BUFFER_SIZE 128
 
-graphics_object
-opengl_selector::select (const graphics_object& ax, int x, int y, int flags)
-{
-  glEnable (GL_DEPTH_TEST);
-  glDepthFunc (GL_LEQUAL);
+  graphics_object
+  opengl_selector::select (const graphics_object& ax, int x, int y, int flags)
+  {
+    glEnable (GL_DEPTH_TEST);
+    glDepthFunc (GL_LEQUAL);
+
+    xp = x;
+    yp = y;
 
-  xp = x;
-  yp = y;
+    GLuint select_buffer[BUFFER_SIZE];
+
+    glSelectBuffer (BUFFER_SIZE, select_buffer);
+    glRenderMode (GL_SELECT);
+    glInitNames ();
+
+    object_map.clear ();
+
+    draw (ax);
 
-  GLuint select_buffer[BUFFER_SIZE];
+    int hits = glRenderMode (GL_RENDER);
+    graphics_object obj;
+
+    if (hits > 0)
+      {
+        GLuint current_minZ = 0xffffffff;
+        GLuint current_name = 0xffffffff;
 
-  glSelectBuffer (BUFFER_SIZE, select_buffer);
-  glRenderMode (GL_SELECT);
-  glInitNames ();
+        for (int i = 0, j = 0; i < hits && j < BUFFER_SIZE-3; i++)
+          {
+            GLuint n = select_buffer[j++],
+                   minZ = select_buffer[j++];
 
-  object_map.clear ();
-
-  draw (ax);
+            j++; // skip maxZ
+            if (((flags & select_last) == 0 && (minZ <= current_minZ))
+                || ((flags & select_last) != 0 && (minZ >= current_minZ)))
+              {
+                bool candidate = true;
+                GLuint name =
+                  select_buffer[std::min (j + n, GLuint (BUFFER_SIZE)) - 1];
 
-  int hits = glRenderMode (GL_RENDER);
-  graphics_object obj;
+                if ((flags & select_ignore_hittest) == 0)
+                  {
+                    graphics_object go = object_map[name];
+
+                    if (! go.get_properties ().is_hittest ())
+                      candidate = false;
+                  }
 
-  if (hits > 0)
-    {
-      GLuint current_minZ = 0xffffffff;
-      GLuint current_name = 0xffffffff;
+                if (candidate)
+                  {
+                    current_minZ = minZ;
+                    current_name = name;
+                  }
+
+                j += n;
+              }
+            else
+              j += n;
+          }
 
-      for (int i = 0, j = 0; i < hits && j < BUFFER_SIZE-3; i++)
-        {
-          GLuint n = select_buffer[j++],
-                 minZ = select_buffer[j++];
+        if (current_name != 0xffffffff)
+          obj = object_map[current_name];
+      }
+    else if (hits < 0)
+      warning ("opengl_selector::select: selection buffer overflow");
+
+    object_map.clear ();
+
+    return obj;
+  }
 
-          j++; // skip maxZ
-          if (((flags & select_last) == 0 && (minZ <= current_minZ))
-              || ((flags & select_last) != 0 && (minZ >= current_minZ)))
-            {
-              bool candidate = true;
-              GLuint name =
-                select_buffer[std::min (j + n, GLuint (BUFFER_SIZE)) - 1];
+  void
+  opengl_selector::draw (const graphics_object& go, bool toplevel)
+  {
+    GLuint name = object_map.size ();
+
+    object_map[name] = go;
+    glPushName (name);
+    opengl_renderer::draw (go, toplevel);
+    glPopName ();
+  }
 
-              if ((flags & select_ignore_hittest) == 0)
-                {
-                  graphics_object go = object_map[name];
+  void
+  opengl_selector::fake_text (double x, double y, double z, const Matrix& bbox,
+                              bool use_scale)
+  {
+    ColumnVector xpos, xp1, xp2;
+
+    xpos = get_transform ().transform (x, y, z, use_scale);
 
-                  if (! go.get_properties ().is_hittest ())
-                    candidate = false;
-                }
+    xp1 = xp2 = xpos;
+    xp1(0) += bbox(0);
+    xp1(1) -= bbox(1);
+    xp2(0) += (bbox(0) + bbox(2));
+    xp2(1) -= (bbox(1) + bbox(3));
+
+    ColumnVector p1, p2, p3, p4;
 
-              if (candidate)
-                {
-                  current_minZ = minZ;
-                  current_name = name;
-                }
+    p1 = get_transform ().untransform (xp1(0), xp1(1), xp1(2), false);
+    p2 = get_transform ().untransform (xp2(0), xp1(1), xp1(2), false);
+    p3 = get_transform ().untransform (xp2(0), xp2(1), xp1(2), false);
+    p4 = get_transform ().untransform (xp1(0), xp2(1), xp1(2), false);
 
-              j += n;
-            }
-          else
-            j += n;
-        }
+    glBegin (GL_QUADS);
+    glVertex3dv (p1.data ());
+    glVertex3dv (p2.data ());
+    glVertex3dv (p3.data ());
+    glVertex3dv (p4.data ());
+    glEnd ();
+  }
+
+  void
+  opengl_selector::draw_text (const text::properties& props)
+  {
+    if (props.get_string ().is_empty ())
+      return;
+
+    Matrix pos = props.get_data_position ();
+    const Matrix bbox = props.get_extent_matrix ();
+
+    fake_text (pos(0), pos(1), pos.numel () > 2 ? pos(2) : 0.0, bbox);
+  }
 
-      if (current_name != 0xffffffff)
-        obj = object_map[current_name];
-    }
-  else if (hits < 0)
-    warning ("opengl_selector::select: selection buffer overflow");
+  Matrix
+  opengl_selector::render_text (const std::string& txt,
+                                double x, double y, double z,
+                                int halign, int valign, double rotation)
+  {
+    uint8NDArray pixels;
+    Matrix bbox (1, 4, 0.0);
 
-  object_map.clear ();
+    // FIXME: probably more efficient to only compute bbox instead
+    //        of doing full text rendering...
+    text_to_pixels (txt, pixels, bbox, halign, valign, rotation);
+    fake_text(x, y, z, bbox, false);
+
+    return bbox;
+  }
+
+  void
+  opengl_selector::draw_image (const image::properties& props)
+  {
+    Matrix xd = props.get_xdata ().matrix_value ();
+    octave_idx_type nc = props.get_cdata ().columns ();
+    double x_pix_size = (nc == 1 ? 1 : (xd(1) - xd(0)) / (nc - 1));
 
-  return obj;
-}
+    Matrix yd = props.get_ydata ().matrix_value ();
+    octave_idx_type nr = props.get_cdata ().rows ();
+    double y_pix_size = (nr == 1 ? 1 : (yd(1) - yd(0)) / (nr - 1));
+
+    ColumnVector p1(3, 0.0), p2(3, 0.0), p3(3, 0.0), p4(3, 0.0);
+    p1(0) = xd(0) - x_pix_size/2;
+    p1(1) = yd(0) - y_pix_size/2;
+
+    p2(0) = xd(1) + x_pix_size/2;
+    p2(1) = yd(0) - y_pix_size/2;
 
-void
-opengl_selector::draw (const graphics_object& go, bool toplevel)
-{
-  GLuint name = object_map.size ();
+    p3(0) = xd(1) + x_pix_size/2;
+    p3(1) = yd(1) + y_pix_size/2;
+
+    p4(0) = xd(0) - x_pix_size/2;
+    p4(1) = yd(1) + y_pix_size/2;
 
-  object_map[name] = go;
-  glPushName (name);
-  opengl_renderer::draw (go, toplevel);
-  glPopName ();
+    glBegin (GL_QUADS);
+    glVertex3dv (p1.data ());
+    glVertex3dv (p2.data ());
+    glVertex3dv (p3.data ());
+    glVertex3dv (p4.data ());
+    glEnd ();
+  }
+
 }
 
-void
-opengl_selector::fake_text (double x, double y, double z, const Matrix& bbox,
-                            bool use_scale)
-{
-  ColumnVector xpos, xp1, xp2;
-
-  xpos = get_transform ().transform (x, y, z, use_scale);
-
-  xp1 = xp2 = xpos;
-  xp1(0) += bbox(0);
-  xp1(1) -= bbox(1);
-  xp2(0) += (bbox(0) + bbox(2));
-  xp2(1) -= (bbox(1) + bbox(3));
-
-  ColumnVector p1, p2, p3, p4;
-
-  p1 = get_transform ().untransform (xp1(0), xp1(1), xp1(2), false);
-  p2 = get_transform ().untransform (xp2(0), xp1(1), xp1(2), false);
-  p3 = get_transform ().untransform (xp2(0), xp2(1), xp1(2), false);
-  p4 = get_transform ().untransform (xp1(0), xp2(1), xp1(2), false);
-
-  glBegin (GL_QUADS);
-  glVertex3dv (p1.data ());
-  glVertex3dv (p2.data ());
-  glVertex3dv (p3.data ());
-  glVertex3dv (p4.data ());
-  glEnd ();
-}
-
-void
-opengl_selector::draw_text (const text::properties& props)
-{
-  if (props.get_string ().is_empty ())
-    return;
-
-  Matrix pos = props.get_data_position ();
-  const Matrix bbox = props.get_extent_matrix ();
-
-  fake_text (pos(0), pos(1), pos.numel () > 2 ? pos(2) : 0.0, bbox);
-}
-
-Matrix
-opengl_selector::render_text (const std::string& txt,
-                              double x, double y, double z,
-                              int halign, int valign, double rotation)
-{
-  uint8NDArray pixels;
-  Matrix bbox (1, 4, 0.0);
-
-  // FIXME: probably more efficient to only compute bbox instead
-  //        of doing full text rendering...
-  text_to_pixels (txt, pixels, bbox, halign, valign, rotation);
-  fake_text(x, y, z, bbox, false);
-
-  return bbox;
-}
-
-void
-opengl_selector::draw_image (const image::properties& props)
-{
-  Matrix xd = props.get_xdata ().matrix_value ();
-  octave_idx_type nc = props.get_cdata ().columns ();
-  double x_pix_size = (nc == 1 ? 1 : (xd(1) - xd(0)) / (nc - 1));
-
-  Matrix yd = props.get_ydata ().matrix_value ();
-  octave_idx_type nr = props.get_cdata ().rows ();
-  double y_pix_size = (nr == 1 ? 1 : (yd(1) - yd(0)) / (nr - 1));
-
-  ColumnVector p1(3, 0.0), p2(3, 0.0), p3(3, 0.0), p4(3, 0.0);
-  p1(0) = xd(0) - x_pix_size/2;
-  p1(1) = yd(0) - y_pix_size/2;
-
-  p2(0) = xd(1) + x_pix_size/2;
-  p2(1) = yd(0) - y_pix_size/2;
-
-  p3(0) = xd(1) + x_pix_size/2;
-  p3(1) = yd(1) + y_pix_size/2;
-
-  p4(0) = xd(0) - x_pix_size/2;
-  p4(1) = yd(1) + y_pix_size/2;
-
-  glBegin (GL_QUADS);
-  glVertex3dv (p1.data ());
-  glVertex3dv (p2.data ());
-  glVertex3dv (p3.data ());
-  glVertex3dv (p4.data ());
-  glEnd ();
-}
-
-}