view libgui/graphics/TextEdit.cc @ 30192:8c8031be8072

Windows: Don't get pointers to C strings while vector is still unstable. * src/main-cli.cc, src/main-gui.cc, src/main.in.cc, src/octave-config.in.cc, src/octave-svgconvert.cc: The memory used by a vector is not guaranteed to be stable when elements are added with push_back. Wait until vector is complete before getting the pointers to the corresponding C strings.
author Markus Mützel <markus.muetzel@gmx.de>
date Thu, 16 Sep 2021 21:51:03 +0200
parents 6ea4a84df9c7
children 796f54d4ddbf
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////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2011-2021 The Octave Project Developers
//
// See the file COPYRIGHT.md in the top-level directory of this
// distribution or <https://octave.org/copyright/>.
//
// This file is part of Octave.
//
// Octave is free software: you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Octave is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Octave; see the file COPYING.  If not, see
// <https://www.gnu.org/licenses/>.
//
////////////////////////////////////////////////////////////////////////

#if defined (HAVE_CONFIG_H)
#  include "config.h"
#endif

#include <QKeyEvent>

#include "TextEdit.h"

namespace octave
{

  void
  TextEdit::focusOutEvent (QFocusEvent *xevent)
  {
    QTextEdit::focusOutEvent (xevent);

    emit editingFinished ();
  }

  void
  TextEdit::keyPressEvent (QKeyEvent *xevent)
  {
    QTextEdit::keyPressEvent (xevent);

    if ((xevent->key () == Qt::Key_Return
         || xevent->key () == Qt::Key_Enter)
        && xevent->modifiers () == Qt::ControlModifier)
      emit returnPressed ();
  }

}