view libgui/graphics/ContextMenu.cc @ 22417:48c00363dc74

maint: Use '{ }' for empty function bodies in C++. * Backend.cc, BaseControl.cc, ButtonControl.cc, ButtonGroup.cc, CheckBoxControl.cc, Container.cc, ContextMenu.cc, EditControl.cc, Figure.cc, FigureWindow.cc, GLCanvas.cc, ListBoxControl.cc, Logger.cc, Menu.cc, MouseModeActionGroup.cc, Object.cc, Panel.cc, PopupMenuControl.cc, PushButtonControl.cc, PushTool.cc, RadioButtonControl.cc, SliderControl.cc, TextControl.cc, ToggleButtonControl.cc, ToggleTool.cc, ToolBar.cc, ToolBarButton.cc, marker.cc, octave-dock-widget.h, octave-qt-link.cc, shortcut-manager.cc, shortcut-manager.h, Cell.cc, jit-ir.cc, jit-ir.h, jit-typeinfo.cc, oct-prcstrm.cc, octave-link.cc, profiler.cc, pt-jit.cc, sysdep.cc, __init_gnuplot__.cc, ov-fcn-handle.cc, ov.cc, pt-check.cc, CColVector.cc, CMatrix.cc, CSparse.cc, dMatrix.cc, fCColVector.cc, fCMatrix.cc, fMatrix.cc, aepbalance.h, oct-norm.cc, byte-swap.h, cmd-hist.cc, oct-sort.cc: Use '{ }' for empty function bodies in C++.
author Rik <rik@octave.org>
date Thu, 01 Sep 2016 09:33:55 -0700
parents 8758addcf265
children 3a2b891d0b33 e9a0469dedd9
line wrap: on
line source

/*

Copyright (C) 2011-2016 Michael Goffioul

This file is part of Octave.

Octave is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 3 of the License, or (at your
option) any later version.

Octave is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with Octave; see the file COPYING.  If not, see
<http://www.gnu.org/licenses/>.

*/

#if defined (HAVE_CONFIG_H)
#  include "config.h"
#endif

#include <QMenu>

#include "Backend.h"
#include "ContextMenu.h"
#include "QtHandlesUtils.h"

namespace QtHandles
{

  ContextMenu*
  ContextMenu::create (const graphics_object& go)
  {
    Object* xparent = Object::parentObject (go);

    if (xparent)
      {
        QWidget* w = xparent->qWidget<QWidget> ();

        return new ContextMenu (go, new QMenu (w));
      }

    return 0;
  }

  ContextMenu::ContextMenu (const graphics_object& go, QMenu* xmenu)
    : Object (go, xmenu)
  {
    xmenu->setAutoFillBackground (true);

    connect (xmenu, SIGNAL (aboutToShow (void)), SLOT (aboutToShow (void)));
    connect (xmenu, SIGNAL (aboutToHide (void)), SLOT (aboutToHide (void)));
  }

  ContextMenu::~ContextMenu (void)
  { }

  void
  ContextMenu::update (int pId)
  {
    uicontextmenu::properties& up = properties<uicontextmenu> ();
    QMenu* xmenu = qWidget<QMenu> ();

    switch (pId)
      {
      case base_properties::ID_VISIBLE:
        if (up.is_visible ())
          {
            Matrix pos = up.get_position ().matrix_value ();
            QWidget* parentW = xmenu->parentWidget ();
            QPoint pt;

            pt.rx () = octave::math::round (pos(0));
            pt.ry () = parentW->height () - octave::math::round (pos(1));
            pt = parentW->mapToGlobal (pt);

            xmenu->popup (pt);
          }
        else
          xmenu->hide ();
        break;
      default:
        Object::update (pId);
        break;
      }
  }

  void
  ContextMenu::aboutToShow (void)
  {
    gh_manager::post_callback (m_handle, "callback");
    gh_manager::post_set (m_handle, "visible", "on", false);
  }

  void
  ContextMenu::aboutToHide (void)
  {
    gh_manager::post_set (m_handle, "visible", "off", false);
  }

  QWidget*
  ContextMenu::menu (void)
  {
    return qWidget<QWidget> ();
  }

  void
  ContextMenu::executeAt (const base_properties& props, const QPoint& pt)
  {
    graphics_handle h = props.get_uicontextmenu ();

    if (h.ok ())
      {
        gh_manager::auto_lock lock;
        graphics_object go = gh_manager::get_object (h);

        if (go.valid_object ())
          {
            ContextMenu* cMenu =
              dynamic_cast<ContextMenu*> (Backend::toolkitObject (go));

            if (cMenu)
              {
                QMenu* menu = cMenu->qWidget<QMenu> ();

                if (menu)
                  menu->popup (pt);
              }
          }
      }
  }

}