Mercurial > octave
view libgui/graphics/ToggleTool.h @ 30192:8c8031be8072
Windows: Don't get pointers to C strings while vector is still unstable.
* src/main-cli.cc, src/main-gui.cc, src/main.in.cc, src/octave-config.in.cc,
src/octave-svgconvert.cc: The memory used by a vector is not guaranteed to be
stable when elements are added with push_back. Wait until vector is complete
before getting the pointers to the corresponding C strings.
author | Markus Mützel <markus.muetzel@gmx.de> |
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date | Thu, 16 Sep 2021 21:51:03 +0200 |
parents | 6ea4a84df9c7 |
children | 796f54d4ddbf |
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//////////////////////////////////////////////////////////////////////// // // Copyright (C) 2011-2021 The Octave Project Developers // // See the file COPYRIGHT.md in the top-level directory of this // distribution or <https://octave.org/copyright/>. // // This file is part of Octave. // // Octave is free software: you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Octave is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Octave; see the file COPYING. If not, see // <https://www.gnu.org/licenses/>. // //////////////////////////////////////////////////////////////////////// #if ! defined (octave_ToggleTool_h) #define octave_ToggleTool_h 1 #include "ToolBarButton.h" namespace octave { class base_qobject; class interpreter; } namespace octave { class ToggleTool : public ToolBarButton<uitoggletool> { Q_OBJECT public: ToggleTool (octave::base_qobject& oct_qobj, octave::interpreter& interp, const graphics_object& go, QAction *action); ~ToggleTool (void); static ToggleTool * create (octave::base_qobject& oct_qobj, octave::interpreter& interp, const graphics_object& go); protected: void update (int pId); private slots: void triggered (bool checked); }; } #endif