Mercurial > octave
view libgui/src/dialog.h @ 31626:9034cf663768
eliminate unnecessary base_qobject object from GUI dialog classes
* dialog.h, dialog.cc (QUIWidgetCreator::m_octave_qobj):
Delete unnecessary data member.
(QUIWidgetCreator::QUIWidgetCreator, MessageDialog::MessageDialog,
ListDialog::ListDialog, InputDialog::InputDialog,
FileDialog::FileDialog): Eliminate base_qobject argument.
Change all uses.
author | John W. Eaton <jwe@octave.org> |
---|---|
date | Sat, 03 Dec 2022 01:00:04 -0500 |
parents | 796f54d4ddbf |
children | 431f80aba37a |
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//////////////////////////////////////////////////////////////////////// // // Copyright (C) 2013-2022 The Octave Project Developers // // See the file COPYRIGHT.md in the top-level directory of this // distribution or <https://octave.org/copyright/>. // // This file is part of Octave. // // Octave is free software: you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Octave is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Octave; see the file COPYING. If not, see // <https://www.gnu.org/licenses/>. // //////////////////////////////////////////////////////////////////////// #if ! defined (octave_dialog_h) #define octave_dialog_h 1 #include <QAbstractButton> #include <QDialog> #include <QFileDialog> #include <QItemSelectionModel> #include <QLineEdit> #include <QList> #include <QMessageBox> #include <QMutex> #include <QWaitCondition> // Defined for purposes of sending QList<int> as part of signal. typedef QList<int> QIntList; // Defined for purposes of sending QList<float> as part of signal. typedef QList<float> QFloatList; namespace octave { class QUIWidgetCreator : public QObject { Q_OBJECT public: QUIWidgetCreator (void); ~QUIWidgetCreator (void) = default; public: QString rm_amp (const QString& text); QString message_dialog (const QString& message, const QString& title, const QString& icon, const QStringList& button, const QString& defbutton, const QStringList& role); int get_dialog_result (void) { return m_dialog_result; } QString get_dialog_button (void) { return m_dialog_button; } QPair<QIntList, int> list_dialog (const QStringList& list, const QString& mode, int wd, int ht, const QList<int>& initial, const QString& name, const QStringList& prompt, const QString& ok_string, const QString& cancel_string); QIntList get_list_index (void) const { return m_list_index; } QStringList input_dialog (const QStringList& prompt, const QString& title, const QFloatList& nr, const QFloatList& nc, const QStringList& defaults); QStringList get_string_list (void) const { return m_string_list; } QStringList file_dialog (const QStringList& filters, const QString& title, const QString& filename, const QString& dirname, const QString& multimode); QString get_dialog_path (void) const { return m_path_name; } void lock (void) { m_mutex.lock (); } void wait (void) { m_waitcondition.wait (&m_mutex); } void unlock (void) { m_mutex.unlock (); } void wake_all (void) { m_waitcondition.wakeAll (); } signals: void create_dialog (const QString&, const QString&, const QString&, const QStringList&, const QString&, const QStringList&); void create_listview (const QStringList&, const QString&, int, int, const QIntList&, const QString&, const QStringList&, const QString&, const QString&); void create_inputlayout (const QStringList&, const QString&, const QFloatList&, const QFloatList&, const QStringList&); void create_filedialog (const QStringList& filters, const QString& title, const QString& filename, const QString& dirname, const QString& multimode); public slots: void handle_create_dialog (const QString& message, const QString& title, const QString& icon, const QStringList& button, const QString& defbutton, const QStringList& role); void dialog_button_clicked (QAbstractButton *button); void handle_create_listview (const QStringList& list, const QString& mode, int width, int height, const QIntList& initial, const QString& name, const QStringList& prompt, const QString& ok_string, const QString& cancel_string); void list_select_finished (const QIntList& selected, int button_pressed); void handle_create_inputlayout (const QStringList&, const QString&, const QFloatList&, const QFloatList&, const QStringList&); void input_finished (const QStringList& input, int button_pressed); void handle_create_filedialog (const QStringList& filters, const QString& title, const QString& filename, const QString& dirname, const QString& multimode); void filedialog_finished (const QStringList& files, const QString& path, int filterindex); private: int m_dialog_result; QString m_dialog_button; // A copy of the dialogs button texts QStringList m_button_list; // The list could conceivably be big. Not sure how things are // stored internally, so keep off of the stack. QStringList m_string_list; QIntList m_list_index; QString m_path_name; // GUI objects cannot be accessed in the non-GUI thread. However, // signals can be sent to slots across threads with proper // synchronization. Hence, the use of QWaitCondition. QMutex m_mutex; QWaitCondition m_waitcondition; }; class MessageDialog : public QMessageBox { Q_OBJECT public: MessageDialog (const QString& message, const QString& title, const QString& icon, const QStringList& button, const QString& defbutton, const QStringList& role); ~MessageDialog (void) = default; private: void closeEvent (QCloseEvent *) { // Reroute the close tab to a button click so there is only a single // route to waking the wait condition. emit buttonClicked (nullptr); } }; class ListDialog : public QDialog { Q_OBJECT QItemSelectionModel *selector; public: ListDialog (const QStringList& list, const QString& mode, int width, int height, const QList<int>& initial, const QString& name, const QStringList& prompt, const QString& ok_string, const QString& cancel_string); ~ListDialog (void) = default; signals: void finish_selection (const QIntList&, int); public slots: void buttonOk_clicked (void); void buttonCancel_clicked (void); void reject (void); void item_double_clicked (const QModelIndex&); private: QAbstractItemModel *m_model; }; class InputDialog : public QDialog { Q_OBJECT QList<QLineEdit *> input_line; public: InputDialog (const QStringList& prompt, const QString& title, const QFloatList& nr, const QFloatList& nc, const QStringList& defaults); ~InputDialog (void) = default; signals: void finish_input (const QStringList&, int); public slots: void buttonOk_clicked (void); void buttonCancel_clicked (void); void reject (void); }; class FileDialog : public QFileDialog { Q_OBJECT public: FileDialog (const QStringList& filters, const QString& title, const QString& filename, const QString& dirname, const QString& multimode); ~FileDialog (void) = default; signals: void finish_input (const QStringList&, const QString&, int); private slots: void acceptSelection (void); void rejectSelection (void); }; } #endif