view libgui/graphics/gl-select.h @ 27919:1891570abac8

update Octave Project Developers copyright for the new year In files that have the "Octave Project Developers" copyright notice, update for 2020.
author John W. Eaton <jwe@octave.org>
date Mon, 06 Jan 2020 22:29:51 -0500
parents b442ec6dda5c
children bd51beb6205e
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/*

Copyright (C) 2011-2020 The Octave Project Developers

See the file COPYRIGHT.md in the top-level directory of this distribution
or <https://octave.org/COPYRIGHT.html/>.


This file is part of Octave.

Octave is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Octave is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Octave; see the file COPYING.  If not, see
<https://www.gnu.org/licenses/>.

*/

#if ! defined (octave_gl_select_h)
#define octave_gl_select_h 1

#include <map>
#include <string>

#include "gl-render.h"
#include "oct-opengl.h"

namespace octave
{

  enum select_flags
  {
    select_ignore_hittest = 0x01,
    select_last           = 0x02
  };

  class opengl_selector : public opengl_renderer
  {
  public:
    opengl_selector (opengl_functions& glfcns)
      : opengl_renderer (glfcns), size (5)
    { }

    virtual ~opengl_selector (void) = default;

    graphics_object select (const graphics_object& ax, int x, int y,
                            int flags = 0);

    virtual void draw (const graphics_object& go, bool toplevel = true);

  protected:
    virtual void draw_text (const text::properties& props);

    virtual void draw_image (const image::properties& props);

    virtual void setup_opengl_transformation (const axes::properties& props);

    virtual void init_marker (const std::string& m, double size, float width);

    virtual Matrix render_text (const std::string& txt,
                                double x, double y, double z,
                                int halign, int valign, double rotation = 0.0);

  private:
    void apply_pick_matrix (void);

    void fake_text (double x, double y, double z, const Matrix& bbox,
                    bool use_scale = true);

  private:
    // The mouse coordinate of the selection/picking point
    int xp, yp;

    // The size (in pixels) of the picking window
    int size;

    // The OpenGL name mapping
    std::map<GLuint, graphics_object> object_map;
  };

}

#endif