view scripts/plot/appearance/diffuse.m @ 27919:1891570abac8

update Octave Project Developers copyright for the new year In files that have the "Octave Project Developers" copyright notice, update for 2020.
author John W. Eaton <jwe@octave.org>
date Mon, 06 Jan 2020 22:29:51 -0500
parents b442ec6dda5c
children bd51beb6205e
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## Copyright (C) 2009-2020 The Octave Project Developers
##
## See the file COPYRIGHT.md in the top-level directory of this distribution
## or <https://octave.org/COPYRIGHT.html/>.
##
##
## This file is part of Octave.
##
## Octave is free software: you can redistribute it and/or modify it
## under the terms of the GNU General Public License as published by
## the Free Software Foundation, either version 3 of the License, or
## (at your option) any later version.
##
## Octave is distributed in the hope that it will be useful, but
## WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with Octave; see the file COPYING.  If not, see
## <https://www.gnu.org/licenses/>.

## -*- texinfo -*-
## @deftypefn {} {} diffuse (@var{sx}, @var{sy}, @var{sz}, @var{lv})
## Calculate the diffuse reflection strength of a surface defined by the normal
## vector elements @var{sx}, @var{sy}, @var{sz}.
##
## The light source location vector @var{lv} can be given as a 2-element vector
## [azimuth, elevation] in degrees or as a 3-element vector [x, y, z].
## @seealso{specular, surfl}
## @end deftypefn

## Author: Kai Habel <kai.habel@gmx.de>

function retval = diffuse (sx, sy, sz, lv)

  if (nargin != 4)
    print_usage ();
  endif

  ## Check normal vectors
  if (! size_equal (sx, sy, sz))
    error ("diffuse: SX, SY, and SZ must be the same size");
  endif

  ## Check light vector (lv) argument
  if (! isvector (lv) || length (lv) < 2 || length (lv) > 3)
    error ("diffuse: light vector LV must be a 2- or 3-element vector");
  elseif (length (lv) == 2)
    [lv(1), lv(2), lv(3)] = sph2cart (lv(1) * pi/180, lv(2) * pi/180, 1.0);
  endif

  ## Normalize view and light vector.
  if (sum (abs (lv)) > 0)
    lv /= norm (lv);
  endif

  ns = sqrt (sx.^2 + sy.^2 + sz.^2);
  retval = (sx * lv(1) + sy * lv(2) + sz * lv(3)) ./ ns;
  retval(retval < 0) = 0;

endfunction