view src/main-gui.cc @ 31107:bbb59cc6698c stable

factor.m: Performance tweak to avoid division in certain cases factor.m: For large numbers where only one factor lies outside the fast first round of divisions, check if it is prime before calling primes () trying to factorize it. This is up to 8000X faster for such numbers, and for an "average" input it gives a 22% to 40% speedup over a large number of trials.
author Arun Giridhar <arungiridhar@gmail.com>
date Sat, 25 Jun 2022 16:40:36 -0400
parents 796f54d4ddbf
children 59c9da7c43d6 ea0b06534a37
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////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2012-2022 The Octave Project Developers
//
// See the file COPYRIGHT.md in the top-level directory of this
// distribution or <https://octave.org/copyright/>.
//
// This file is part of Octave.
//
// Octave is free software: you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Octave is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Octave; see the file COPYING.  If not, see
// <https://www.gnu.org/licenses/>.
//
////////////////////////////////////////////////////////////////////////

#if defined (HAVE_CONFIG_H)
#  include "config.h"
#endif

#include <cstdlib>

#include <iostream>
#include <string>

#if defined (OCTAVE_USE_WINDOWS_API) && defined (_UNICODE)
#  include <vector>
#  include <locale>
#  include <codecvt>
#endif

#include "liboctave-build-info.h"

#include "liboctinterp-build-info.h"

#include "liboctgui-build-info.h"

#include "oct-env.h"

#include "octave.h"
#include "octave-build-info.h"
#include "qt-application.h"
#include "sysdep.h"

static void
check_hg_versions (void)
{
  bool ok = true;

  // Each library and executable has its own definition of the hg
  // id.  They should always match but may be different because of a
  // botched installation or incorrect LD_LIBRARY_PATH or some other
  // unusual problem.

  std::string octave_id = octave_hg_id ();
  std::string liboctave_id = liboctave_hg_id ();
  std::string liboctinterp_id = liboctinterp_hg_id ();
  std::string liboctgui_id = liboctgui_hg_id ();

  if (octave_id != liboctave_id)
    {
      std::cerr << "octave hg id ("
                << octave_id
                << ") does not match liboctave hg id ("
                << liboctave_id
                << ')' << std::endl;
      ok = false;
    }

  if (octave_id != liboctinterp_id)
    {
      std::cerr << "octave hg id ("
                << octave_id
                << ") does not match liboctinterp hg id ("
                << liboctinterp_id
                << ')' << std::endl;
      ok = false;
    }

  if (octave_id != liboctgui_id)
    {
      std::cerr << "octave hg id ("
                << octave_id
                << ") does not match liboctgui hg id ("
                << liboctgui_id
                << ')' << std::endl;
      ok = false;
    }

  if (! ok)
    exit (1);
}

#if defined (OCTAVE_USE_WINDOWS_API) && defined (_UNICODE)
extern "C"
int
wmain (int argc, wchar_t **wargv)
{
  static char **argv = new char * [argc + 1];
  std::vector<std::string> argv_str;

  // convert wide character strings to multibyte UTF-8 strings
  std::wstring_convert<std::codecvt_utf8<wchar_t>, wchar_t> wchar_conv;
  for (int i_arg = 0; i_arg < argc; i_arg++)
    argv_str.push_back (wchar_conv.to_bytes (wargv[i_arg]));

  // Get pointers to C strings not before vector is stable.
  for (int i_arg = 0; i_arg < argc; i_arg++)
    argv[i_arg] = &argv_str[i_arg][0];
  argv[argc] = nullptr;

#else
int
main (int argc, char **argv)
{
#endif
  check_hg_versions ();

  octave::sys::env::set_program_name (argv[0]);

  octave::qt_application app (argc, argv);

  return app.execute ();
}