view libgui/graphics/qopengl-functions.h @ 30564:796f54d4ddbf stable

update Octave Project Developers copyright for the new year In files that have the "Octave Project Developers" copyright notice, update for 2021. In all .txi and .texi files except gpl.txi and gpl.texi in the doc/liboctave and doc/interpreter directories, change the copyright to "Octave Project Developers", the same as used for other source files. Update copyright notices for 2022 (not done since 2019). For gpl.txi and gpl.texi, change the copyright notice to be "Free Software Foundation, Inc." and leave the date at 2007 only because this file only contains the text of the GPL, not anything created by the Octave Project Developers. Add Paul Thomas to contributors.in.
author John W. Eaton <jwe@octave.org>
date Tue, 28 Dec 2021 18:22:40 -0500
parents 0a5b15007766
children 48ef5fabe9b7
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////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2018-2022 The Octave Project Developers
//
// See the file COPYRIGHT.md in the top-level directory of this
// distribution or <https://octave.org/copyright/>.
//
// This file is part of Octave.
//
// Octave is free software: you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Octave is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Octave; see the file COPYING.  If not, see
// <https://www.gnu.org/licenses/>.
//
////////////////////////////////////////////////////////////////////////

#if ! defined (octave_qopengl_functions_h)
#define octave_qopengl_functions_h 1

#include "oct-opengl.h"

#if defined (HAVE_QOPENGLFUNCTIONS_1_1)
#  include <QOpenGLFunctions_1_1>
#endif

namespace octave
{
  // If we don't have QOPENGLFUNCTIONS_1_1, then we will default to
  // calling OpenGL functions directly through the base
  // opengl_functions class.

  class qopengl_functions : public opengl_functions
  {
  public:

    qopengl_functions (void)
#if defined (HAVE_QOPENGLFUNCTIONS_1_1)
      : m_glfcns ()
#endif
    { }

    qopengl_functions (const qopengl_functions&) = default;

    qopengl_functions& operator = (const qopengl_functions&) = default;

    ~qopengl_functions (void) = default;

    void init (void)
    {
#if defined (HAVE_QOPENGLFUNCTIONS_1_1)
      m_glfcns.initializeOpenGLFunctions ();
#endif
    }

#if defined (HAVE_QOPENGLFUNCTIONS_1_1)

    void glAlphaFunc (GLenum func, GLclampf ref)
    {
      m_glfcns.glAlphaFunc (func, ref);
    }

    void glBegin (GLenum mode)
    {
      m_glfcns.glBegin (mode);
    }

    void glBindTexture (GLenum target, GLuint texture)
    {
      m_glfcns.glBindTexture (target, texture);
    }

    void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig,
                   GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
    {
      m_glfcns.glBitmap (width, height, xorig, yorig, xmove, ymove, bitmap);
    }

    void glBlendFunc (GLenum sfactor, GLenum dfactor)
    {
      m_glfcns.glBlendFunc (sfactor, dfactor);
    }

    void glCallList (GLuint list)
    {
      m_glfcns.glCallList (list);
    }

    void glClearColor (GLclampf red, GLclampf green, GLclampf blue,
                       GLclampf alpha)
    {
      m_glfcns.glClearColor (red, green, blue, alpha);
    }

    void glClear (GLbitfield mask)
    {
      m_glfcns.glClear (mask);
    }

    void glClipPlane (GLenum plane, const GLdouble *equation)
    {
      m_glfcns.glClipPlane (plane, equation);
    }

    void glColor3dv (const GLdouble *v)
    {
      m_glfcns.glColor3dv (v);
    }

    void glColor3f (GLfloat red, GLfloat green, GLfloat blue)
    {
      m_glfcns.glColor3f (red, green, blue);
    }

    void glColor3fv (const GLfloat *v)
    {
      m_glfcns.glColor3fv (v);
    }

    void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
    {
      m_glfcns.glColor4d (red, green, blue, alpha);
    }

    void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
    {
      m_glfcns.glColor4f (red, green, blue, alpha);
    }

    void glColor4fv (const GLfloat *v)
    {
      m_glfcns.glColor4fv (v);
    }

    void glDeleteLists (GLuint list, GLsizei range)
    {
      m_glfcns.glDeleteLists (list, range);
    }

    void glDeleteTextures (GLsizei n, const GLuint *textures)
    {
      m_glfcns.glDeleteTextures (n, textures);
    }

    void glDepthFunc (GLenum func)
    {
      m_glfcns.glDepthFunc (func);
    }

    void glDisable (GLenum cap)
    {
      m_glfcns.glDisable (cap);
    }

    void glDrawPixels (GLsizei width, GLsizei height, GLenum format,
                       GLenum type, const GLvoid *pixels)
    {
      m_glfcns.glDrawPixels (width, height, format, type, pixels);
    }

    void glEdgeFlag (GLboolean flag)
    {
      m_glfcns.glEdgeFlag (flag);
    }

    void glEnable (GLenum cap)
    {
      m_glfcns.glEnable (cap);
    }

    void glEndList (void)
    {
      m_glfcns.glEndList ();
    }

    void glEnd (void)
    {
      m_glfcns.glEnd ();
    }

    void glFinish (void)
    {
      m_glfcns.glFinish ();
    }

    GLuint glGenLists (GLsizei range)
    {
      return m_glfcns.glGenLists (range);
    }

    void glGenTextures (GLsizei n, GLuint *textures)
    {
      m_glfcns.glGenTextures (n, textures);
    }

    void glGetBooleanv (GLenum pname, GLboolean *data)
    {
      m_glfcns.glGetBooleanv (pname, data);
    }

    void glGetDoublev (GLenum pname, GLdouble *data)
    {
      m_glfcns.glGetDoublev (pname, data);
    }

    GLenum glGetError (void)
    {
      return m_glfcns.glGetError ();
    }

    void glGetFloatv (GLenum pname, GLfloat *data)
    {
      m_glfcns.glGetFloatv (pname, data);
    }

    void glGetIntegerv (GLenum pname, GLint *data)
    {
      m_glfcns.glGetIntegerv (pname, data);
    }

    const GLubyte * glGetString (GLenum name)
    {
      return m_glfcns.glGetString (name);
    }

    void glHint (GLenum target, GLenum mode)
    {
      m_glfcns.glHint (target, mode);
    }

    void glInitNames (void)
    {
      m_glfcns.glInitNames ();
    }

    GLboolean glIsEnabled (GLenum cap)
    {
      return m_glfcns.glIsEnabled (cap);
    }

    void glLightfv (GLenum light, GLenum pname, const GLfloat *params)
    {
      m_glfcns.glLightfv (light, pname, params);
    }

    void glLineStipple (GLint factor, GLushort pattern)
    {
      m_glfcns.glLineStipple (factor, pattern);
    }

    void glLineWidth (GLfloat width)
    {
      m_glfcns.glLineWidth (width);
    }

    void glLoadIdentity (void)
    {
      m_glfcns.glLoadIdentity ();
    }

    void glMaterialf (GLenum face, GLenum pname, GLfloat param)
    {
      m_glfcns.glMaterialf (face, pname, param);
    }

    void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params)
    {
      m_glfcns.glMaterialfv (face, pname, params);
    }

    void glMatrixMode (GLenum mode)
    {
      m_glfcns.glMatrixMode (mode);
    }

    void glMultMatrixd (const GLdouble *m)
    {
      m_glfcns.glMultMatrixd (m);
    }

    void glNewList (GLuint list, GLenum mode)
    {
      m_glfcns.glNewList (list, mode);
    }

    void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz)
    {
      m_glfcns.glNormal3d (nx, ny, nz);
    }

    void glNormal3dv (const GLdouble *v)
    {
      m_glfcns.glNormal3dv (v);
    }

    void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
                  GLdouble near_val, GLdouble far_val)
    {
      m_glfcns.glOrtho (left, right, bottom, top, near_val, far_val);
    }

    void glPixelStorei (GLenum pname, GLint param)
    {
      m_glfcns.glPixelStorei (pname, param);
    }

    void glPixelZoom (GLfloat xfactor, GLfloat yfactor)
    {
      m_glfcns.glPixelZoom (xfactor, yfactor);
    }

    void glPolygonMode (GLenum face, GLenum mode)
    {
      m_glfcns.glPolygonMode (face, mode);
    }

    void glPolygonOffset (GLfloat factor, GLfloat units)
    {
      m_glfcns.glPolygonOffset (factor, units);
    }

    void glPopAttrib (void)
    {
      m_glfcns.glPopAttrib ();
    }

    void glPopMatrix (void)
    {
      m_glfcns.glPopMatrix ();
    }

    void glPopName (void)
    {
      m_glfcns.glPopName ();
    }

    void glPushAttrib (GLbitfield mask)
    {
      m_glfcns.glPushAttrib (mask);
    }

    void glPushMatrix (void)
    {
      m_glfcns.glPushMatrix ();
    }

    void glPushName (GLuint name)
    {
      m_glfcns.glPushName (name);
    }

    void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z)
    {
      m_glfcns.glRasterPos3d (x, y, z);
    }

    void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height,
                       GLenum format, GLenum type, GLvoid *pixels)
    {
      m_glfcns.glReadPixels (x, y, width, height, format, type, pixels);
    }

    GLint glRenderMode (GLenum mode)
    {
      return m_glfcns.glRenderMode (mode);
    }

    void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
    {
      m_glfcns.glRotated (angle, x, y, z);
    }

    void glScaled (GLdouble x, GLdouble y, GLdouble z)
    {
      m_glfcns.glScaled (x, y, z);
    }

    void glScalef (GLfloat x, GLfloat y, GLfloat z)
    {
      m_glfcns.glScalef (x, y, z);
    }

    void glSelectBuffer (GLsizei size, GLuint *buffer)
    {
      m_glfcns.glSelectBuffer (size, buffer);
    }

    void glShadeModel (GLenum mode)
    {
      m_glfcns.glShadeModel (mode);
    }

    void glTexCoord2d (GLdouble s, GLdouble t)
    {
      m_glfcns.glTexCoord2d (s, t);
    }

    void glTexImage2D (GLenum target, GLint level, GLint internalFormat,
                       GLsizei width, GLsizei height, GLint border,
                       GLenum format, GLenum type, const GLvoid *pixels)
    {
      m_glfcns.glTexImage2D (target, level, internalFormat, width, height,
                             border, format, type, pixels);
    }

    void glTexParameteri (GLenum target, GLenum pname, GLint param)
    {
      m_glfcns.glTexParameteri (target, pname, param);
    }

    void glTranslated (GLdouble x, GLdouble y, GLdouble z)
    {
      m_glfcns.glTranslated (x, y, z);
    }

    void glTranslatef (GLfloat x, GLfloat y, GLfloat z)
    {
      m_glfcns.glTranslatef (x, y, z);
    }

    void glVertex2d (GLdouble x, GLdouble y)
    {
      m_glfcns.glVertex2d (x, y);
    }

    void glVertex3d (GLdouble x, GLdouble y, GLdouble z)
    {
      m_glfcns.glVertex3d (x, y, z);
    }

    void glVertex3dv (const GLdouble *v)
    {
      m_glfcns.glVertex3dv (v);
    }

    void glViewport (GLint x, GLint y, GLsizei width, GLsizei height)
    {
      m_glfcns.glViewport (x, y, width, height);
    }

  private:

    QOpenGLFunctions_1_1 m_glfcns;

#endif
  };
}

#endif