view libgui/src/gui-utils.cc @ 30920:47cbc69e66cd

eliminate direct access to call stack from evaluator The call stack is an internal implementation detail of the evaluator. Direct access to it outside of the evlauator should not be needed. * pt-eval.h (tree_evaluator::get_call_stack): Delete.
author John W. Eaton <jwe@octave.org>
date Fri, 08 Apr 2022 15:19:22 -0400
parents e2c8c852399e
children c6d54dd31a7e
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////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2000-2022 The Octave Project Developers
//
// See the file COPYRIGHT.md in the top-level directory of this
// distribution or <https://octave.org/copyright/>.
//
// This file is part of Octave.
//
// Octave is free software: you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Octave is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Octave; see the file COPYING.  If not, see
// <https://www.gnu.org/licenses/>.
//
////////////////////////////////////////////////////////////////////////

#if defined (HAVE_CONFIG_H)
#  include "config.h"
#endif

#include <QApplication>
#include <QRect>
#include <QScreen>

#include "gui-utils.h"

namespace octave
{
  OCTGUI_API QColor
  interpolate_color (const QColor& col1, const QColor& col2,
                     double fs, double fv)
  {
    qreal h1, s1, v1, h2, s2, v2;

    col1.getHsvF (&h1, &s1, &v1);
    col2.getHsvF (&h2, &s2, &v2);

    return QColor::fromHsvF (h1, s1*fs, v1 + fv*(v2 - v1));
  }

  OCTGUI_API void
  get_screen_geometry (int& width, int& height)
  {
    QRect geom = QGuiApplication::primaryScreen ()->availableGeometry ();

    width = geom.width ();
    height = geom.height ();
  }


  OCTGUI_API void
  adjust_to_screen (QRect& actual_geometry, const QRect& default_geometry)
  {

    // Get the screen that holds the largest part of the given actual geometry

    const QScreen *actual_screen = nullptr;  // no screen found yet
    QRect actual_screen_geom = QRect ();     // geometry of found screen
    int intersected_area_max = 0;            // max. intersected area

    const int area_actual_geometry
        = actual_geometry.width () * actual_geometry.height ();
    QRect intersection;

    foreach (const QScreen *screen, QGuiApplication::screens())
      {
        QRect screen_geom = screen->availableGeometry ();
        intersection = screen_geom.intersected (actual_geometry);
        if (! intersection.isEmpty ())
          {
            int area = intersection.width () * intersection.height ();
            if (area > intersected_area_max)
              {
                actual_screen = screen;
                actual_screen_geom = screen->availableGeometry ();
                if (area == area_actual_geometry)
                  return;   // Actual geom is completely on a screen: return
                intersected_area_max = area;
              }
          }
      }

    // If the actual geometry is on no screen, use deault geometry

    if (actual_screen == nullptr)
      {
        actual_geometry = default_geometry;
        return;
      }

    // There is a screen that holds a part of the actual geometry.
    // Now adjust actual geometry to this screen

    // Get some properties of the actual and intersected geometry
    int agx1, agy1, agx2, agy2;
    actual_geometry.getCoords (&agx1, &agy1, &agx2, &agy2);
    int isx1, isy1, isx2, isy2;
    intersection.getCoords (&isx1, &isy1, &isx2, &isy2);

    // Make the intersection the same size as the actual geometry
    if ((agx1 == isx1) && (agx2 != isx2))
      isx1 = isx1 - agx2 + isx2;
    if ((agx1 != isx1) && (agx2 == isx2))
      isx2 = isx2 + agx2 - isx2;
    if ((agy1 == isy1) && (agy2 != isy2))
      isy1 = isy1 - agy2 + isy2;
    if ((agy1 != isy1) && (agy2 == isy2))
      isy2 = isy2 + agy2 - isy2;

    // And compute again the intersection with the screen if this resizing
    // led to corners outside the screen
    actual_geometry = actual_screen_geom.intersected (
                            QRect (QPoint (isx1,isy1), QPoint (isx2,isy2)));
  }

}