view scripts/plot/draw/trisurf.m @ 32062:ada96a467a28

quiver: Improve plotting with non-float numeric inputs (bug #59695) * scripts/plot/draw/private/__quiver__.m: Change firstnonnumeric check to look for char instead of numeric to allow for logical inputs. Recast all inputs up to firstnonnumeric as doubles. Check if firstnonnumeric element is 'off' and if so set scale factor to 0 and increment firstnonnumeric. * scripts/plot/draw/quiver.m: Update docstring to include scaling factor option 'off'. Add BIST for int and logical input types. * scripts/plot/draw/quiver3.m: Update docstring to include scaling factor option 'off'. Add BISTs for too-few inputs. * etc/NEWS.9.md: Appended details of changes to quiver note under General Improvements and noted it also applies to quiver3.
author Nicholas R. Jankowski <jankowski.nicholas@gmail.com>
date Wed, 26 Apr 2023 17:18:50 -0400
parents 597f3ee61a48
children 2e484f9f1f18
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########################################################################
##
## Copyright (C) 2007-2023 The Octave Project Developers
##
## See the file COPYRIGHT.md in the top-level directory of this
## distribution or <https://octave.org/copyright/>.
##
## This file is part of Octave.
##
## Octave is free software: you can redistribute it and/or modify it
## under the terms of the GNU General Public License as published by
## the Free Software Foundation, either version 3 of the License, or
## (at your option) any later version.
##
## Octave is distributed in the hope that it will be useful, but
## WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with Octave; see the file COPYING.  If not, see
## <https://www.gnu.org/licenses/>.
##
########################################################################

## -*- texinfo -*-
## @deftypefn  {} {} trisurf (@var{tri}, @var{x}, @var{y}, @var{z}, @var{c})
## @deftypefnx {} {} trisurf (@var{tri}, @var{x}, @var{y}, @var{z})
## @deftypefnx {} {} trisurf (@dots{}, @var{prop}, @var{val}, @dots{})
## @deftypefnx {} {@var{h} =} trisurf (@dots{})
## Plot a 3-D triangular surface.
##
## In contrast to @code{surf}, which plots a surface mesh using rectangles,
## @code{trisurf} plots the mesh using triangles.
##
## @var{tri} is typically the output of a Delaunay triangulation over the
## grid of @var{x}, @var{y}.  Every row of @var{tri} represents one triangle
## and contains three indices into [@var{x}, @var{y}] which are the vertices of
## the triangles in the x-y plane.  @var{z} determines the height above the
## plane of each vertex.
##
## The color of the trisurf is computed by linearly scaling the @var{z} values
## to fit the range of the current colormap.  Use @code{caxis} and/or change
## the colormap to control the appearance.
##
## Optionally, the color of the mesh can be specified independently of @var{z}
## by supplying @var{c}, which is a vector for colormap data, or a matrix with
## three columns for RGB data.  The number of colors specified in @var{c} must
## either equal the number of vertices in @var{z} or the number of triangles
## in @var{tri}.  When specifying the color at each vertex the triangle will
## be colored according to the color of the first vertex only (see patch
## documentation and the @qcode{"FaceColor"} property when set to
## @qcode{"flat"}).
##
## Any property/value pairs are passed directly to the underlying patch object.
##  The full list of properties is documented at @ref{Patch Properties}.
##
## The optional return value @var{h} is a graphics handle to the created patch
## object.
## @seealso{surf, triplot, trimesh, delaunay, patch, shading}
## @end deftypefn

function h = trisurf (tri, x, y, z, varargin)

  if (nargin < 4)
    print_usage ();
  endif

  if (nargin > 4 && isnumeric (varargin{1}))
    c = varargin{1};
    varargin(1) = [];
    if (isvector (c))
      c = c(:);
    endif
    if (rows (c) != numel (z) && rows (c) != rows (tri))
      error ("trisurf: the numbers of colors specified in C must equal the number of vertices in Z or the number of triangles in TRI");
    elseif (columns (c) != 1 && columns (c) != 3)
      error ("trisurf: TrueColor C matrix must have 3 columns");
    endif
  else
    c = z(:);
  endif
  ## For Matlab compatibility:
  if (! any (strcmpi (varargin, "FaceColor")))
    varargin(end+(1:2)) = {"FaceColor", "flat"};
  endif

  hax = newplot ();

  htmp = patch ("Faces", tri, "Vertices", [x(:), y(:), z(:)],
                "FaceVertexCData", c, varargin{:});

  if (! ishold ())
    set (hax, "view", [-37.5, 30],
              "xgrid", "on", "ygrid", "on", "zgrid", "on");
  endif

  if (nargout > 0)
    h = htmp;
  endif

endfunction


%!demo
%! clf;
%! colormap ("default");
%! N = 31;
%! [x, y] = meshgrid (1:N);
%! tri = delaunay (x(:), y(:));
%! z = peaks (N);
%! h = trisurf (tri, x, y, z, "facecolor", "flat");
%! axis tight;
%! zlim auto;
%! title ({"trisurf() of peaks() function", 'facecolor = "flat"'});

%!demo
%! clf;
%! colormap ("default");
%! N = 31;
%! [x, y] = meshgrid (1:N);
%! tri = delaunay (x(:), y(:));
%! z = peaks (N);
%! h = trisurf (tri, x, y, z, "facecolor", "interp");
%! axis tight;
%! zlim auto;
%! title ({"trisurf() of peaks() function", 'facecolor = "interp"'});

%!demo
%! clf;
%! colormap ("default");
%! old_state = rand ("state");
%! restore_state = onCleanup (@() rand ("state", old_state));
%! rand ("state", 10);
%! N = 10;
%! x = 3 - 6 * rand (N, N);
%! y = 3 - 6 * rand (N, N);
%! z = peaks (x, y);
%! tri = delaunay (x(:), y(:));
%! trisurf (tri, x(:), y(:), z(:));
%! title ("trisurf () of sparsely-sampled triangulation of peaks ()");

%!demo
%! clf;
%! colormap ("default");
%! x = rand (100, 1);
%! y = rand (100, 1);
%! z = x.^2 + y.^2;
%! tri = delaunay (x, y);
%! trisurf (tri, x, y, z);
%! title ({"trisurf() of random data", 'default "facecolor" = "flat", "edgecolor" = "black"'});

%!demo
%! clf;
%! colormap ("default");
%! x = rand (100, 1);
%! y = rand (100, 1);
%! z = x.^2 + y.^2;
%! tri = delaunay (x, y);
%! trisurf (tri, x, y, z, "facecolor", "interp");
%! title ({"trisurf() of random data", '"facecolor" = "interp"'});

%!demo
%! clf;
%! colormap ("default");
%! x = rand (100, 1);
%! y = rand (100, 1);
%! z = x.^2 + y.^2;
%! tri = delaunay (x, y);
%! trisurf (tri, x, y, z, "facecolor", "interp", "edgecolor", "w");
%! title ({"trisurf() of random data", '"facecolor" = "interp", "edgecolor" = "white"'});

## Test input validation
%!error <Invalid call> trisurf ()
%!error <Invalid call> trisurf (1)
%!error <Invalid call> trisurf (1,2)
%!error <Invalid call> trisurf (1,2,3)
%!error <the numbers of colors> trisurf (1,2,3,4,[5 6])
%!error <the numbers of colors> trisurf (1,2,3,4,[5 6]')
%!error <the numbers of colors> trisurf ([1;1],[2;2],[3;3],[4;4], zeros (3,3))
%!error <TrueColor C matrix must have 3 columns>
%! trisurf ([1;1],[2;2],[3;3],[4;4], zeros (2,2))