diff src/gl-render.cc @ 7874:e3a502930e2a

eliminate src/graphics subdirectory
author John W. Eaton <jwe@octave.org>
date Thu, 05 Jun 2008 18:00:37 -0400
parents src/graphics/opengl/gl-render.cc@b1823dfd6ec7
children 1fddd9b8e862
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/gl-render.cc	Thu Jun 05 18:00:37 2008 -0400
@@ -0,0 +1,2783 @@
+/*
+
+Copyright (C) 2008 Michael Goffioul
+
+This file is part of Octave.
+
+Octave is free software; you can redistribute it and/or modify it
+under the terms of the GNU General Public License as published by the
+Free Software Foundation; either version 3 of the License, or (at your
+option) any later version.
+
+Octave is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
+for more details.
+
+You should have received a copy of the GNU General Public License
+along with Octave; see the file COPYING.  If not, see
+<http://www.gnu.org/licenses/>.
+
+*/
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#include <lo-mappers.h>
+#include "gl-render.h"
+
+#define LIGHT_MODE GL_FRONT_AND_BACK
+
+// Win32 API requires the CALLBACK attributes for
+// GLU callback functions. Define it to empty on
+// other platforms.
+#ifndef CALLBACK
+#define CALLBACK
+#endif
+
+enum {
+  AXE_ANY_DIR   = 0,
+  AXE_DEPTH_DIR = 1,
+  AXE_HORZ_DIR  = 2,
+  AXE_VERT_DIR  = 3
+};
+
+static octave_idx_type
+xmin (octave_idx_type x, octave_idx_type y)
+{
+  return x < y ? x : y;
+}
+
+class
+opengl_texture
+{
+protected:
+  class texture_rep
+  {
+  public:
+    texture_rep (void) : valid (false), count (1) { }
+
+    texture_rep (GLuint _id, int _w, int _h, int _tw, int _th)
+	: id (_id), w (_w), h (_h), tw (_tw), th (_th),
+	  tx (double(w)/tw), ty (double(h)/th), valid (true),
+	  count (1) { }
+
+    ~texture_rep (void)
+      {
+	if (valid)
+	  glDeleteTextures (1, &id);
+      }
+
+    void bind (int mode) const
+      { if (valid) glBindTexture (mode, id); }
+
+    void tex_coord (double q, double r) const
+      { if (valid) glTexCoord2d (q*tx, r*ty); }
+
+    GLuint id;
+    int w, h;
+    int tw, th;
+    double tx, ty;
+    bool valid;
+    int count;
+  };
+
+  texture_rep *rep;
+
+private:
+  opengl_texture (texture_rep *_rep) : rep (_rep) { }
+
+public:
+  opengl_texture (void) : rep (new texture_rep ()) { }
+
+  opengl_texture (const opengl_texture& tx)
+      : rep (tx.rep)
+    {
+      rep->count++;
+    }
+
+  ~opengl_texture (void)
+    {
+      if (--rep->count == 0)
+	delete rep;
+    }
+
+  opengl_texture& operator = (const opengl_texture& tx)
+    {
+      if (--rep->count == 0)
+	delete rep;
+
+      rep = tx.rep;
+      rep->count++;
+
+      return *this;
+    }
+
+  static opengl_texture create (const octave_value& data);
+
+  void bind (int mode = GL_TEXTURE_2D) const
+    { rep->bind (mode); }
+
+  void tex_coord (double q, double r) const
+    { rep->tex_coord (q, r); }
+  
+  bool is_valid (void) const
+    { return rep->valid; }
+};
+
+static int
+next_power_of_2 (int n)
+{
+  int m = 1;
+
+  while (m < n && m < INT_MAX)
+    m <<= 1;
+
+  return m;
+}
+
+opengl_texture
+opengl_texture::create (const octave_value& data)
+{
+  opengl_texture retval;
+
+  dim_vector dv (data.dims ());
+
+  // Expect RGB data
+  if (dv.length () == 3 && dv(2) == 3)
+    {
+      int h = dv(0), w = dv(1), tw, th;
+      GLuint id;
+      bool ok = true;
+
+      tw = next_power_of_2 (w);
+      th = next_power_of_2 (w);
+
+      glGenTextures (1, &id);
+      glBindTexture (GL_TEXTURE_2D, id);
+
+      if (data.is_double_type ())
+	{
+	  NDArray _a = data.array_value ();
+
+	  OCTAVE_LOCAL_BUFFER (float, a, (3*tw*th));
+
+	  for (int i = 0; i < h; i++)
+	    for (int j = 0, idx = i*tw*3; j < w; j++, idx += 3)
+	      {
+		a[idx]   = _a(i,j,0);
+		a[idx+1] = _a(i,j,1);
+		a[idx+2] = _a(i,j,2);
+	      }
+
+	  glTexImage2D (GL_TEXTURE_2D, 0, 3, tw, th, 0,
+			GL_RGB, GL_FLOAT, a);
+	}
+      else if (data.is_uint8_type ())
+	{
+	  uint8NDArray _a = data.uint8_array_value ();
+
+	  OCTAVE_LOCAL_BUFFER (octave_uint8, a, (3*tw*th));
+
+	  for (int i = 0; i < h; i++)
+	    for (int j = 0, idx = i*tw*3; j < w; j++, idx += 3)
+	      {
+		a[idx]   = _a(i,j,0);
+		a[idx+1] = _a(i,j,1);
+		a[idx+2] = _a(i,j,2);
+	      }
+
+	  glTexImage2D (GL_TEXTURE_2D, 0, 3, tw, th, 0,
+			GL_RGB, GL_UNSIGNED_BYTE, a);
+	}
+      else
+	{
+	  ok = false;
+	  warning ("opengl_texture::create: invalid texture data type (expected double or uint8)");
+	}
+
+      if (ok)
+	{
+	  glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+	  glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+	  if (glGetError () != GL_NO_ERROR)
+	    warning ("opengl_texture::create: OpenGL error while generating texture data");
+	  else
+	    retval = opengl_texture (new texture_rep (id, w, h, tw, th));
+	}
+    }
+  else
+    warning ("opengl_texture::create: invalid texture data size");
+
+  return retval;
+}
+
+class
+opengl_tesselator
+{
+public:
+  typedef void (CALLBACK *fcn) (void);
+
+public:
+
+  opengl_tesselator (void) : glu_tess (0) { init (); }
+
+  virtual ~opengl_tesselator (void)
+    { if (glu_tess) gluDeleteTess (glu_tess); }
+
+  void begin_polygon (bool filled = true)
+    {
+      gluTessProperty (glu_tess, GLU_TESS_BOUNDARY_ONLY,
+		       (filled ? GL_FALSE : GL_TRUE));
+      fill = filled;
+      gluTessBeginPolygon (glu_tess, this);
+    }
+
+  void end_polygon (void) const
+    { gluTessEndPolygon (glu_tess); }
+
+  void begin_contour (void) const
+    { gluTessBeginContour (glu_tess); }
+
+  void end_contour (void) const
+    { gluTessEndContour (glu_tess); }
+
+  void add_vertex (double *loc, void *data) const
+    { gluTessVertex (glu_tess, loc, data); }
+
+protected:
+  virtual void begin (GLenum /*type*/) { }
+
+  virtual void end (void) { }
+
+  virtual void vertex (void */*data*/) { }
+
+  virtual void combine (GLdouble /*c*/[3], void */*data*/[4],
+			GLfloat /*w*/[4], void **/*out_data*/) { }
+
+  virtual void edge_flag (GLboolean /*flag*/) { }
+
+  virtual void error (GLenum err)
+    { ::error ("OpenGL tesselation error (%d)", err); }
+
+  virtual void init (void)
+    {
+      glu_tess = gluNewTess ();
+
+      gluTessCallback (glu_tess, GLU_TESS_BEGIN_DATA,
+		       reinterpret_cast<fcn> (tess_begin));
+      gluTessCallback (glu_tess, GLU_TESS_END_DATA,
+		       reinterpret_cast<fcn> (tess_end));
+      gluTessCallback (glu_tess, GLU_TESS_VERTEX_DATA,
+		       reinterpret_cast<fcn> (tess_vertex));
+      gluTessCallback (glu_tess, GLU_TESS_COMBINE_DATA,
+		       reinterpret_cast<fcn> (tess_combine));
+      gluTessCallback (glu_tess, GLU_TESS_EDGE_FLAG_DATA,
+		       reinterpret_cast<fcn> (tess_edge_flag));
+      gluTessCallback (glu_tess, GLU_TESS_ERROR_DATA,
+		       reinterpret_cast<fcn> (tess_error));
+    }
+
+  bool is_filled (void) const { return fill; }
+
+private:
+  static void CALLBACK tess_begin (GLenum type, void *t)
+    { reinterpret_cast<opengl_tesselator *> (t)->begin (type); }
+  
+  static void CALLBACK tess_end (void *t)
+    { reinterpret_cast<opengl_tesselator *> (t)->end (); }
+  
+  static void CALLBACK tess_vertex (void *v, void *t)
+    { reinterpret_cast<opengl_tesselator *> (t)->vertex (v); }
+  
+  static void CALLBACK tess_combine (GLdouble c[3], void *v[4], GLfloat w[4],
+				     void **out,  void *t)
+    { reinterpret_cast<opengl_tesselator *> (t)->combine (c, v, w, out); }
+  
+  static void CALLBACK tess_edge_flag (GLboolean flag, void *t)
+    { reinterpret_cast<opengl_tesselator *> (t)->edge_flag (flag); }
+  
+  static void CALLBACK tess_error (GLenum err, void *t)
+    { reinterpret_cast<opengl_tesselator *> (t)->error (err); }
+
+private:
+  GLUtesselator *glu_tess;
+  bool fill;
+};
+
+class
+vertex_data
+{
+public:
+  class vertex_data_rep
+  {
+  public:
+    Matrix coords;
+    Matrix color;
+    Matrix normal;
+    double alpha;
+    float ambient;
+    float diffuse;
+    float specular;
+    float specular_exp;
+
+    // reference counter
+    int count;
+
+    vertex_data_rep (void) { }
+
+    vertex_data_rep (const Matrix& c, const Matrix& col, const Matrix& n,
+		     double a, float as, float ds, float ss, float se)
+	: coords (c), color (col), normal (n), alpha (a),
+	  ambient (as), diffuse (ds), specular (ss), specular_exp (se),
+	  count (1) { }
+  };
+
+private:
+  vertex_data_rep *rep;
+
+  vertex_data_rep *nil_rep (void) const
+    {
+      static vertex_data_rep *nr = new vertex_data_rep ();
+
+      return nr;
+    }
+
+public:
+  vertex_data (void) : rep (nil_rep ()) { }
+
+  vertex_data (const vertex_data& v) : rep (v.rep)
+    { rep->count++; }
+
+  vertex_data (const Matrix& c, const Matrix& col, const Matrix& n,
+	       double a, float as, float ds, float ss, float se)
+      : rep (new vertex_data_rep (c, col, n, a, as, ds, ss, se))
+    {
+      rep->count++;
+    }
+
+  vertex_data (vertex_data_rep *new_rep)
+      : rep (new_rep) { }
+
+  ~vertex_data (void)
+    {
+      if (--rep->count == 0)
+	delete rep;
+    }
+
+  vertex_data& operator = (const vertex_data& v)
+    {
+      if (--rep->count == 0)
+	delete rep;
+
+      rep = v.rep;
+      rep->count++;
+
+      return *this;
+    }
+
+  vertex_data_rep *get_rep (void) const { return rep; }
+};
+
+#include <Array.cc>
+
+class
+opengl_renderer::patch_tesselator : public opengl_tesselator
+{
+public:
+  patch_tesselator (opengl_renderer *r, int cmode, int lmode, int idx = 0)
+      : opengl_tesselator (), renderer (r),
+        color_mode (cmode), light_mode (lmode), index (idx),
+        first (true) { }
+
+protected:
+  void begin (GLenum type)
+    {
+      //printf("patch_tesselator::begin (%d)\n", type);
+      first = true;
+
+      if (color_mode == 2 || light_mode == 2)
+	glShadeModel (GL_SMOOTH);
+      else
+	glShadeModel (GL_FLAT);
+
+      if (is_filled ())
+	renderer->set_polygon_offset (true, 1+index);
+
+      glBegin (type);
+    }
+
+  void end (void)
+    {
+      //printf("patch_tesselator::end\n");
+      glEnd ();
+      renderer->set_polygon_offset (false);
+    }
+
+  void vertex (void *data)
+    {
+      vertex_data::vertex_data_rep *v
+	  = reinterpret_cast<vertex_data::vertex_data_rep *> (data);
+      //printf("patch_tesselator::vertex (%g, %g, %g)\n", v->coords(0), v->coords(1), v->coords(2));
+
+      // FIXME: why did I need to keep the first vertex of the face
+      // in JHandles? I think it's related to the fact that the 
+      // tessellation process might re-order the vertices, such that
+      // the first one you get here might not be the first one of the face;
+      // but I can't figure out the actual reason.
+      if (color_mode > 0 && (first || color_mode == 2))
+	{
+	  Matrix col = v->color;
+
+	  if (col.numel () == 3)
+	    {
+	      glColor3dv (col.data ());
+	      if (light_mode > 0)
+		{
+		  float buf[4] = { 0, 0, 0, 1 };
+
+		  for (int k = 0; k < 3; k++)
+		    buf[k] = (v->ambient * col(k));
+		  glMaterialfv (LIGHT_MODE, GL_AMBIENT, buf);
+
+		  for (int k = 0; k < 3; k++)
+		    buf[k] = (v->diffuse * col(k));
+		  glMaterialfv (LIGHT_MODE, GL_AMBIENT, buf);
+		}
+	    }
+	}
+
+      if (light_mode > 0 && (first || light_mode == 2))
+	glNormal3dv (v->normal.data ());
+
+      glVertex3dv (v->coords.data ());
+
+      first = false;
+    }
+
+  void combine (GLdouble xyz[3], void *data[4], GLfloat w[4],
+		void **out_data)
+    {
+      //printf("patch_tesselator::combine\n");
+
+      vertex_data::vertex_data_rep *v[4];
+      int vmax = 4;
+
+      for (int i = 0; i < 4; i++)
+	{
+	  v[i] = reinterpret_cast<vertex_data::vertex_data_rep *> (data[i]);
+
+	  if (vmax == 4 && ! v[i])
+	    vmax = i;
+	}
+
+      Matrix vv (1, 3, 0.0);
+      Matrix cc;
+      Matrix nn (1, 3, 0.0);
+      double aa = 0.0;
+
+      vv(0) = xyz[0];
+      vv(1) = xyz[1];
+      vv(2) = xyz[2];
+
+      if (v[0]->color.numel ())
+	{
+	  cc.resize (1, 3, 0.0);
+	  for (int ic = 0; ic < 3; ic++)
+	    for (int iv = 0; iv < vmax; iv++)
+	      cc(ic) += (w[iv] * v[iv]->color(ic));
+	}
+
+      if (v[0]->normal.numel () > 0)
+	{
+	  for (int in = 0; in < 3; in++)
+	    for (int iv = 0; iv < vmax; iv++)
+	      nn(in) += (w[iv] * v[iv]->normal(in));
+	}
+
+      for (int iv = 0; iv < vmax; iv++)
+	aa += (w[iv] * v[iv]->alpha);
+
+      vertex_data new_v (vv, cc, nn, aa, v[0]->ambient, v[0]->diffuse,
+			 v[0]->specular, v[0]->specular_exp);
+      tmp_vdata.push_back (new_v);
+
+      *out_data = new_v.get_rep ();
+    }
+
+private:
+  opengl_renderer *renderer;
+  int color_mode;	// 0: uni,  1: flat, 2: interp
+  int light_mode;	// 0: none, 1: flat, 2: gouraud
+  int index;
+  bool first;
+  std::list<vertex_data> tmp_vdata;
+};
+
+void
+opengl_renderer::draw (const graphics_object& go)
+{
+  if (! go.valid_object ())
+    return;
+
+  const base_properties& props = go.get_properties ();
+
+  if (go.isa ("figure"))
+    draw (dynamic_cast<const figure::properties&> (props));
+  else if (go.isa ("axes"))
+    draw (dynamic_cast<const axes::properties&> (props));
+  else if (go.isa ("line"))
+    draw (dynamic_cast<const line::properties&> (props));
+  else if (go.isa ("surface"))
+    draw (dynamic_cast<const surface::properties&> (props));
+  else if (go.isa ("patch"))
+    draw (dynamic_cast<const patch::properties&> (props));
+  else if (go.isa ("hggroup"))
+    draw (dynamic_cast<const hggroup::properties&> (props));
+  else
+    warning ("opengl_renderer: cannot render object of type `%s'",
+	     props.graphics_object_name ().c_str ());
+}
+
+void
+opengl_renderer::draw (const figure::properties& props)
+{
+  backend = props.get_backend ();
+
+  // Initialize OpenGL context
+
+  glEnable (GL_DEPTH_TEST);
+  glDepthFunc (GL_LEQUAL);
+  glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+  glEnable (GL_NORMALIZE);
+
+  // Clear background
+
+  Matrix c = props.get_color_rgb ();
+
+  if (c.length() >= 3)
+    {
+      glClearColor (c(0), c(1), c(2), 1);
+      glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+    }
+
+  // Draw children
+
+  draw (props.get_children ());
+}
+
+void
+opengl_renderer::draw (const axes::properties& props)
+{
+  // setup OpenGL transformation
+
+  Matrix x_zlim = props.get_transform_zlim ();
+  Matrix x_mat1 = props.get_opengl_matrix_1 ();
+  Matrix x_mat2 = props.get_opengl_matrix_2 ();
+  
+  xZ1 = x_zlim(0)-(x_zlim(1)-x_zlim(0))/2;
+  xZ2 = x_zlim(1)+(x_zlim(1)-x_zlim(0))/2;
+
+  int vw[4];
+  glGetIntegerv (GL_VIEWPORT, vw);
+
+  glMatrixMode (GL_MODELVIEW);
+  glLoadIdentity ();
+  glScaled(1, 1, -1);
+  glMultMatrixd (x_mat1.data ());
+  glMatrixMode (GL_PROJECTION);
+  glLoadIdentity ();
+  glOrtho (0, vw[2], vw[3], 0, xZ1, xZ2);
+  glMultMatrixd (x_mat2.data ());
+  glMatrixMode (GL_MODELVIEW);
+
+  glClear (GL_DEPTH_BUFFER_BIT);
+
+  // store axes transformation data
+
+  xform = props.get_transform ();
+  
+  // draw axes object
+  
+  Matrix xlim = xform.xscale (props.get_xlim ().matrix_value ());
+  Matrix ylim = xform.yscale (props.get_ylim ().matrix_value ());
+  Matrix zlim = xform.zscale (props.get_zlim ().matrix_value ());
+  double x_min = xlim(0), x_max = xlim(1);
+  double y_min = ylim(0), y_max = ylim(1);
+  double z_min = zlim(0), z_max = zlim(1);
+  
+  double xd = (props.xdir_is ("normal") ? 1 : -1);
+  double yd = (props.ydir_is ("normal") ? 1 : -1);
+  double zd = (props.zdir_is ("normal") ? 1 : -1);
+
+  ColumnVector p1, p2, xv (3), yv (3), zv (3);
+  int xstate, ystate, zstate;
+
+  xstate = ystate = zstate = AXE_ANY_DIR;
+
+  p1 = xform.transform (x_min, (y_min+y_max)/2, (z_min+z_max)/2, false);
+  p2 = xform.transform (x_max, (y_min+y_max)/2, (z_min+z_max)/2, false);
+  xv(0) = xround (p2(0)-p1(0));
+  xv(1) = xround (p2(1)-p1(1));
+  xv(2) = (p2(2)-p1(2));
+  if (xv(0) == 0 && xv(1) == 0)
+    xstate = AXE_DEPTH_DIR;
+  else if (xv(2) == 0)
+    {
+      if (xv(0) == 0)
+        xstate = AXE_VERT_DIR;
+      else if (xv(1) == 0)
+        xstate = AXE_HORZ_DIR;
+    }
+  double xPlane;
+  if (xv(2) == 0)
+    if (xv(1) == 0)
+      xPlane = (xv(0) > 0 ? x_max : x_min);
+    else
+      xPlane = (xv(1) < 0 ? x_max : x_min);
+  else
+    xPlane = (xv(2) < 0 ? x_min : x_max);
+  double xPlaneN = (xPlane == x_min ? x_max : x_min);
+  double fx = (x_max-x_min)/sqrt(xv(0)*xv(0)+xv(1)*xv(1));
+
+  p1 = xform.transform ((x_min+x_max)/2, y_min, (z_min+z_max)/2, false);
+  p2 = xform.transform ((x_min+x_max)/2, y_max, (z_min+z_max)/2, false);
+  yv(0) = xround (p2(0)-p1(0));
+  yv(1) = xround (p2(1)-p1(1));
+  yv(2) = (p2(2)-p1(2));
+  if (yv(0) == 0 && yv(1) == 0)
+    ystate = AXE_DEPTH_DIR;
+  else if (yv(2) == 0)
+    {
+      if (yv(0) == 0)
+        ystate = AXE_VERT_DIR;
+      else if (yv(1) == 0)
+        ystate = AXE_HORZ_DIR;
+    }
+  double yPlane;
+  if (yv(2) == 0)
+    if (yv(1) == 0)
+      yPlane = (yv(0) > 0 ? y_max : y_min);
+    else
+      yPlane = (yv(1) < 0 ? y_max : y_min);
+  else
+    yPlane = (yv(2) < 0 ? y_min : y_max);
+  double yPlaneN = (yPlane == y_min ? y_max : y_min);
+  double fy = (y_max-y_min)/sqrt(yv(0)*yv(0)+yv(1)*yv(1));
+
+  p1 = xform.transform((x_min+x_max)/2, (y_min+y_max)/2, z_min, false);
+  p2 = xform.transform((x_min+x_max)/2, (y_min+y_max)/2, z_max, false);
+  zv(0) = xround(p2(0)-p1(0));
+  zv(1) = xround (p2(1)-p1(1));
+  zv(2) = (p2(2)-p1(2));
+  if (zv(0) == 0 && zv(1) == 0)
+    zstate = AXE_DEPTH_DIR;
+  else if (zv(2) == 0)
+  {
+    if (zv(0) == 0)
+      zstate = AXE_VERT_DIR;
+    else if (zv(1) == 0)
+      zstate = AXE_HORZ_DIR;
+  }
+  double zPlane;
+  if (zv(2) == 0)
+    if (zv(1) == 0)
+      zPlane = (zv(0) > 0 ? z_min : z_max);
+    else
+      zPlane = (zv(1) < 0 ? z_min : z_max);
+  else
+    zPlane = (zv(2) < 0 ? z_min : z_max);
+  double zPlaneN = (zPlane == z_min ? z_max : z_min);
+  double fz = (z_max-z_min)/sqrt(zv(0)*zv(0)+zv(1)*zv(1));
+
+  bool mode2d = (((xstate > AXE_DEPTH_DIR ? 1 : 0) +
+        (ystate > AXE_DEPTH_DIR ? 1 : 0) +
+        (zstate > AXE_DEPTH_DIR ? 1 : 0)) == 2);
+  if (props.tickdirmode_is ("auto"))
+  {
+    // FIXME: tickdir should be updated (code below comes
+    //        from JHandles)
+    //autoMode++;
+    //TickDir.set(mode2d ? "in" : "out", true);
+    //autoMode--;
+  }
+
+  // FIXME: use ticklength property
+  double xticklen = 7, yticklen = 7, zticklen = 7;
+
+  //double tickdir = (props.tickdir_is ("in") ? -1 : 1);
+  double tickdir = (props.tickdirmode_is ("auto") ?
+		    (mode2d ? -1 : 1) :
+		    (props.tickdir_is ("in") ? -1 : 1));
+  double xtickoffset = (mode2d && tickdir < 0 ? 0 : xticklen) + 5;
+  double ytickoffset = (mode2d && tickdir < 0 ? 0 : yticklen) + 5;
+  double ztickoffset = (mode2d && tickdir < 0 ? 0 : zticklen) + 5;
+
+  bool xySym = (xd*yd*(xPlane-xPlaneN)*(yPlane-yPlaneN) > 0);
+  bool x2Dtop = false;
+  bool y2Dright = false;
+  double zpTick = zPlane;
+
+  /* 2D mode */
+  if (xstate == AXE_HORZ_DIR && ystate == AXE_VERT_DIR)
+  {
+    if (props.xaxislocation_is ("top"))
+    {
+      double tmp = yPlane;
+      yPlane = yPlaneN;
+      yPlaneN = tmp;
+      x2Dtop = true;
+    }
+    if (props.yaxislocation_is ("right"))
+    {
+      double tmp = xPlane;
+      xPlane = xPlaneN;
+      xPlaneN = tmp;
+      y2Dright = true;
+    }
+    if (props.layer_is ("top"))
+      zpTick = zPlaneN;
+  }
+
+  Matrix axe_color = props.get_color_rgb ();
+  bool visible = props.is_visible ();
+  bool box = props.is_box ();
+
+  // Axes planes
+
+  if (axe_color.numel () > 0 && visible)
+    {
+      set_color (axe_color);
+      set_polygon_offset (true, 2.5);
+
+      glBegin (GL_QUADS);
+
+      // X plane
+      glVertex3d (xPlane, y_min, z_min);
+      glVertex3d (xPlane, y_max, z_min);
+      glVertex3d (xPlane, y_max, z_max);
+      glVertex3d (xPlane, y_min, z_max);
+
+      // Y plane
+      glVertex3d (x_min, yPlane, z_min);
+      glVertex3d (x_max, yPlane, z_min);
+      glVertex3d (x_max, yPlane, z_max);
+      glVertex3d (x_min, yPlane, z_max);
+
+      // Z plane
+      glVertex3d (x_min, y_min, zPlane);
+      glVertex3d (x_max, y_min, zPlane);
+      glVertex3d (x_max, y_max, zPlane);
+      glVertex3d (x_min, y_max, zPlane);
+
+      glEnd ();
+
+      set_polygon_offset (false);
+    }
+
+  // Axes box
+
+  set_linestyle ("-", true);
+  set_linewidth (props.get_linewidth ());
+
+  if (visible)
+    {
+      glBegin (GL_LINES);
+
+      // X box
+      set_color (props.get_xcolor_rgb ());
+      glVertex3d (xPlaneN, yPlaneN, zPlane);
+      glVertex3d (xPlane, yPlaneN, zPlane);
+      if (box)
+        {
+          glVertex3d (xPlaneN, yPlane, zPlane);
+          glVertex3d (xPlane, yPlane, zPlane);
+          glVertex3d (xPlaneN, yPlane, zPlaneN);
+          glVertex3d (xPlane, yPlane, zPlaneN);
+          glVertex3d (xPlaneN, yPlaneN, zPlaneN);
+          glVertex3d (xPlane, yPlaneN, zPlaneN);
+        }
+
+      // Y box
+      set_color (props.get_ycolor_rgb ());
+      glVertex3d (xPlaneN, yPlaneN, zPlane);
+      glVertex3d (xPlaneN, yPlane, zPlane);
+      if (box)
+        {
+          glVertex3d (xPlane, yPlaneN, zPlane);
+          glVertex3d (xPlane, yPlane, zPlane);
+          glVertex3d (xPlane, yPlaneN, zPlaneN);
+          glVertex3d (xPlane, yPlane, zPlaneN);
+          glVertex3d (xPlaneN, yPlaneN, zPlaneN);
+          glVertex3d (xPlaneN, yPlane, zPlaneN);
+        }
+
+      // Z box
+      set_color (props.get_zcolor_rgb ());
+      if (xySym)
+        {
+          glVertex3d (xPlaneN, yPlane, zPlaneN);
+          glVertex3d (xPlaneN, yPlane, zPlane);
+        }
+      else
+        {
+          glVertex3d (xPlane, yPlaneN, zPlaneN);
+          glVertex3d (xPlane, yPlaneN, zPlane);
+        }
+      if (box)
+        {
+          glVertex3d (xPlane, yPlane, zPlaneN);
+          glVertex3d (xPlane, yPlane, zPlane);
+          if (xySym)
+            {
+              glVertex3d (xPlane, yPlaneN, zPlaneN);
+              glVertex3d (xPlane, yPlaneN, zPlane);
+            }
+          else
+            {
+              glVertex3d (xPlaneN, yPlane, zPlaneN);
+              glVertex3d (xPlaneN, yPlane, zPlane);
+            }
+          glVertex3d (xPlaneN, yPlaneN, zPlaneN);
+          glVertex3d (xPlaneN, yPlaneN, zPlane);
+        }
+
+      glEnd ();
+    }
+
+  std::string gridstyle = props.get_gridlinestyle ();
+  std::string minorgridstyle = props.get_minorgridlinestyle ();
+
+  // X grid
+
+  if (visible && xstate != AXE_DEPTH_DIR)
+    {
+      bool do_xgrid = (props.is_xgrid () && (gridstyle != "none"));
+      bool do_xminorgrid = (props.is_xminorgrid () && (minorgridstyle != "none"));
+      bool do_xminortick = props.is_xminortick ();
+      Matrix xticks = xform.xscale (props.get_xtick ().matrix_value ());
+      // FIXME: use pre-computed minor ticks
+      Matrix xmticks;
+      // FIXME: use xticklabels property
+      string_vector xticklabels;
+      int wmax = 0, hmax = 0;
+      bool tick_along_z = xisinf (fy);
+      Matrix tickpos (xticks.numel (), 3);
+
+      set_color (props.get_xcolor_rgb ());
+
+      // grid lines
+      if (do_xgrid)
+        {
+          set_linestyle (gridstyle, true);
+          glBegin (GL_LINES);
+          for (int i = 0; i < xticks.numel (); i++)
+            {
+              double xval = xticks(i);
+
+              glVertex3d (xval, yPlaneN, zpTick);
+              glVertex3d (xval, yPlane, zpTick);
+              if (zstate != AXE_DEPTH_DIR)
+                {
+                  glVertex3d (xval, yPlane, zPlaneN);
+                  glVertex3d (xval, yPlane, zPlane);
+                }
+            }
+          glEnd ();
+          set_linestyle ("-", true);
+        }
+
+      // tick marks
+      if (tick_along_z)
+        {
+          glBegin (GL_LINES);
+          for (int i = 0; i < xticks.numel (); i++)
+            {
+              double xval = xticks(i);
+
+              glVertex3d (xval, yPlaneN, zPlane);
+              glVertex3d (xval, yPlaneN, zPlane+signum(zPlane-zPlaneN)*fz*xticklen*tickdir);
+              if (box && xstate != AXE_ANY_DIR)
+                {
+                  glVertex3d (xval, yPlaneN, zPlaneN);
+                  glVertex3d (xval, yPlaneN,
+                        zPlaneN+signum(zPlaneN-zPlane)*fz*xticklen*tickdir);
+                }
+              tickpos(i,0) = xval;
+              tickpos(i,1) = yPlaneN;
+              tickpos(i,2) = zPlane+signum(zPlane-zPlaneN)*fz*xtickoffset;
+            }
+          glEnd ();
+        }
+      else
+        {
+          glBegin (GL_LINES);
+          for (int i = 0; i < xticks.numel (); i++)
+            {
+              double xval = xticks(i);
+
+              glVertex3d (xval, yPlaneN, zpTick);
+              glVertex3d (xval, yPlaneN+signum(yPlaneN-yPlane)*fy*xticklen*tickdir, zpTick);
+              if (box && xstate != AXE_ANY_DIR)
+                {
+                  glVertex3d (xval, yPlane, zpTick);
+                  glVertex3d (xval,
+                        yPlane+signum(yPlane-yPlaneN)*fy*xticklen*tickdir, zpTick);
+                }
+              tickpos(i,0) = xval;
+              tickpos(i,1) = yPlaneN+signum(yPlaneN-yPlane)*fy*xtickoffset;
+              tickpos(i,2) = zPlane;
+            }
+          glEnd ();
+        }
+
+      // FIXME: tick texts
+
+      // minor grid lines
+      if (do_xminorgrid)
+        {
+          set_linestyle (minorgridstyle, true);
+          glBegin (GL_LINES);
+          for (int i = 0; i < xmticks.numel (); i++)
+            {
+              double xval = xmticks(i);
+
+              glVertex3d (xval, yPlaneN, zpTick);
+              glVertex3d (xval, yPlane, zpTick);
+              if (zstate != AXE_DEPTH_DIR)
+                {
+                  glVertex3d (xval, yPlane, zPlaneN);
+                  glVertex3d (xval, yPlane, zPlane);
+                }
+            }
+          glEnd ();
+          set_linestyle ("-", true);
+        }
+			
+      // minor tick marks
+      if (do_xminortick)
+        {
+          if (tick_along_z)
+            {
+              glBegin (GL_LINES);
+              for (int i = 0; i < xmticks.numel (); i++)
+                {
+                  double xval = xmticks(i);
+
+                  glVertex3d (xval, yPlaneN, zPlane);
+                  glVertex3d (xval, yPlaneN,
+                      zPlane+signum(zPlane-zPlaneN)*fz*xticklen/2*tickdir);
+                  if (box && xstate != AXE_ANY_DIR)
+                    {
+                      glVertex3d (xval, yPlaneN, zPlaneN);
+                      glVertex3d (xval, yPlaneN,
+                          zPlaneN+signum(zPlaneN-zPlane)*fz*xticklen/2*tickdir);
+                    }
+                }
+              glEnd ();
+            }
+          else
+            {
+              glBegin (GL_LINES);
+              for (int i = 0; i < xmticks.numel (); i++)
+                {
+                  double xval = xmticks(i);
+
+                  glVertex3d (xval, yPlaneN, zpTick);
+                  glVertex3d (xval,
+                        yPlaneN+signum(yPlaneN-yPlane)*fy*xticklen/2*tickdir, zpTick);
+                  if (box && xstate != AXE_ANY_DIR)
+                    {
+                      glVertex3d (xval, yPlane, zpTick);
+                      glVertex3d (xval,
+                            yPlane+signum(yPlane-yPlaneN)*fy*xticklen/2*tickdir, zpTick);
+                    }
+                }
+              glEnd ();
+            }
+        }
+
+      text::properties& xlabel_props =
+        reinterpret_cast<text::properties&> (gh_manager::get_object (props.get_xlabel ()).get_properties ());
+
+      // FIXME: auto-positioning should be disabled if the 
+      //        label has been positioned manually
+      if (! xlabel_props.get_string ().empty ())
+        {
+          xlabel_props.set_horizontalalignment (xstate > AXE_DEPTH_DIR ? "center" : (xySym ? "left" : "right"));
+	  xlabel_props.set_verticalalignment (xstate == AXE_VERT_DIR ? "bottom" : (zd*zv(2) <= 0 ? "top" : "bottom"));
+
+          double angle = 0;
+          ColumnVector p = graphics_xform::xform_vector ((x_min+x_max)/2, yPlaneN, zPlane);
+
+          if (tick_along_z)
+            p(2) += (signum(zPlane-zPlaneN)*fz*xtickoffset);
+          else
+            p(1) += (signum(yPlaneN-yPlane)*fy*xtickoffset);
+          p = xform.transform (p(0), p(1), p(2), false);
+          switch (xstate)
+            {
+              case AXE_ANY_DIR:
+                p(0) += (xySym ? wmax : -wmax);
+                p(1) += (zd*zv(2) <= 0 ? hmax : -hmax);
+                break;
+              case AXE_VERT_DIR:
+                p(0) -= wmax;
+                angle = 90;
+                break;
+              case AXE_HORZ_DIR:
+                p(1) += hmax;
+                break;
+            }
+          p = xform.untransform (p(0), p(1), p(2), true);
+          xlabel_props.set_position (p.extract_n (0, 3).transpose ());
+          xlabel_props.set_rotation (angle);
+        }
+    }
+
+  // Y grid
+		
+  if (ystate != AXE_DEPTH_DIR && visible)
+    {
+      bool do_ygrid = (props.is_ygrid () && (gridstyle != "none"));
+      bool do_yminorgrid = (props.is_yminorgrid () && (minorgridstyle != "none"));
+      bool do_yminortick = props.is_yminortick ();
+      Matrix yticks = xform.yscale (props.get_ytick ().matrix_value ());
+      // FIXME: use pre-computed minor ticks
+      Matrix ymticks;
+      // FIXME: use yticklabels property
+      string_vector yticklabels;
+      int wmax = 0, hmax = 0;
+      bool tick_along_z = xisinf (fx);
+      Matrix tickpos (yticks.numel (), 3);
+
+      set_color (props.get_ycolor_rgb ());
+
+      // grid lines
+      if (do_ygrid)
+        {
+          set_linestyle (gridstyle, true);
+          glBegin (GL_LINES);
+          for (int i = 0; i < yticks.numel (); i++)
+            {
+              double yval = yticks(i);
+
+              glVertex3d (xPlaneN, yval, zpTick);
+              glVertex3d (xPlane, yval, zpTick);
+              if (zstate != AXE_DEPTH_DIR)
+                {
+                  glVertex3d (xPlane, yval, zPlaneN);
+                  glVertex3d (xPlane, yval, zPlane);
+                }
+            }
+          glEnd ();
+          set_linestyle ("-", true);
+        }
+
+      // tick marks
+      if (tick_along_z)
+        {
+          glBegin (GL_LINES);
+          for (int i = 0; i < yticks.numel (); i++)
+            {
+              double yval = yticks(i);
+
+              glVertex3d (xPlaneN, yval, zPlane);
+              glVertex3d (xPlaneN, yval, zPlane+signum(zPlane-zPlaneN)*fz*yticklen*tickdir);
+              if (box && ystate != AXE_ANY_DIR)
+                {
+                  glVertex3d (xPlaneN, yval, zPlaneN);
+                  glVertex3d (xPlaneN, yval,
+                        zPlaneN+signum(zPlaneN-zPlane)*fz*yticklen*tickdir);
+                }
+              tickpos(i,0) = xPlaneN;
+              tickpos(i,1) = yval;
+              tickpos(i,2) = zPlane+signum(zPlane-zPlaneN)*fz*ytickoffset;
+            }
+          glEnd ();
+        }
+      else
+        {
+          glBegin (GL_LINES);
+          for (int i = 0; i < yticks.numel (); i++)
+            {
+              double yval = yticks(i);
+
+              glVertex3d (xPlaneN, yval, zpTick);
+              glVertex3d (xPlaneN+signum(xPlaneN-xPlane)*fx*yticklen*tickdir, yval, zpTick);
+              if (box && ystate != AXE_ANY_DIR)
+                {
+                  glVertex3d (xPlane, yval, zpTick);
+                  glVertex3d (xPlane+signum(xPlane-xPlaneN)*fx*yticklen*tickdir,
+                        yval, zpTick);
+                }
+              tickpos(i,0) = xPlaneN+signum(xPlaneN-xPlane)*fx*ytickoffset;
+              tickpos(i,1) = yval;
+              tickpos(i,2) = zPlane;
+            }
+          glEnd ();
+        }
+
+      // FIXME: tick texts
+
+      // minor grid lines
+      if (do_yminorgrid)
+        {
+          set_linestyle (minorgridstyle, true);
+          glBegin (GL_LINES);
+          for (int i = 0; i < ymticks.numel (); i++)
+            {
+              double yval = ymticks(i);
+
+              glVertex3d (xPlaneN, yval, zpTick);
+              glVertex3d (xPlane, yval, zpTick);
+              if (zstate != AXE_DEPTH_DIR)
+                {
+                  glVertex3d (xPlane, yval, zPlaneN);
+                  glVertex3d (xPlane, yval, zPlane);
+                }
+            }
+          glEnd ();
+          set_linestyle ("-", true);
+        }
+
+      // minor tick marks
+      if (do_yminortick)
+        {
+          if (tick_along_z)
+            {
+              glBegin (GL_LINES);
+              for (int i = 0; i < ymticks.numel (); i++)
+                {
+                  double yval = ymticks(i);
+
+                  glVertex3d (xPlaneN, yval, zPlane);
+                  glVertex3d (xPlaneN, yval,
+                        zPlane+signum(zPlane-zPlaneN)*fz*yticklen/2*tickdir);
+                  if (box && ystate != AXE_ANY_DIR)
+                    {
+                      glVertex3d (xPlaneN, yval, zPlaneN);
+                      glVertex3d (xPlaneN, yval,
+                            zPlaneN+signum(zPlaneN-zPlane)*fz*yticklen/2*tickdir);
+                    }
+                }
+              glEnd ();
+            }
+          else
+            {
+              glBegin (GL_LINES);
+              for (int i = 0; i < ymticks.numel (); i++)
+                {
+                  double yval = ymticks(i);
+
+                  glVertex3d (xPlaneN, yval, zpTick);
+                  glVertex3d (xPlaneN+signum(xPlaneN-xPlane)*fx*yticklen/2*tickdir,
+                        yval, zpTick);
+                  if (box && ystate != AXE_ANY_DIR)
+                    {
+                      glVertex3d (xPlane, yval, zpTick);
+                      glVertex3d (xPlane+signum(xPlane-xPlaneN)*fx*yticklen/2*tickdir,
+                            yval, zpTick);
+                    }
+                }
+              glEnd ();
+            }
+        }
+
+      text::properties& ylabel_props =
+        reinterpret_cast<text::properties&> (gh_manager::get_object (props.get_ylabel ()).get_properties ());
+
+      // FIXME: auto-positioning should be disabled if the 
+      //        label has been positioned manually
+      if (! ylabel_props.get_string ().empty ())
+        {
+          ylabel_props.set_horizontalalignment (ystate > AXE_DEPTH_DIR ? "center" : (!xySym ? "left" : "right"));
+	  ylabel_props.set_verticalalignment (ystate == AXE_VERT_DIR ? "bottom" : (zd*zv(2) <= 0 ? "top" : "bottom"));
+
+          double angle = 0;
+          ColumnVector p = graphics_xform::xform_vector (xPlaneN, (y_min+y_max)/2, zPlane);
+
+          if (tick_along_z)
+            p(2) += (signum(zPlane-zPlaneN)*fz*ytickoffset);
+          else
+            p(0) += (signum(xPlaneN-xPlane)*fx*ytickoffset);
+          p = xform.transform (p(0), p(1), p(2), false);
+          switch (ystate)
+            {
+              case AXE_ANY_DIR:
+                p(0) += (!xySym ? wmax : -wmax);
+                p(1) += (zd*zv(2) <= 0 ? hmax : -hmax);
+                break;
+              case AXE_VERT_DIR:
+                p(0) -= wmax;
+                angle = 90;
+                break;
+              case AXE_HORZ_DIR:
+                p(1) += hmax;
+                break;
+            }
+          p = xform.untransform(p(0), p(1), p(2), true);
+          ylabel_props.set_position (p.extract_n (0, 3).transpose ());
+          ylabel_props.set_rotation (angle);
+        }
+    }
+		
+  // Z Grid
+
+  if (zstate != AXE_DEPTH_DIR && visible)
+    {
+      bool do_zgrid = (props.is_zgrid () && (gridstyle != "none"));
+      bool do_zminorgrid = (props.is_zminorgrid () && (minorgridstyle != "none"));
+      bool do_zminortick = props.is_zminortick ();
+      Matrix zticks = xform.zscale (props.get_ztick ().matrix_value ());
+      // FIXME: use pre-computed minor ticks
+      Matrix zmticks;
+      // FIXME: use zticklabels property
+      string_vector zticklabels;
+      int wmax = 0, hmax = 0;
+      Matrix tickpos (zticks.numel (), 3);
+
+      set_color (props.get_zcolor_rgb ());
+
+      // grid lines
+      if (do_zgrid)
+        {
+          set_linestyle (gridstyle, true);
+          glBegin (GL_LINES);
+          for (int i = 0; i < zticks.numel (); i++)
+            {
+              double zval = zticks(i);
+
+              glVertex3d (xPlaneN, yPlane, zval);
+              glVertex3d (xPlane, yPlane, zval);
+              glVertex3d (xPlane, yPlaneN, zval);
+              glVertex3d (xPlane, yPlane, zval);
+            }
+          glEnd ();
+          set_linestyle ("-", true);
+        }
+
+      // tick marks
+      if (xySym)
+        {
+          if (xisinf (fy))
+            {
+              glBegin (GL_LINES);
+              for (int i = 0; i < zticks.numel (); i++)
+                {
+                  double zval = zticks(i);
+
+                  glVertex3d (xPlaneN, yPlane, zval);
+                  glVertex3d (xPlaneN+signum(xPlaneN-xPlane)*fx*zticklen*tickdir,
+                        yPlane, zval);
+                  if (box && zstate != AXE_ANY_DIR)
+                    {
+                      glVertex3d (xPlane, yPlane, zval);
+                      glVertex3d (xPlane+signum(xPlane-xPlaneN)*fx*zticklen*tickdir,
+                            yPlane, zval);
+                    }
+                  tickpos(i,0) = xPlaneN+signum(xPlaneN-xPlane)*fx*ztickoffset;
+                  tickpos(i,1) = yPlane;
+                  tickpos(i,2) = zval;
+                }
+              glEnd ();
+            }
+          else
+            {
+              glBegin (GL_LINES);
+              for (int i = 0; i < zticks.numel (); i++)
+                {
+                  double zval = zticks(i);
+
+                  glVertex3d (xPlaneN, yPlane, zval);
+                  glVertex3d (xPlaneN, yPlane+signum(yPlane-yPlaneN)*fy*zticklen*tickdir, zval);
+                  tickpos(i,0) = xPlaneN;
+                  tickpos(i,1) = yPlane+signum(yPlane-yPlaneN)*fy*ztickoffset;
+                  tickpos(i,2) = zval;
+                }
+              glEnd ();
+            }
+        }
+      else
+        {
+          if (xisinf (fx))
+            {
+              glBegin (GL_LINES);
+              for (int i = 0; i < zticks.numel (); i++)
+                {
+                  double zval = zticks(i);
+
+                  glVertex3d (xPlane, yPlaneN, zval);
+                  glVertex3d (xPlane, yPlaneN+signum(yPlaneN-yPlane)*fy*zticklen*tickdir, zval);
+                  if (box && zstate != AXE_ANY_DIR)
+                    {
+                      glVertex3d (xPlane, yPlane, zval);
+                      glVertex3d (xPlane, yPlane+signum(yPlane-yPlaneN)*fy*zticklen*tickdir, zval);
+                    }
+                  tickpos(i,0) = xPlane;
+                  tickpos(i,1) = yPlaneN+signum(yPlaneN-yPlane)*fy*ztickoffset;
+                  tickpos(i,2) = zval;
+                }
+              glEnd ();
+            }
+          else
+          {
+            glBegin (GL_LINES);
+            for (int i = 0; i < zticks.numel (); i++)
+              {
+                double zval = zticks(i);
+
+                glVertex3d (xPlane, yPlaneN, zval);
+                glVertex3d (xPlane+signum(xPlane-xPlaneN)*fx*zticklen*tickdir, yPlaneN, zval);
+                tickpos(i,0) = xPlane+signum(xPlane-xPlaneN)*fx*ztickoffset;
+                tickpos(i,1) = yPlaneN;
+                tickpos(i,2) = zval;
+              }
+            glEnd ();
+          }
+        }
+
+      // FIXME: tick texts
+
+      // minor grid lines
+      if (do_zminorgrid)
+        {
+          set_linestyle (minorgridstyle, true);
+          glBegin (GL_LINES);
+          for (int i = 0; i < zmticks.numel (); i++)
+            {
+              double zval = zmticks(i);
+
+              glVertex3d (xPlaneN, yPlane, zval);
+              glVertex3d (xPlane, yPlane, zval);
+              glVertex3d (xPlane, yPlaneN, zval);
+              glVertex3d (xPlane, yPlane, zval);
+            }
+          glEnd ();
+          set_linestyle ("-", true);
+        }
+
+      // minor tick marks
+      if (do_zminortick)
+        {
+          if (xySym)
+            {
+              if (xisinf (fy))
+                {
+                  glBegin (GL_LINES);
+                  for (int i = 0; i < zmticks.numel (); i++)
+                    {
+                      double zval = zmticks(i);
+
+                      glVertex3d (xPlaneN, yPlane, zval);
+                      glVertex3d (xPlaneN+signum(xPlaneN-xPlane)*fx*zticklen/2*tickdir,
+                            yPlane, zval);
+                      if (box && zstate != AXE_ANY_DIR)
+                        {
+                          glVertex3d (xPlane, yPlane, zval);
+                          glVertex3d (xPlane+signum(xPlane-xPlaneN)*fx*zticklen/2*tickdir,
+                                yPlane, zval);
+                        }
+                    }
+                  glEnd ();
+                }
+              else
+                {
+                  glBegin (GL_LINES);
+                  for (int i = 0; i < zmticks.numel (); i++)
+                    {
+                      double zval = zmticks(i);
+
+                      glVertex3d (xPlaneN, yPlane, zval);
+                      glVertex3d (xPlaneN, yPlane+signum(yPlane-yPlaneN)*fy*zticklen/2*tickdir, zval);
+                    }
+                  glEnd ();
+                }
+            }
+          else
+            {
+              if (xisinf (fx))
+                {
+                  glBegin (GL_LINES);
+                  for (int i = 0; i < zmticks.numel (); i++)
+                    {
+                      double zval = zmticks(i);
+
+                      glVertex3d (xPlane, yPlaneN, zval);
+                      glVertex3d (xPlane, yPlaneN+signum(yPlaneN-yPlane)*fy*zticklen/2*tickdir, zval);
+                      if (box && zstate != AXE_ANY_DIR)
+                        {
+                          glVertex3d (xPlane, yPlane, zval);
+                          glVertex3d (xPlane, yPlane+signum(yPlane-yPlaneN)*fy*zticklen/2*tickdir, zval);
+                        }
+                    }
+                  glEnd ();
+                }
+              else
+                {
+                  glBegin (GL_LINES);
+                  for (int i = 0; i < zmticks.numel (); i++)
+                    {
+                      double zval = zmticks(i);
+
+                      glVertex3d (xPlane, yPlaneN, zval);
+                      glVertex3d (xPlane+signum(xPlane-xPlaneN)*fx*zticklen/2*tickdir, yPlaneN, zval);
+                    }
+                  glEnd ();
+                }
+            }
+        }
+
+      text::properties& zlabel_props =
+        reinterpret_cast<text::properties&> (gh_manager::get_object (props.get_zlabel ()).get_properties ());
+
+      // FIXME: auto-positioning should be disabled if the 
+      //        label has been positioned manually
+      if (! zlabel_props.get_string ().empty ())
+        {
+          bool camAuto = props.cameraupvectormode_is ("auto");
+
+          zlabel_props.set_horizontalalignment ((zstate > AXE_DEPTH_DIR || camAuto) ? "center" : "right");
+	  zlabel_props.set_verticalalignment(zstate == AXE_VERT_DIR ? "bottom" : ((zd*zv(2) < 0 || camAuto) ? "bottom" : "top"));
+
+          double angle = 0;
+          ColumnVector p;
+
+          if (xySym)
+            {
+              p = graphics_xform::xform_vector (xPlaneN, yPlane, (z_min+z_max)/2);
+              if (xisinf (fy))
+                p(0) += (signum(xPlaneN-xPlane)*fx*ztickoffset);
+              else
+                p(1) += (signum(yPlane-yPlaneN)*fy*ztickoffset);
+            }
+          else
+            {
+              p = graphics_xform::xform_vector (xPlane, yPlaneN, (z_min+z_max)/2);
+              if (xisinf (fx))
+                p(1) += (signum(yPlaneN-yPlane)*fy*ztickoffset);
+              else
+                p(0) += (signum(xPlane-xPlaneN)*fx*ztickoffset);
+            }
+          p = xform.transform (p(0), p(1), p(2), false);
+          switch (zstate)
+            {
+              case AXE_ANY_DIR:
+                if (camAuto)
+                  {
+                    p(0) -= wmax;
+                    angle = 90;
+                  }
+                /* FIXME: what's the correct offset?
+                   p[0] += (!xySym ? wmax : -wmax);
+                   p[1] += (zd*zv[2] <= 0 ? hmax : -hmax);
+                   */
+                break;
+              case AXE_VERT_DIR:
+                p(0) -= wmax;
+                angle = 90;
+                break;
+              case AXE_HORZ_DIR:
+                p(1) += hmax;
+                break;
+            }
+          p = xform.untransform (p(0), p(1), p(2), true);
+          zlabel_props.set_position (p.extract_n (0, 3).transpose ());
+          zlabel_props.set_rotation (angle);
+        }
+    }
+
+  set_linestyle ("-");
+
+  // Title
+
+  text::properties& title_props =
+    reinterpret_cast<text::properties&> (gh_manager::get_object (props.get_title ()).get_properties ());
+      
+  // FIXME: auto-positioning should be disabled if the 
+  //        title has been positioned manually
+  if (! title_props.get_string ().empty ())
+    {
+      Matrix bb = props.get_boundingbox (true);
+      ColumnVector p = xform.untransform (bb(0)+bb(2)/2, (bb(1)-10),
+          (x_zlim(0)+x_zlim(1))/2, true);
+      title_props.set_position (p.extract_n(0, 3).transpose ());
+    }
+
+  set_clipbox (x_min, x_max, y_min, y_max, z_min, z_max);
+
+  // Children
+
+  Matrix children = props.get_children ();
+  std::list<graphics_object> obj_list;
+  std::list<graphics_object>::iterator it;
+
+  // 1st pass: draw light objects
+
+  for (int i = 0; i < children.numel (); i++)
+    {
+      graphics_object go = gh_manager::get_object (children (i));
+
+      if (go.get_properties ().is_visible ())
+        {
+          if (go.isa ("light"))
+	    draw (go);
+          else
+            obj_list.push_back (go);
+        }
+    }
+
+  // 2nd pass: draw other objects (with units set to "data")
+
+  it = obj_list.begin ();
+  while (it != obj_list.end ())
+    {
+      graphics_object go = (*it);
+
+      // FIXME: check whether object has "units" property and it is set to "data"
+      if (! go.isa ("text") || go.get ("units").string_value () == "data")
+        {
+          set_clipping (go.get_properties ().is_clipping ());
+          draw (go);
+
+          it = obj_list.erase (it);
+        }
+      else
+        it++;
+    }
+
+  // 3rd pass: draw remaining objects
+
+  for (it = obj_list.begin (); it != obj_list.end (); it++)
+    {
+      graphics_object go = (*it);
+
+      set_clipping (go.get_properties ().is_clipping ());
+      draw (go);
+    }
+
+  set_clipping (false);
+  // FIXME: finalize rendering (transparency processing)
+  // FIXME: draw zoom box, if needed
+}
+
+void
+opengl_renderer::draw (const line::properties& props)
+{
+  Matrix x = xform.xscale (props.get_xdata ().matrix_value ());
+  Matrix y = xform.yscale (props.get_ydata ().matrix_value ());
+  Matrix z = xform.zscale (props.get_zdata ().matrix_value ());
+
+  bool has_z = (z.numel () > 0);
+  int n = static_cast<int> (::xmin (::xmin (x.numel (), y.numel ()), (has_z ? z.numel () : INT_MAX)));
+  octave_uint8 clip_mask = (props.is_clipping () ? 0x7F : 0x40), clip_ok (0x40);
+
+  std::vector<octave_uint8> clip (n);
+
+  if (has_z)
+    for (int i = 0; i < n; i++)
+      clip[i] = (clip_code (x(i), y(i), z(i)) & clip_mask);
+  else
+    {
+      double z_mid = (zmin+zmax)/2;
+
+      for (int i = 0; i < n; i++)
+	clip[i] = (clip_code (x(i), y(i), z_mid) & clip_mask);
+    }
+
+  if (! props.linestyle_is ("none"))
+    {
+      set_color (props.get_color_rgb ());
+      set_linestyle (props.get_linestyle (), false);
+      set_linewidth (props.get_linewidth ());
+
+      if (has_z)
+	{
+	  bool flag = false;
+
+	  for (int i = 1; i < n; i++)
+	    {
+	      if ((clip[i-1] & clip[i]) == clip_ok)
+		{
+		  if (! flag)
+		    {
+		      flag = true;
+		      glBegin (GL_LINE_STRIP);
+		      glVertex3d (x(i-1), y(i-1), z(i-1));
+		    }
+		  glVertex3d (x(i), y(i), z(i));
+		}
+	      else if (flag)
+		{
+		  flag = false;
+		  glEnd ();
+		}
+	    }
+
+	  if (flag)
+	    glEnd ();
+	}
+      else
+	{
+	  bool flag = false;
+
+	  for (int i = 1; i < n; i++)
+	    {
+	      if ((clip[i-1] & clip[i]) == clip_ok)
+		{
+		  if (! flag)
+		    {
+		      flag = true;
+		      glBegin (GL_LINE_STRIP);
+		      glVertex2d (x(i-1), y(i-1));
+		    }
+		  glVertex2d (x(i), y(i));
+		}
+	      else if (flag)
+		{
+		  flag = false;
+		  glEnd ();
+		}
+	    }
+
+	  if (flag)
+	    glEnd ();
+	}
+	  
+      set_linewidth (0.5);
+      set_linestyle ("-");
+    }
+
+  set_clipping (false);
+
+  if (! props.marker_is ("none") &&
+      ! (props.markeredgecolor_is ("none")
+	 && props.markerfacecolor_is ("none")))
+    {
+      Matrix lc, fc;
+
+      if (props.markeredgecolor_is ("auto"))
+	lc = props.get_color_rgb ();
+      else if (! props.markeredgecolor_is ("none"))
+	lc = props.get_markeredgecolor_rgb ();
+
+      if (props.markerfacecolor_is ("auto"))
+	fc = props.get_color_rgb ();
+      else if (! props.markerfacecolor_is ("none"))
+	fc = props.get_markerfacecolor_rgb ();
+
+      init_marker (props.get_marker (), props.get_markersize (),
+		   props.get_linewidth ());
+
+      for (int i = 0; i < n; i++)
+        {
+          if (clip[i] == clip_ok)
+            draw_marker (x(i), y(i), (has_z ? z(i) : 0), lc, fc);
+        }
+
+      end_marker ();
+    }
+
+  set_clipping (props.is_clipping ());
+}
+
+void
+opengl_renderer::draw (const surface::properties& props)
+{
+  Matrix x = xform.xscale (props.get_xdata ().matrix_value ());
+  Matrix y = xform.yscale (props.get_ydata ().matrix_value ());
+  Matrix z = xform.zscale (props.get_zdata ().matrix_value ());
+
+  int zr = z.rows (), zc = z.columns ();
+
+  NDArray c;
+  NDArray n = props.get_vertexnormals ().array_value ();
+
+  // FIXME: handle transparency
+  Matrix a;
+
+  if (props.facelighting_is ("phong") || props.edgelighting_is ("phong"))
+    warning ("opengl_renderer::draw: phong light model not supported");
+
+  int fc_mode = (props.facecolor_is_rgb () ? 0 :
+		 (props.facecolor_is ("flat") ? 1 :
+		  (props.facecolor_is ("interp") ? 2 :
+		   (props.facecolor_is ("texturemap") ? 3 : -1))));
+  int fl_mode = (props.facelighting_is ("none") ? 0 :
+		 (props.facelighting_is ("flat") ? 1 : 2));
+  int fa_mode = (props.facealpha_is_double () ? 0 :
+		 (props.facealpha_is ("flat") ? 1 : 2));
+  int ec_mode = (props.edgecolor_is_rgb () ? 0 :
+		 (props.edgecolor_is ("flat") ? 1 :
+		  (props.edgecolor_is ("interp") ? 2 : -1)));
+  int el_mode = (props.edgelighting_is ("none") ? 0 :
+		 (props.edgelighting_is ("flat") ? 1 : 2));
+  int ea_mode = (props.edgealpha_is_double () ? 0 :
+		 (props.edgealpha_is ("flat") ? 1 : 2));
+
+  Matrix fcolor = (fc_mode == 3 ? Matrix (1, 3, 1.0) : props.get_facecolor_rgb ());
+  Matrix ecolor = props.get_edgecolor_rgb ();
+
+  float as = props.get_ambientstrength ();
+  float ds = props.get_diffusestrength ();
+  float ss = props.get_specularstrength ();
+  float se = props.get_specularexponent ();
+  float cb[4] = { 0, 0, 0, 1 };
+
+  opengl_texture tex;
+
+  int i1, i2, j1, j2;
+  bool x_mat = (x.rows () == z.rows ());
+  bool y_mat = (y.columns () == z.columns ());
+
+  i1 = i2 = j1 = j2 = 0;
+
+  boolMatrix clip (z.dims (), false);
+
+  for (int i = 0; i < zr; i++)
+    {
+      if (x_mat)
+	i1 = i;
+
+      for (int j = 0; j < zc; j++)
+	{
+	  if (y_mat)
+	    j1 = j;
+
+	  clip(i,j) = is_nan_or_inf (x(i1,j), y(i,j1), z(i,j));
+	}
+    }
+
+  if ((fc_mode > 0 && fc_mode < 3) || ec_mode > 0)
+    c = props.get_color_data ().array_value ();
+
+  if (fa_mode > 0 || ea_mode > 0)
+    {
+      // FIXME: implement alphadata conversion
+      //a = props.get_alpha_data ();
+    }
+
+  if (fl_mode > 0 || el_mode > 0)
+    {
+      float buf[4] = { ss, ss, ss, 1 };
+
+      glMaterialfv (LIGHT_MODE, GL_SPECULAR, buf);
+      glMaterialf (LIGHT_MODE, GL_SHININESS, se);
+    }
+
+  // FIXME: good candidate for caching, transfering pixel
+  // data to OpenGL is time consuming.
+  if (fc_mode == 3)
+    tex = opengl_texture::create (props.get_color_data ());
+
+  if (! props.facecolor_is ("none"))
+    {
+      if (props.get_facealpha_double () == 1)
+	{
+	  if (fc_mode == 0 || fc_mode == 3)
+	    {
+	      glColor3dv (fcolor.data ());
+	      if (fl_mode > 0)
+		{
+		  for (int i = 0; i < 3; i++)
+		    cb[i] = (as * fcolor(i));
+		  glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb);
+
+		  for (int i = 0; i < 3; i++)
+		    cb[i] *= (ds / as);
+		  glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb);
+		}
+	    }
+
+	  if (fl_mode > 0)
+	    glEnable (GL_LIGHTING);
+	  glShadeModel ((fc_mode == 2 || fl_mode == 2) ? GL_SMOOTH : GL_FLAT);
+	  set_polygon_offset (true, 1);
+	  if (fc_mode == 3)
+	    glEnable (GL_TEXTURE_2D);
+
+	  for (int i = 1; i < zc; i++)
+	    {
+	      if (y_mat)
+		{
+		  i1 = i-1;
+		  i2 = i;
+		}
+
+	      for (int j = 1; j < zr; j++)
+		{
+		  if (clip(j-1, i-1) || clip (j, i-1)
+		      || clip (j-1, i) || clip (j, i))
+		    continue;
+
+		  if (x_mat)
+		    {
+		      j1 = j-1;
+		      j2 = j;
+		    }
+
+		  glBegin (GL_QUADS);
+
+		  // Vertex 1
+		  if (fc_mode == 3)
+		    tex.tex_coord (double (i-1) / (zc-1), double (j-1) / (zr-1));
+		  else if (fc_mode > 0)
+		    {
+		      // FIXME: is there a smarter way to do this?
+		      for (int k = 0; k < 3; k++)
+			cb[k] = c(j-1, i-1, k);
+		      glColor3fv (cb);
+
+		      if (fl_mode > 0)
+			{
+			  for (int k = 0; k < 3; k++)
+			    cb[k] *= as;
+			  glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb);
+			  
+			  for (int k = 0; k < 3; k++)
+			    cb[k] *= (ds / as);
+			  glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb);
+			}
+		    }
+		  if (fl_mode > 0)
+		    glNormal3d (n(j-1,i-1,0), n(j-1,i-1,1), n(j-1,i-1,2));
+		  glVertex3d (x(j1,i-1), y(j-1,i1), z(j-1,i-1));
+
+		  // Vertex 2
+		  if (fc_mode == 3)
+		    tex.tex_coord (double (i) / (zc-1), double (j-1) / (zr-1));
+		  else if (fc_mode == 2)
+		    {
+		      for (int k = 0; k < 3; k++)
+			cb[k] = c(j-1, i, k);
+		      glColor3fv (cb);
+
+		      if (fl_mode > 0)
+			{
+			  for (int k = 0; k < 3; k++)
+			    cb[k] *= as;
+			  glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb);
+			  
+			  for (int k = 0; k < 3; k++)
+			    cb[k] *= (ds / as);
+			  glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb);
+			}
+		    }
+		  if (fl_mode == 2)
+		    glNormal3d (n(j-1,i,0), n(j-1,i,1), n(j-1,i,2));
+		  glVertex3d (x(j1,i), y(j-1,i2), z(j-1,i));
+		  
+		  // Vertex 3
+		  if (fc_mode == 3)
+		    tex.tex_coord (double (i) / (zc-1), double (j) / (zr-1));
+		  else if (fc_mode == 2)
+		    {
+		      for (int k = 0; k < 3; k++)
+			cb[k] = c(j, i, k);
+		      glColor3fv (cb);
+
+		      if (fl_mode > 0)
+			{
+			  for (int k = 0; k < 3; k++)
+			    cb[k] *= as;
+			  glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb);
+			  
+			  for (int k = 0; k < 3; k++)
+			    cb[k] *= (ds / as);
+			  glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb);
+			}
+		    }
+		  if (fl_mode == 2)
+		    glNormal3d (n(j,i,0), n(j,i,1), n(j,i,2));
+		  glVertex3d (x(j2,i), y(j,i2), z(j,i));
+		  
+		  // Vertex 4
+		  if (fc_mode == 3)
+		    tex.tex_coord (double (i-1) / (zc-1), double (j) / (zr-1));
+		  else if (fc_mode == 2)
+		    {
+		      for (int k = 0; k < 3; k++)
+			cb[k] = c(j, i-1, k);
+		      glColor3fv (cb);
+
+		      if (fl_mode > 0)
+			{
+			  for (int k = 0; k < 3; k++)
+			    cb[k] *= as;
+			  glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb);
+			  
+			  for (int k = 0; k < 3; k++)
+			    cb[k] *= (ds / as);
+			  glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb);
+			}
+		    }
+		  if (fl_mode == 2)
+		    glNormal3d (n(j,i-1,0), n(j,i-1,1), n(j,i-1,2));
+		  glVertex3d (x(j2,i-1), y(j,i1), z(j,i-1));
+
+		  glEnd ();
+		}
+	    }
+
+	  set_polygon_offset (false);
+	  if (fc_mode == 3)
+	    glDisable (GL_TEXTURE_2D);
+
+	  if (fl_mode > 0)
+	    glDisable (GL_LIGHTING);
+	}
+      else
+	{
+	  // FIXME: implement transparency
+	}
+    }
+
+  if (! props.edgecolor_is ("none"))
+    {
+      if (props.get_edgealpha_double () == 1)
+	{
+	  if (ec_mode == 0)
+	    {
+	      glColor3dv (ecolor.data ());
+	      if (fl_mode > 0)
+		{
+		  for (int i = 0; i < 3; i++)
+		    cb[i] = (as * ecolor(i));
+		  glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb);
+
+		  for (int i = 0; i < 3; i++)
+		    cb[i] *= (ds / as);
+		  glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb);
+		}
+	    }
+
+	  if (el_mode > 0)
+	    glEnable (GL_LIGHTING);
+	  glShadeModel ((ec_mode == 2 || el_mode == 2) ? GL_SMOOTH : GL_FLAT);
+
+	  set_linestyle (props.get_linestyle (), false);
+	  set_linewidth (props.get_linewidth ());
+
+	  // Mesh along Y-axis
+
+	  if (props.meshstyle_is ("both") || props.meshstyle_is ("column"))
+	    {
+	      for (int i = 0; i < zc; i++)
+		{
+		  if (y_mat)
+		    {
+		      i1 = i-1;
+		      i2 = i;
+		    }
+
+		  for (int j = 1; j < zr; j++)
+		    {
+		      if (clip(j-1,i) || clip(j,i))
+			continue;
+
+		      if (x_mat)
+			{
+			  j1 = j-1;
+			  j2 = j;
+			}
+
+		      glBegin (GL_LINES);
+
+		      // Vertex 1
+		      if (ec_mode > 0)
+			{
+			  for (int k = 0; k < 3; k++)
+			    cb[k] = c(j-1, i, k);
+			  glColor3fv (cb);
+
+			  if (fl_mode > 0)
+			    {
+			      for (int k = 0; k < 3; k++)
+				cb[k] *= as;
+			      glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb);
+
+			      for (int k = 0; k < 3; k++)
+				cb[k] *= (ds / as);
+			      glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb);
+			    }
+			}
+		      if (el_mode > 0)
+			glNormal3d (n(j-1,i,0), n(j-1,i,1), n(j-1,i,2));
+		      glVertex3d (x(j1,i), y(j-1,i2), z(j-1,i));
+
+		      // Vertex 2
+		      if (ec_mode == 2)
+			{
+			  for (int k = 0; k < 3; k++)
+			    cb[k] = c(j, i, k);
+			  glColor3fv (cb);
+
+			  if (fl_mode > 0)
+			    {
+			      for (int k = 0; k < 3; k++)
+				cb[k] *= as;
+			      glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb);
+
+			      for (int k = 0; k < 3; k++)
+				cb[k] *= (ds / as);
+			      glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb);
+			    }
+			}
+		      if (el_mode == 2)
+			glNormal3d (n(j,i,0), n(j,i,1), n(j,i,2));
+		      glVertex3d (x(j2,i), y(j,i2), z(j,i));
+
+		      glEnd ();
+		    }
+		}
+	    }
+
+	  // Mesh along X-axis
+
+	  if (props.meshstyle_is ("both") || props.meshstyle_is ("row"))
+	    {
+	      for (int j = 0; j < zr; j++)
+		{
+		  if (x_mat)
+		    {
+		      j1 = j-1;
+		      j2 = j;
+		    }
+
+		  for (int i = 1; i < zc; i++)
+		    {
+		      if (clip(j,i-1) || clip(j,i))
+			continue;
+
+		      if (y_mat)
+			{
+			  i1 = i-1;
+			  i2 = i;
+			}
+
+		      glBegin (GL_LINES);
+
+		      // Vertex 1
+		      if (ec_mode > 0)
+			{
+			  for (int k = 0; k < 3; k++)
+			    cb[k] = c(j, i-1, k);
+			  glColor3fv (cb);
+
+			  if (fl_mode > 0)
+			    {
+			      for (int k = 0; k < 3; k++)
+				cb[k] *= as;
+			      glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb);
+
+			      for (int k = 0; k < 3; k++)
+				cb[k] *= (ds / as);
+			      glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb);
+			    }
+			}
+		      if (el_mode > 0)
+			glNormal3d (n(j,i-1,0), n(j,i-1,1), n(j,i-1,2));
+		      glVertex3d (x(j2,i-1), y(j,i1), z(j,i-1));
+		      
+		      // Vertex 2
+		      if (ec_mode == 2)
+			{
+			  for (int k = 0; k < 3; k++)
+			    cb[k] = c(j, i, k);
+			  glColor3fv (cb);
+
+			  if (fl_mode > 0)
+			    {
+			      for (int k = 0; k < 3; k++)
+				cb[k] *= as;
+			      glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb);
+
+			      for (int k = 0; k < 3; k++)
+				cb[k] *= (ds / as);
+			      glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb);
+			    }
+			}
+		      if (el_mode == 2)
+			glNormal3d (n(j,i,0), n(j,i,1), n(j,i,2));
+		      glVertex3d (x(j2,i), y(j,i2), z(j,i));
+		      
+		      glEnd ();
+		    }
+		}
+	    }
+
+	  set_linestyle ("-");
+	  set_linewidth (0.5);
+
+	  if (el_mode > 0)
+	    glDisable (GL_LIGHTING);
+	}
+      else
+	{
+	  // FIXME: implement transparency
+	}
+    }
+
+  if (! props.marker_is ("none") &&
+      ! (props.markeredgecolor_is ("none")
+	 && props.markerfacecolor_is ("none")))
+    {
+      // FIXME: check how transparency should be handled in markers
+      // FIXME: check what to do with marker facecolor set to auto
+      //        and facecolor set to none.
+
+      bool do_edge = ! props.markeredgecolor_is ("none");
+      bool do_face = ! props.markerfacecolor_is ("none");
+
+      Matrix mecolor = props.get_markeredgecolor_rgb ();
+      Matrix mfcolor = props.get_markerfacecolor_rgb ();
+      Matrix cc (1, 3, 0.0);
+
+      if (mecolor.numel () == 0 && props.markeredgecolor_is ("auto"))
+	{
+	  mecolor = props.get_edgecolor_rgb ();
+	  do_edge = ! props.edgecolor_is ("none");
+	}
+
+      if (mfcolor.numel () == 0 && props.markerfacecolor_is ("auto"))
+	{
+	  mfcolor = props.get_facecolor_rgb ();
+	  do_face = ! props.facecolor_is ("none");
+	}
+
+      if ((mecolor.numel () == 0 || mfcolor.numel () == 0)
+	  && c.numel () == 0)
+	c = props.get_color_data ().array_value ();
+
+      init_marker (props.get_marker (), props.get_markersize (),
+		   props.get_linewidth ());
+
+      for (int i = 0; i < zc; i++)
+	{
+	  if (y_mat)
+	    i1 = i;
+	  
+	  for (int j = 0; j < zr; j++)
+	    {
+	      if (clip(j,i))
+		continue;
+
+	      if (x_mat)
+		j1 = j;
+
+	      if ((do_edge && mecolor.numel () == 0)
+		  || (do_face && mfcolor.numel () == 0))
+		{
+		  for (int k = 0; k < 3; k++)
+		    cc(k) = c(j,i,k);
+		}
+
+	      Matrix lc = (do_edge ? (mecolor.numel () == 0 ? cc : mecolor) : Matrix ());
+	      Matrix fc = (do_face ? (mfcolor.numel () == 0 ? cc : mfcolor) : Matrix ());
+
+	      draw_marker (x(j1,i), y(j,i1), z(j,i), lc, fc);
+	    }
+	}
+
+      end_marker ();
+    }
+}
+
+// FIXME: global optimization (rendering, data structures...), there
+// is probably a smarter/faster/less-memory-consuming way to do this.
+void
+opengl_renderer::draw (const patch::properties &props)
+{
+  Matrix f = props.get_faces ().matrix_value ();
+  Matrix v = xform.scale (props.get_vertices ().matrix_value ());
+  Matrix c;
+  Matrix n = props.get_vertexnormals ().matrix_value ();
+  Matrix a;
+
+  int nv = v.rows ();
+  // int vmax = v.columns ();
+  int nf = f.rows ();
+  int fcmax = f.columns ();
+
+  bool has_z = (v.columns () > 2);
+  bool has_facecolor = false;
+  bool has_facealpha = false;
+
+  int fc_mode = (props.facecolor_is_rgb () ? 0 :
+		 (props.facecolor_is("flat") ? 1 : 2));
+  int fl_mode = (props.facelighting_is ("none") ? 0 :
+		 (props.facelighting_is ("flat") ? 1 : 2));
+  int fa_mode = (props.facealpha_is_double () ? 0 :
+		 (props.facealpha_is ("flat") ? 1 : 2));
+  int ec_mode = (props.edgecolor_is_rgb () ? 0 :
+		 (props.edgecolor_is("flat") ? 1 : 2));
+  int el_mode = (props.edgelighting_is ("none") ? 0 :
+		 (props.edgelighting_is ("flat") ? 1 : 2));
+  int ea_mode = (props.edgealpha_is_double () ? 0 :
+		 (props.edgealpha_is ("flat") ? 1 : 2));
+
+  Matrix fcolor = props.get_facecolor_rgb ();
+  Matrix ecolor = props.get_edgecolor_rgb ();
+  
+  float as = props.get_ambientstrength ();
+  float ds = props.get_diffusestrength ();
+  float ss = props.get_specularstrength ();
+  float se = props.get_specularexponent ();
+
+  boolMatrix clip (1, nv, false);
+
+  if (has_z)
+    for (int i = 0; i < nv; i++)
+      clip(i) = is_nan_or_inf (v(i,0), v(i,1), v(i,2));
+  else
+    for (int i = 0; i < nv; i++)
+      clip(i) = is_nan_or_inf (v(i,0), v(i,1), 0);
+
+  boolMatrix clip_f (1, nf, false);
+  Array<int> count_f (nf, 0);
+
+  for (int i = 0; i < nf; i++)
+    {
+      bool fclip = false;
+      int count = 0;
+
+      for (int j = 0; j < fcmax && ! xisnan (f(i,j)); j++, count++)
+	fclip = (fclip || clip(int (f(i,j) - 1)));
+
+      clip_f(i) = fclip;
+      count_f(i) = count;
+    }
+
+  if (fc_mode > 0 || ec_mode > 0)
+    {
+      c = props.get_color_data ().matrix_value ();
+
+      if (c.rows () == 1)
+	{
+	  // Single color specifications, we can simplify a little bit
+	  
+	  if (fc_mode > 0)
+	    {
+	      fcolor = c;
+	      fc_mode = 0;
+	    }
+
+	  if (ec_mode > 0)
+	    {
+	      ecolor = c;
+	      ec_mode = 0;
+	    }
+
+	  c = Matrix ();
+	}
+      else
+	has_facecolor = ((c.numel () > 0) && (c.rows () == f.rows ()));
+    }
+
+  if (fa_mode > 0 || ea_mode > 0)
+    {
+      // FIXME: retrieve alpha data from patch object
+      //a = props.get_alpha_data ();
+      has_facealpha = ((a.numel () > 0) && (a.rows () == f.rows ()));
+    }
+
+  Array2<vertex_data> vdata (f.dims ());
+
+  for (int i = 0; i < nf; i++)
+    for (int j = 0; j < count_f(i); j++)
+      {
+	int idx = int (f(i,j) - 1);
+
+	Matrix vv (1, 3, 0.0);
+	Matrix cc;
+	Matrix nn(1, 3, 0.0);
+	double aa = 1.0;
+
+	vv(0) = v(idx,0); vv(1) = v(idx,1);
+	if (has_z)
+	  vv(2) = v(idx,2);
+	// FIXME: uncomment when patch object has normal computation
+	//nn(0) = n(idx,0); nn(1) = n(idx,1); nn(2) = n(idx,2);
+	if (c.numel () > 0)
+	  {
+	    cc.resize (1, 3);
+	    if (has_facecolor)
+	      cc(0) = c(i,0), cc(1) = c(i,1), cc(2) = c(i,2);
+	    else
+	      cc(0) = c(idx,0), cc(1) = c(idx,1), cc(2) = c(idx,2);
+	  }
+	if (a.numel () > 0)
+	  {
+	    if (has_facealpha)
+	      aa = a(i);
+	    else
+	      aa = a(idx);
+	  }
+
+	vdata(i,j) =
+	    vertex_data (vv, cc, nn, aa, as, ds, ss, se);
+      }
+
+  if (fl_mode > 0 || el_mode > 0)
+    {
+      float buf[4] = { ss, ss, ss, 1 };
+
+      glMaterialfv (LIGHT_MODE, GL_SPECULAR, buf);
+      glMaterialf (LIGHT_MODE, GL_SHININESS, se);
+    }
+
+  if (! props.facecolor_is ("none"))
+    {
+      // FIXME: adapt to double-radio property
+      if (props.get_facealpha_double () == 1)
+	{
+	  if (fc_mode == 0)
+	    {
+	      glColor3dv (fcolor.data ());
+	      if (fl_mode > 0)
+		{
+		  float cb[4] = { 0, 0, 0, 1 };
+
+		  for (int i = 0; i < 3; i++)
+		    cb[i] = (as * fcolor(i));
+		  glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb);
+
+		  for (int i = 0; i < 3; i++)
+		    cb[i] *= (ds / as);
+		  glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb);
+		}
+	    }
+
+	  if (fl_mode > 0)
+	    glEnable (GL_LIGHTING);
+
+	  // FIXME: use __index__ property from patch object
+	  patch_tesselator tess (this, fc_mode, fl_mode, 0);
+
+	  for (int i = 0; i < nf; i++)
+	    {
+	      if (clip_f(i))
+		continue;
+
+	      tess.begin_polygon (true);
+	      tess.begin_contour ();
+
+	      for (int j = 0; j < count_f(i); j++)
+		{
+		  vertex_data::vertex_data_rep *vv = vdata(i,j).get_rep ();
+	
+		  tess.add_vertex (vv->coords.fortran_vec (), vv);
+		}
+
+	      tess.end_contour ();
+	      tess.end_polygon ();
+	    }
+
+	  if (fl_mode > 0)
+	    glDisable (GL_LIGHTING);
+	}
+      else
+	{
+	  // FIXME: implement transparency
+	}
+    }
+
+  if (! props.edgecolor_is ("none"))
+    {
+      // FIXME: adapt to double-radio property
+      if (props.get_edgealpha_double () == 1)
+	{
+	  if (ec_mode == 0)
+	    {
+	      glColor3dv (ecolor.data ());
+	      if (el_mode > 0)
+		{
+		  float cb[4] = { 0, 0, 0, 1 };
+
+		  for (int i = 0; i < 3; i++)
+		    cb[i] = (as * ecolor(i));
+		  glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb);
+
+		  for (int i = 0; i < 3; i++)
+		    cb[i] *= (ds / as);
+		  glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb);
+		}
+	    }
+
+	  if (el_mode > 0)
+	    glEnable (GL_LIGHTING);
+
+	  set_linestyle (props.get_linestyle (), false);
+	  set_linewidth (props.get_linewidth ());
+
+	  // FIXME: use __index__ property from patch object; should we
+	  // offset patch contour as well?
+	  patch_tesselator tess (this, ec_mode, el_mode);
+
+	  for (int i = 0; i < nf; i++)
+	    {
+	      if (clip_f(i))
+		continue;
+
+	      tess.begin_polygon (false);
+	      tess.begin_contour ();
+
+	      for (int j = 0; j < count_f(i); j++)
+		{
+		  vertex_data::vertex_data_rep *vv = vdata(i,j).get_rep ();
+	
+		  tess.add_vertex (vv->coords.fortran_vec (), vv);
+		}
+
+	      tess.end_contour ();
+	      tess.end_polygon ();
+	    }
+
+	  set_linestyle ("-");
+	  set_linewidth (0.5);
+
+	  if (el_mode > 0)
+	    glDisable (GL_LIGHTING);
+	}
+      else
+	{
+	  // FIXME: implement transparency
+	}
+    }
+
+  if (! props.marker_is ("none") &&
+      ! (props.markeredgecolor_is ("none") && props.markerfacecolor_is ("none")))
+    {
+      bool do_edge = ! props.markeredgecolor_is ("none");
+      bool do_face = ! props.markerfacecolor_is ("none");
+
+      Matrix mecolor = props.get_markeredgecolor_rgb ();
+      Matrix mfcolor = props.get_markerfacecolor_rgb ();
+      Matrix cc (1, 3, 0.0);
+
+      if (mecolor.numel () == 0 && props.markeredgecolor_is ("auto"))
+	{
+	  mecolor = props.get_edgecolor_rgb ();
+	  do_edge = ! props.edgecolor_is ("none");
+	}
+
+      if (mfcolor.numel () == 0 && props.markerfacecolor_is ("auto"))
+	{
+	  mfcolor = props.get_facecolor_rgb ();
+	  do_face = ! props.facecolor_is ("none");
+	}
+
+      init_marker (props.get_marker (), props.get_markersize (),
+		   props.get_linewidth ());
+
+      for (int i = 0; i < nf; i++)
+	for (int j = 0; j < count_f(i); j++)
+	  {
+	    int idx = int (f(i,j) - 1);
+
+	    if (clip(idx))
+	      continue;
+
+	    Matrix lc = (do_edge ? (mecolor.numel () == 0 ?
+				    vdata(i,j).get_rep ()->color : mecolor)
+			 : Matrix ());
+	    Matrix fc = (do_face ? (mfcolor.numel () == 0 ?
+				    vdata(i,j).get_rep ()->color : mfcolor)
+			 : Matrix ());
+
+	    draw_marker (v(idx,0), v(idx,1), (has_z ? v(idx,2) : 0), lc, fc);
+	  }
+
+      end_marker ();
+    }
+}
+
+void
+opengl_renderer::draw (const hggroup::properties &props)
+{
+  draw (props.get_children ());
+}
+
+void
+opengl_renderer::set_viewport (int w, int h)
+{
+  glViewport (0, 0, w, h);
+}
+
+void
+opengl_renderer::set_color (const Matrix& c)
+{
+  glColor3dv (c.data ());
+}
+
+void
+opengl_renderer::set_polygon_offset (bool on, double offset)
+{
+  if (on)
+    {
+      glPolygonOffset (offset, offset);
+      glEnable (GL_POLYGON_OFFSET_FILL);
+    }
+  else
+    glDisable (GL_POLYGON_OFFSET_FILL);
+}
+
+void
+opengl_renderer::set_linewidth (float w)
+{
+  glLineWidth (w);
+}
+
+void
+opengl_renderer::set_linestyle (const std::string& s, bool use_stipple)
+{
+  bool solid = false;
+
+  if (s == "-")
+    {
+      glLineStipple (1, static_cast<unsigned short> (0xFFFF));
+      solid = true;
+    }
+  else if (s == ":")
+    glLineStipple (1, static_cast<unsigned short> (0x8888));
+  else if (s == "--")
+    glLineStipple (1, static_cast<unsigned short> (0x0FFF));
+  else if (s == "-.")
+    glLineStipple (1, static_cast<unsigned short> (0x020F));
+  else
+    glLineStipple (1, static_cast<unsigned short> (0x0000));
+
+  if (solid && ! use_stipple)
+    glDisable (GL_LINE_STIPPLE);
+  else
+    glEnable (GL_LINE_STIPPLE);
+}
+
+void
+opengl_renderer::set_clipbox (double x1, double x2, double y1, double y2,
+			      double z1, double z2)
+{
+  double dx = (x2-x1);
+  double dy = (y2-y1);
+  double dz = (z2-z1);
+
+  x1 -= 0.001*dx; x2 += 0.001*dx;
+  y1 -= 0.001*dy; y2 += 0.001*dy;
+  z1 -= 0.001*dz; z2 += 0.001*dz;
+
+  ColumnVector p (4, 0.0);
+
+  p(0) = -1; p(3) = x2;
+  glClipPlane (GL_CLIP_PLANE0, p.data ());
+  p(0) = 1; p(3) = -x1;
+  glClipPlane (GL_CLIP_PLANE1, p.data ());
+  p(0) = 0; p(1) = -1; p(3) = y2;
+  glClipPlane (GL_CLIP_PLANE2, p.data ());
+  p(1) = 1; p(3) = -y1;
+  glClipPlane (GL_CLIP_PLANE3, p.data ());
+  p(1) = 0; p(2) = -1; p(3) = z2;
+  glClipPlane (GL_CLIP_PLANE4, p.data ());
+  p(2) = 1; p(3) = -z1;
+  glClipPlane (GL_CLIP_PLANE5, p.data ());
+
+  xmin = x1; xmax = x2;
+  ymin = y1; ymax = y2;
+  zmin = z1; zmax = z2;
+}
+
+void
+opengl_renderer::set_clipping (bool enable)
+{
+  bool has_clipping = (glIsEnabled (GL_CLIP_PLANE0) == GL_TRUE);
+
+  if (enable != has_clipping)
+    {
+      if (enable)
+        for (int i = 0; i < 6; i++)
+          glEnable (GL_CLIP_PLANE0+i);
+      else
+        for (int i = 0; i < 6; i++)
+          glDisable (GL_CLIP_PLANE0+i);
+    }
+}
+
+void
+opengl_renderer::init_marker (const std::string& m, double size, float width)
+{
+  int vw[4];
+
+  glGetIntegerv (GL_VIEWPORT, vw);
+
+  glMatrixMode (GL_PROJECTION);
+  glPushMatrix ();
+  glLoadIdentity ();
+  glOrtho (0, vw[2], vw[3], 0, xZ1, xZ2);
+  glMatrixMode (GL_MODELVIEW);
+  glPushMatrix ();
+
+  set_clipping (false);
+  set_linewidth (width);
+
+  marker_id = make_marker_list (m, size, false);
+  filled_marker_id = make_marker_list (m, size, true);
+}
+
+void
+opengl_renderer::end_marker (void)
+{
+  glDeleteLists (marker_id, 1);
+  glDeleteLists (filled_marker_id, 1);
+
+  glMatrixMode (GL_MODELVIEW);
+  glPopMatrix ();
+  glMatrixMode (GL_PROJECTION);
+  glPopMatrix ();
+  set_linewidth (0.5f);
+}
+
+void
+opengl_renderer::draw_marker (double x, double y, double z,
+			      const Matrix& lc, const Matrix& fc)
+{
+  ColumnVector tmp = xform.transform (x, y, z, false);
+  
+  glLoadIdentity ();
+  glTranslated (tmp(0), tmp(1), -tmp(2));
+
+  if (fc.numel () > 0)
+    {
+      glColor3dv (fc.data ());
+      set_polygon_offset (true, 1.0);
+      glCallList (filled_marker_id);
+      set_polygon_offset (false);
+    }
+
+  if (lc.numel () > 0)
+    {
+      glColor3dv (lc.data ());
+      glCallList (marker_id);
+    }
+}
+
+unsigned int
+opengl_renderer::make_marker_list (const std::string& marker, double size,
+				   bool filled) const
+{
+  unsigned int ID = glGenLists (1);
+  double sz = size * backend.get_screen_resolution () / 72.0;
+
+  // constants for the * marker
+  const double sqrt2d4 = 0.35355339059327;
+  double tt = sz*sqrt2d4;
+
+  glNewList (ID, GL_COMPILE);
+
+  switch (marker[0])
+    {
+    case '+':
+      glBegin (GL_LINES);
+      glVertex2f (-sz/2 ,0     );
+      glVertex2f (sz/2  ,0     );
+      glVertex2f (0     ,-sz/2 );
+      glVertex2f (0     ,sz/2  );
+      glEnd ();
+      break;
+    case 'x':
+      glBegin(GL_LINES);
+      glVertex2f (-sz/2 ,-sz/2);
+      glVertex2f (sz/2  ,sz/2 );
+      glVertex2f (-sz/2 ,sz/2 );
+      glVertex2f (sz/2 ,-sz/2 );
+      glEnd ();
+      break;
+    case '*':
+      glBegin (GL_LINES);
+      glVertex2f (-sz/2 ,0     );
+      glVertex2f (sz/2  ,0     );
+      glVertex2f (0     ,-sz/2 );
+      glVertex2f (0     ,sz/2  );
+      glVertex2f (-tt   ,-tt   );
+      glVertex2f (+tt   ,+tt   );
+      glVertex2f (-tt   ,+tt   );
+      glVertex2f (+tt   ,-tt   );
+      glEnd ();
+      break;
+    case '.':
+      glBegin (GL_POLYGON);
+      glVertex2f (-sz/10, -sz/10);
+      glVertex2f (-sz/10, sz/10 );
+      glVertex2f (sz/10 , sz/10 );
+      glVertex2f (sz/10 , -sz/10);
+      glEnd ();
+      break;
+    case 's':
+      glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP));
+      glVertex2d (-sz/2, -sz/2);
+      glVertex2d (-sz/2,  sz/2);
+      glVertex2d ( sz/2,  sz/2);
+      glVertex2d ( sz/2, -sz/2);
+      glEnd();
+      break;
+    case 'o':
+      {
+	double ang_step = M_PI / 5;
+
+	glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP));
+	for (double ang = 0; ang < (2*M_PI); ang += ang_step)
+	  glVertex2d (sz*cos(ang)/2, sz*sin(ang)/2);
+	glEnd ();
+      }
+      break;
+    case 'd':
+      glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP));
+      glVertex2d (    0, -sz/2);
+      glVertex2d ( sz/2,     0);
+      glVertex2d (    0,  sz/2);
+      glVertex2d (-sz/2,     0);
+      glEnd();
+      break;
+    case '^':
+      glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP));
+      glVertex2f (0     ,  sz/2);
+      glVertex2f (sz/2  , -sz/2);
+      glVertex2f (-sz/2 , -sz/2);
+      glEnd ();
+      break;
+    case 'v':
+      glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP));
+      glVertex2f (0     ,-sz/2);
+      glVertex2f (-sz/2 ,sz/2 );
+      glVertex2f (sz/2  ,sz/2 );
+      glEnd ();
+      break;
+    case '>':
+      glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP));
+      glVertex2f (sz/2  ,0    );
+      glVertex2f (-sz/2 ,sz/2 );
+      glVertex2f (-sz/2 ,-sz/2);
+      glEnd ();
+      break;
+    case '<':
+      glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP));
+      glVertex2f (-sz/2 ,0    );
+      glVertex2f (sz/2  ,-sz/2);
+      glVertex2f (sz/2  ,sz/2 );
+      glEnd ();
+    default:
+      warning ("opengl_renderer: unsupported marker `%s'",
+	       marker.c_str ());
+      break;
+    }
+
+  glEndList ();
+
+  return ID;
+}
+
+/*
+;;; Local Variables: ***
+;;; mode: C++ ***
+;;; End: ***
+*/