view libgui/graphics/Object.h @ 30920:47cbc69e66cd

eliminate direct access to call stack from evaluator The call stack is an internal implementation detail of the evaluator. Direct access to it outside of the evlauator should not be needed. * pt-eval.h (tree_evaluator::get_call_stack): Delete.
author John W. Eaton <jwe@octave.org>
date Fri, 08 Apr 2022 15:19:22 -0400
parents 796f54d4ddbf
children ca7d58406f82 9089bd969b37
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////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2011-2022 The Octave Project Developers
//
// See the file COPYRIGHT.md in the top-level directory of this
// distribution or <https://octave.org/copyright/>.
//
// This file is part of Octave.
//
// Octave is free software: you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Octave is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Octave; see the file COPYING.  If not, see
// <https://www.gnu.org/licenses/>.
//
////////////////////////////////////////////////////////////////////////

#if ! defined (octave_Object_h)
#define octave_Object_h 1

#include <QObject>

#include "event-manager.h"
#include "graphics.h"

class QObject;
class QString;
class QWidget;

namespace octave
{
  class base_qobject;
  class interpreter;
}

namespace octave
{

  class Container;
  class ObjectProxy;

  class Object : public QObject
  {
    Q_OBJECT

  public:
    Object (octave::base_qobject& qobj, octave::interpreter& interp,
            const graphics_object& go, QObject *obj = nullptr);

    virtual ~Object (void);

    base_properties& properties (void)
    { return object ().get_properties (); }

    const base_properties& properties (void) const
    { return object ().get_properties (); }

    template <typename T>
    typename T::properties& properties (void)
    {
      return dynamic_cast<typename T::properties&>
             (object ().get_properties ());
    }

    template <typename T>
    const typename T::properties& properties (void) const
    {
      return dynamic_cast<const typename T::properties&>
             (object ().get_properties ());
    }

    graphics_object object (void) const;

    virtual QObject * qObject (void) { return m_qobject; }

    template <typename T>
    T * qWidget (void) { return qobject_cast<T *>(qObject ()); }

    virtual Container * innerContainer (void) = 0;

    static Object * fromQObject (QObject *obj);

    virtual void do_connections (const QObject *receiver,
                                 const QObject *emitter = nullptr);

  signals:

    void interpreter_event (const octave::fcn_callback& fcn);
    void interpreter_event (const octave::meth_callback& meth);

    void gh_callback_event (const graphics_handle& h, const std::string& name);

    void gh_callback_event (const graphics_handle& h, const std::string& name,
                            const octave_value& data);

    void gh_set_event (const graphics_handle& h, const std::string& name,
                       const octave_value& value);

    void gh_set_event (const graphics_handle& h, const std::string& name,
                       const octave_value& value, bool notify_toolkit);

    void gh_set_event (const graphics_handle& h, const std::string& name,
                       const octave_value& value, bool notify_toolkit,
                       bool redraw_figure);

  public slots:
    void slotUpdate (int pId);
    void slotFinalize (void);
    void slotRedraw (void);
    void slotShow (void);
    void slotPrint (const QString& file_cmd, const QString& term);

    void objectDestroyed (QObject *obj = nullptr);

  protected:
    static Object *
    parentObject (octave::interpreter& interp, const graphics_object& go);

    void init (QObject *obj, bool callBase = false);

    virtual void update (int pId);
    virtual void finalize (void);
    virtual void redraw (void);
    virtual void show (void);
    virtual void print (const QString& file_cmd, const QString& term);

    virtual void beingDeleted (void);

  protected:

    octave::base_qobject& m_octave_qobj;
    octave::interpreter& m_interpreter;

    // Store the graphics object directly so that it will exist when
    // we need it.  Previously, it was possible for the graphics
    // toolkit to get a handle to a figure, then have the interpreter
    // thread delete the corresponding object before the graphics
    // toolkit (GUI) thread had a chance to display it.  It should be OK
    // to store this object and use it in both threads (graphics_object
    // uses a std::shared_ptr) provided that we protect access with
    // mutex locks.
    graphics_object m_go;

    // Handle to the graphics object.  This may be redundant now.
    // Also, the whole ObjectProxy thing may not need to store a
    // pointer now?  Maybe we can just have a lookup table from figure
    // handle to Object?  What does the FLTK toolkit do?  Why does
    // this seem to be so complicated?
    graphics_handle m_handle;

    QObject *m_qobject;
  };

}

#endif