Mercurial > octave
view libgui/graphics/ObjectProxy.h @ 31210:9ad55d2e1bbf stable
Make sure we don't pass short 8.3 path to latex on Windows (bug #62779).
* latex-text-renderer.cc (latex_renderer::write_tex_file): On Windows, use
canonicalized path of temporary directory.
author | Pantxo Diribarne <pantxo.diribarne@gmail.com> |
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date | Sun, 28 Aug 2022 22:44:49 +0200 |
parents | 796f54d4ddbf |
children | c6d54dd31a7e |
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//////////////////////////////////////////////////////////////////////// // // Copyright (C) 2011-2022 The Octave Project Developers // // See the file COPYRIGHT.md in the top-level directory of this // distribution or <https://octave.org/copyright/>. // // This file is part of Octave. // // Octave is free software: you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Octave is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Octave; see the file COPYING. If not, see // <https://www.gnu.org/licenses/>. // //////////////////////////////////////////////////////////////////////// #if ! defined (octave_ObjectProxy_h) #define octave_ObjectProxy_h 1 #include "uint8NDArray.h" #include <QObject> class QString; namespace octave { class Object; class ObjectProxy : public QObject { Q_OBJECT public: ObjectProxy (Object *obj = nullptr); void update (int pId); void finalize (void); void redraw (void); void show (void); void print (const QString& file_cmd, const QString& term); uint8NDArray get_pixels (void); Object * object (void) { return m_object; } void setObject (Object *obj); signals: void sendUpdate (int pId); void sendRedraw (void); void sendShow (void); private: void init (Object *obj); private: Object *m_object; }; }; #endif