view scripts/plot/draw/peaks.m @ 32062:ada96a467a28

quiver: Improve plotting with non-float numeric inputs (bug #59695) * scripts/plot/draw/private/__quiver__.m: Change firstnonnumeric check to look for char instead of numeric to allow for logical inputs. Recast all inputs up to firstnonnumeric as doubles. Check if firstnonnumeric element is 'off' and if so set scale factor to 0 and increment firstnonnumeric. * scripts/plot/draw/quiver.m: Update docstring to include scaling factor option 'off'. Add BIST for int and logical input types. * scripts/plot/draw/quiver3.m: Update docstring to include scaling factor option 'off'. Add BISTs for too-few inputs. * etc/NEWS.9.md: Appended details of changes to quiver note under General Improvements and noted it also applies to quiver3.
author Nicholas R. Jankowski <jankowski.nicholas@gmail.com>
date Wed, 26 Apr 2023 17:18:50 -0400
parents 597f3ee61a48
children 2e484f9f1f18
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########################################################################
##
## Copyright (C) 2007-2023 The Octave Project Developers
##
## See the file COPYRIGHT.md in the top-level directory of this
## distribution or <https://octave.org/copyright/>.
##
## This file is part of Octave.
##
## Octave is free software: you can redistribute it and/or modify it
## under the terms of the GNU General Public License as published by
## the Free Software Foundation, either version 3 of the License, or
## (at your option) any later version.
##
## Octave is distributed in the hope that it will be useful, but
## WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with Octave; see the file COPYING.  If not, see
## <https://www.gnu.org/licenses/>.
##
########################################################################

## -*- texinfo -*-
## @deftypefn  {} {} peaks ()
## @deftypefnx {} {} peaks (@var{n})
## @deftypefnx {} {} peaks (@var{x}, @var{y})
## @deftypefnx {} {@var{z} =} peaks (@dots{})
## @deftypefnx {} {[@var{x}, @var{y}, @var{z}] =} peaks (@dots{})
## Plot a function with lots of local maxima and minima.
##
## The function has the form
##
## @tex
## $$f(x,y) = 3 (1 - x) ^ 2 e ^ {\left(-x^2 - (y+1)^2\right)} - 10 \left({x \over 5} - x^3 - y^5\right) - {1 \over 3} e^{\left(-(x+1)^2 - y^2\right)}$$
## @end tex
## @ifnottex
## @verbatim
## f(x,y) = 3*(1-x)^2*exp(-x^2 - (y+1)^2) ...
##          - 10*(x/5 - x^3 - y^5)*exp(-x^2-y^2) ...
##          - 1/3*exp(-(x+1)^2 - y^2)
## @end verbatim
## @end ifnottex
##
## Called without a return argument, @code{peaks} plots the surface of the
## above function using @code{surf}.
##
## If @var{n} is a scalar, @code{peaks} plots the value of the above
## function on an @var{n}-by-@var{n} mesh over the range [-3,3].  The
## default value for @var{n} is 49.
##
## If @var{n} is a vector, then it represents the grid values over which
## to calculate the function.  If @var{x} and @var{y} are specified then
## the function value is calculated over the specified grid of vertices.
##
## When called with output arguments, return the data for the function
## evaluated over the meshgrid.  This can subsequently be plotted with
## @code{surf (@var{x}, @var{y}, @var{z})}.
##
## @seealso{sombrero, meshgrid, mesh, surf}
## @end deftypefn

## Reference: Expression for peaks function was taken from the following paper:
## http://www.control.hut.fi/Kurssit/AS-74.115/Material/GENALGgoga.pdf

function [X_out, Y_out, Z_out] = peaks (x, y)

  if (nargin == 0)
    x = y = linspace (-3, 3, 49);
  elseif (nargin == 1)
    if (length (x) > 1)
      y = x;
    else
      x = y = linspace (-3, 3, x);
    endif
  endif

  if (isvector (x) && isvector (y))
    [X, Y] = meshgrid (x, y);
  else
    X = x;
    Y = y;
  endif

  Z = 3 * (1 - X) .^ 2 .* exp (- X .^ 2 - (Y + 1) .^ 2) ...
      - 10 * (X / 5 - X .^ 3 - Y .^ 5) .* exp (- X .^ 2 - Y .^ 2) ...
      - 1 / 3 * exp (- (X + 1) .^ 2 - Y .^ 2);

  if (nargout == 0)
    surf (x, y, Z);
    Z_max = max (Z(:));
    Z_min = min (Z(:));
    axis ([-3, 3, -3, 3, Z_min, Z_max]);
  elseif (nargout == 1)
    X_out = Z;
  else
    X_out = X;
    Y_out = Y;
    Z_out = Z;
  endif

endfunction