view libgui/graphics/GLCanvas.cc @ 22417:48c00363dc74

maint: Use '{ }' for empty function bodies in C++. * Backend.cc, BaseControl.cc, ButtonControl.cc, ButtonGroup.cc, CheckBoxControl.cc, Container.cc, ContextMenu.cc, EditControl.cc, Figure.cc, FigureWindow.cc, GLCanvas.cc, ListBoxControl.cc, Logger.cc, Menu.cc, MouseModeActionGroup.cc, Object.cc, Panel.cc, PopupMenuControl.cc, PushButtonControl.cc, PushTool.cc, RadioButtonControl.cc, SliderControl.cc, TextControl.cc, ToggleButtonControl.cc, ToggleTool.cc, ToolBar.cc, ToolBarButton.cc, marker.cc, octave-dock-widget.h, octave-qt-link.cc, shortcut-manager.cc, shortcut-manager.h, Cell.cc, jit-ir.cc, jit-ir.h, jit-typeinfo.cc, oct-prcstrm.cc, octave-link.cc, profiler.cc, pt-jit.cc, sysdep.cc, __init_gnuplot__.cc, ov-fcn-handle.cc, ov.cc, pt-check.cc, CColVector.cc, CMatrix.cc, CSparse.cc, dMatrix.cc, fCColVector.cc, fCMatrix.cc, fMatrix.cc, aepbalance.h, oct-norm.cc, byte-swap.h, cmd-hist.cc, oct-sort.cc: Use '{ }' for empty function bodies in C++.
author Rik <rik@octave.org>
date Thu, 01 Sep 2016 09:33:55 -0700
parents 8758addcf265
children 49103c6e0782
line wrap: on
line source

/*

Copyright (C) 2011-2016 Michael Goffioul

This file is part of Octave.

Octave is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 3 of the License, or (at your
option) any later version.

Octave is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with Octave; see the file COPYING.  If not, see
<http://www.gnu.org/licenses/>.

*/

#if defined (HAVE_CONFIG_H)
#  include "config.h"
#endif

#include "gl-render.h"
#include "graphics.h"

#include "GLCanvas.h"
#include "gl-select.h"

namespace QtHandles
{

  GLCanvas::GLCanvas (QWidget* xparent, const graphics_handle& gh)
#if defined (Q_OS_WIN32)
    : QGLWidget (QGLFormat (QGL::SampleBuffers | QGL::IndirectRendering),
                 xparent), Canvas (gh)
#else
    : QGLWidget (QGLFormat (QGL::SampleBuffers), xparent), Canvas (gh)
#endif
  {
    setFocusPolicy (Qt::ClickFocus);
    setFocus();
  }

  GLCanvas::~GLCanvas (void)
  { }

  void
  GLCanvas::draw (const graphics_handle& gh)
  {
    gh_manager::auto_lock lock;
    graphics_object go = gh_manager::get_object (gh);

    if (go)
      {
        octave::opengl_renderer r;

        r.set_viewport (width (), height ());
        r.draw(go);
      }
  }

  void
  GLCanvas::toggleAxes (const graphics_handle& gh)
  {
    canvasToggleAxes (gh);
  }

  void
  GLCanvas::toggleGrid (const graphics_handle& gh)
  {
    canvasToggleGrid (gh);
  }

  void
  GLCanvas::autoAxes (const graphics_handle& gh)
  {
    canvasAutoAxes (gh);
  }

  graphics_object
  GLCanvas::selectFromAxes (const graphics_object& ax, const QPoint& pt)
  {
    makeCurrent ();

    if (ax)
      {
        octave::opengl_selector s;

        s.set_viewport (width (), height ());
        return s.select (ax, pt.x (), height () - pt.y ());
      }

    return graphics_object ();
  }

  inline void
  glDrawZoomBox (const QPoint& p1, const QPoint& p2)
  {
    glVertex2d (p1.x (), p1.y ());
    glVertex2d (p2.x (), p1.y ());
    glVertex2d (p2.x (), p2.y ());
    glVertex2d (p1.x (), p2.y ());
    glVertex2d (p1.x (), p1.y ());
  }

  void
  GLCanvas::drawZoomBox (const QPoint& p1, const QPoint& p2)
  {
    glPushMatrix ();

    glMatrixMode (GL_MODELVIEW);
    glLoadIdentity ();

    glMatrixMode (GL_PROJECTION);
    glLoadIdentity ();
    glOrtho (0, width (), height (), 0, 1, -1);

    glPushAttrib (GL_DEPTH_BUFFER_BIT | GL_CURRENT_BIT);
    glDisable (GL_DEPTH_TEST);

    glBegin (GL_POLYGON);
    glColor4f (0.45, 0.62, 0.81, 0.1);
    glDrawZoomBox (p1, p2);
    glEnd ();

    glBegin (GL_LINE_STRIP);
    glLineWidth (1.5);
    glColor4f (0.45, 0.62, 0.81, 0.9);
    glDrawZoomBox (p1, p2);
    glEnd ();

    glPopAttrib ();
    glPopMatrix ();
  }

  void
  GLCanvas::paintGL (void)
  {
    canvasPaintEvent ();
  }

  void
  GLCanvas::mouseDoubleClickEvent (QMouseEvent* xevent)
  {
    canvasMouseDoubleClickEvent (xevent);
  }

  void
  GLCanvas::mouseMoveEvent (QMouseEvent* xevent)
  {
    canvasMouseMoveEvent (xevent);
  }

  void
  GLCanvas::mousePressEvent (QMouseEvent* xevent)
  {
    canvasMousePressEvent (xevent);
  }

  void
  GLCanvas::mouseReleaseEvent (QMouseEvent* xevent)
  {
    canvasMouseReleaseEvent (xevent);
  }

  void
  GLCanvas::wheelEvent (QWheelEvent* xevent)
  {
    canvasWheelEvent (xevent);
  }

  void
  GLCanvas::keyPressEvent (QKeyEvent* xevent)
  {
    if (! canvasKeyPressEvent (xevent))
      QGLWidget::keyPressEvent (xevent);
  }

  void
  GLCanvas::keyReleaseEvent (QKeyEvent* xevent)
  {
    if (! canvasKeyReleaseEvent (xevent))
      QGLWidget::keyReleaseEvent (xevent);
  }

}