view scripts/plot/draw/camlight.m @ 30564:796f54d4ddbf stable

update Octave Project Developers copyright for the new year In files that have the "Octave Project Developers" copyright notice, update for 2021. In all .txi and .texi files except gpl.txi and gpl.texi in the doc/liboctave and doc/interpreter directories, change the copyright to "Octave Project Developers", the same as used for other source files. Update copyright notices for 2022 (not done since 2019). For gpl.txi and gpl.texi, change the copyright notice to be "Free Software Foundation, Inc." and leave the date at 2007 only because this file only contains the text of the GPL, not anything created by the Octave Project Developers. Add Paul Thomas to contributors.in.
author John W. Eaton <jwe@octave.org>
date Tue, 28 Dec 2021 18:22:40 -0500
parents 7854d5752dd2
children 597f3ee61a48
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########################################################################
##
## Copyright (C) 2016-2022 The Octave Project Developers
##
## See the file COPYRIGHT.md in the top-level directory of this
## distribution or <https://octave.org/copyright/>.
##
## This file is part of Octave.
##
## Octave is free software: you can redistribute it and/or modify it
## under the terms of the GNU General Public License as published by
## the Free Software Foundation, either version 3 of the License, or
## (at your option) any later version.
##
## Octave is distributed in the hope that it will be useful, but
## WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with Octave; see the file COPYING.  If not, see
## <https://www.gnu.org/licenses/>.
##
########################################################################

## -*- texinfo -*-
## @deftypefn  {} {} camlight {}
## @deftypefnx {} {} camlight right
## @deftypefnx {} {} camlight left
## @deftypefnx {} {} camlight headlight
## @deftypefnx {} {} camlight (@var{az}, @var{el})
## @deftypefnx {} {} camlight (@dots{}, @var{style})
## @deftypefnx {} {} camlight (@var{hl}, @dots{})
## @deftypefnx {} {} camlight (@var{hax}, @dots{})
## @deftypefnx {} {@var{h} =} camlight (@dots{})
## Add a light object to a figure using a simple interface.
##
## When called with no arguments, a light object is added to the current plot
## and is placed slightly above and to the right of the camera's current
## position: this is equivalent to @code{camlight right}.  The commands
## @code{camlight left} and @code{camlight headlight} behave similarly with
## the placement being either left of the camera position or centered on the
## camera position.
##
## For more control, the light position can be specified by an azimuthal
## rotation @var{az} and an elevation angle @var{el}, both in degrees,
## relative to the current properties of the camera.
##
## The optional string @var{style} specifies whether the light is a local point
## source (@qcode{"local"}, the default) or placed at infinite distance
## (@qcode{"infinite"}).
##
## If the first argument @var{hl} is a handle to a light object, then act on
## this light object rather than creating a new object.
##
## If the first argument @var{hax} is an axes handle, then create a new light
## object in this axes, rather than the current axes returned by @code{gca}.
##
## The optional return value @var{h} is a graphics handle to the light object.
## This can be used to move or further change properties of the light object.
##
## Examples:
##
## Add a light object to a plot
##
## @example
## @group
## @c doctest: +SKIP
## sphere (36);
## camlight
## @end group
## @end example
##
## Position the light source exactly
##
## @example
## @group
## @c doctest: +SKIP
## camlight (45, 30);
## @end group
## @end example
##
## Here the light is first pitched upwards (@pxref{XREFcamup,,@code{camup}})
## from the camera position (@pxref{XREFcampos,,@code{campos}}) by 30
## degrees.  It is then yawed by 45 degrees to the right.  Both rotations
## are centered around the camera target
## (@pxref{XREFcamtarget,,@code{camtarget}}).
##
## Return a handle to further manipulate the light object
##
## @example
## @group
## @c doctest: +SKIP
## clf
## sphere (36);
## hl = camlight ("left");
## set (hl, "color", "r");
## @end group
## @end example
##
## @seealso{light}
## @end deftypefn

function h = camlight (varargin)

  if (nargin > 4)
    print_usage ();
  endif

  ## Note: There is a very small chance of a collision between a numeric double
  ## specifying azimuth and a light handle object (also a numeric double).
  ## We don't worry about that.
  if (numel (varargin) > 0 && numel (varargin{1}) == 1
      && ishghandle (varargin{1}))
    typ = get (varargin{1}, "type");
    if (strcmp (typ, "light"))
      hl  = varargin{1};
      hax = get (hl, "parent");
    elseif (strcmp (typ, "axes"))
      hax = varargin{1};
      hl  = [];
    else
      error ("camlight: HL must be a handle to an axes or light object");
    endif
    varargin(1) = [];
    nargin = nargin - 1;
  else
    hl  = [];
    hax = [];
  endif

  style = "local";
  where = "";

  if (nargin == 0)
    where = "right";

  elseif (nargin == 1 && ischar (varargin{1}))
    arg1 = varargin{1};
    if (strcmpi (arg1, "local") || strcmpi (arg1, "infinite"))
      style = arg1;
      where = "right";
    else
      where = arg1;
    endif

  elseif (nargin == 2)
    arg1 = varargin{1};
    arg2 = varargin{2};
    if (isnumeric (arg1) && isscalar (arg1)
        && isnumeric (arg2) && isscalar (arg2))
      az = arg1;
      el = arg2;
    elseif (ischar (arg1) && ischar (arg2))
      where = arg1;
      style = arg2;
    else
      print_usage ();
    endif

  elseif (nargin == 3 && ischar (varargin{3})
          && isnumeric (varargin{1}) && isscalar (varargin{1})
          && isnumeric (varargin{2}) && isscalar (varargin{2}))
    [az, el, style] = varargin{1:3};

  else
    print_usage ();
  endif

  if (! isempty (where))
    switch (tolower (where))
      case "left"
        az = -30;
        el = 30;

      case "right"
        az = 30;
        el = 30;

      case "headlight"
        az = 0;
        el = 0;

      otherwise
        error ("camlight: invalid light position '%s'", where);

    endswitch
  endif

  if (isempty (hax))
    hax = gca ();
  endif
  cam_up = get (hax, "cameraupvector");
  cam_pos = get (hax, "cameraposition");
  cam_target = get (hax, "cameratarget");

  view_ax = cam_target - cam_pos;
  view_ax /= norm (view_ax);
  ## Orthogonalize the camup vector
  yaw_ax = cam_up - view_ax*dot (cam_up, view_ax);
  pitch_ax = cross (cam_up, view_ax);

  ## First pitch up by 'el', then yaw by 'az'
  ## (order matters, this matches experiments with Matlab).
  pos = num2cell (cam_pos);
  [pos{:}] = __rotate_around_axis__ (pos{:}, el, pitch_ax, cam_target);
  [pos{:}] = __rotate_around_axis__ (pos{:}, az, yaw_ax, cam_target);
  pos = [pos{:}];

  if (isempty (hl))
    hl = light (hax, "Position", pos, "style", style);
  else
    set (hl, "Position", pos, "style", style);
  endif

  if (nargout > 0)
    h = hl;
  endif

endfunction


%!demo
%! clf;
%! ## Adding lights to a scene
%! sphere (64);
%! camlight
%!
%! ## Add a second light
%! camlight left
%!
%! title ({"camlight()", "lights are left and right"});

%!demo
%! clf;
%! sphere (48);
%! title ({"camlight()", "light in fixed position ignores camera change"});
%! axis equal;
%! shading flat;
%! view (30, 30);
%!
%! camlight
%!
%! for a = 30:2:390
%!   view (a, 30);
%!   drawnow ();
%!   pause (0.01);
%! endfor

%!demo
%! clf;
%! sphere (48);
%! title ({"camlight()", "update light position with camera change"});
%! axis equal;  shading flat
%! view (30, 30);
%!
%! hl = camlight ();          # keep a handle to the light
%!
%! for a = 30:2:390
%!   view (a, 30);
%!   camlight (hl, "right");  # update light position
%!   drawnow ();
%!   pause (0.01);
%! endfor

%!test
%! hf = figure ("visible", "off");
%! unwind_protect
%!   sphere (24);
%!   set (gca (), "cameraposition", [8 12 7.3]);
%!   set (gca (), "cameraupvector", [0 2 2]);
%!   set (gca (), "cameratarget", [0.5 -0.3 -0.3]);
%!   h = camlight (45, 20);
%!   A = get (h, "position");
%!   ## From  Matlab R2016a for Windows:
%!   B = [-3.3012070881570281 15.474861455795915 1.1158286348951763];
%!   assert (A, B, -20*eps);
%!
%!   h = camlight (300, -190);
%!   A = get (h, "position");
%!   B = [-11.054849015640565 2.9313301431006460 -11.315623892092516];
%!   assert (A, B, -20*eps);
%! unwind_protect_cleanup
%!   close (hf);
%! end_unwind_protect

## Move a light
%!test
%! hf = figure ("visible", "off");
%! unwind_protect
%!   sphere ();
%!   h1 = camlight ("left");
%!   h2 = camlight ();
%!   p2 = get (h2, "position");
%!   camlight (h1, "right")
%!   p1 = get (h1, "position");
%!   assert (p1, p2);
%!   camlight (h1);
%!   p1 = get (h1, "position");
%!   assert (p1, p2);
%! unwind_protect_cleanup
%!   close (hf);
%! end_unwind_protect

## Updating style also moves light
%!test
%! hf = figure ("visible", "off");
%! unwind_protect
%!   sphere ();
%!   h1 = camlight ("right");
%!   h  = camlight ("headlight");
%!   p1 = get (h1, "position");
%!   h2 = camlight (h, "local");
%!   p2 = get (h2, "position");
%!   assert (h, h2);
%!   assert (p1, p2);
%! unwind_protect_cleanup
%!   close (hf);
%! end_unwind_protect

## Test an axes handle as first argument
%!test
%! hf = figure ("visible", "off");
%! unwind_protect
%!   hax1 = subplot (1, 2, 1);
%!   hax2 = subplot (1, 2, 2);
%!   hl1  = camlight ();
%!   hl2  = camlight (hax1);
%!   assert (get (hl1, "Parent"), hax2);
%!   assert (get (hl2, "Parent"), hax1);
%! unwind_protect_cleanup
%!   close (hf);
%! end_unwind_protect

## Test input validation
%!error camlight (1,2,3,4,5)
%!error <HL must be a handle to an axes or light object> camlight (0, "left")
%!error <Invalid call> camlight ({1}, {2})
%!error <Invalid call> camlight (rand (), 1, 2, 3)
%!error <invalid light position 'foobar'> camlight ("foobar")
%!error <invalid light position 'foobar'> camlight ("foobar", "local")