Mercurial > octave
view gui/src/welcome-wizard.cc @ 15156:141b0b108292 gui
allow building without gui to work
* configure.ac: Enable building GUI by default. Rename OCTAVE_GUI to
AMCOND_BUILD_GUI. Don't define or substitute GUIDIR. Don't check for
GUI toolkit tools and libraries if building GUI is disabled.
* Makefile.am: Use else clause for AMCOND_BUILD_GUI automake conditional.
* src/Makefile.am: If not building GUI, make octave and octave-cli
binaries identical.
* gui/src/Makefile.am: Style fixes. Use - instead of _ and .cc
instead of .cpp in generated file names.
author | John W. Eaton <jwe@octave.org> |
---|---|
date | Sat, 11 Aug 2012 11:47:03 -0400 |
parents | 5cb54cca8a06 |
children |
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/* OctaveGUI - A graphical user interface for Octave * Copyright (C) 2011 Jacob Dawid (jacob.dawid@googlemail.com) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "welcome-wizard.h" #include "ui-welcome-wizard.h" welcome_wizard::welcome_wizard (QWidget *parent) : QDialog (parent), _ui (new Ui::welcome_wizard) { _ui->setupUi (this); connect (_ui->nextButton1, SIGNAL (clicked ()), this, SLOT (next ())); connect (_ui->nextButton2, SIGNAL (clicked ()), this, SLOT (next ())); connect (_ui->nextButton3, SIGNAL (clicked ()), this, SLOT (next ())); connect (_ui->nextButton4, SIGNAL (clicked ()), this, SLOT (next ())); connect (_ui->previousButton2, SIGNAL (clicked ()), this, SLOT (previous ())); connect (_ui->previousButton3, SIGNAL (clicked ()), this, SLOT (previous ())); connect (_ui->previousButton4, SIGNAL (clicked ()), this, SLOT (previous ())); connect (_ui->previousButton5, SIGNAL (clicked ()), this, SLOT (previous ())); } welcome_wizard::~welcome_wizard() { delete _ui; } void welcome_wizard::next () { _ui->stackedWidget->setCurrentIndex (_ui->stackedWidget->currentIndex () + 1); } void welcome_wizard::previous () { _ui->stackedWidget->setCurrentIndex (_ui->stackedWidget->currentIndex () - 1); }