view libgui/graphics/ObjectProxy.h @ 31240:bf8f33249e86

delaunayn simplex check consistency and performance improvement (bug #60818) * delaunayn.m: Apply consistent volume calculation across all trivial simplex removal code paths. Vectorize 3D simplex removal code path and minimize function calls within >3D loop for performance improvement. Update FIXME note for future performance improvement. Add input type validation checks. Add BISTs for dimensions other than 2D, simplex removal, and input validation. * etc/News.8.md: Describe function improvements under General Improvements.
author Nicholas R. Jankowski <jankowski.nicholas@gmail.com>
date Wed, 28 Sep 2022 14:35:30 -0400
parents 796f54d4ddbf
children c6d54dd31a7e
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////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2011-2022 The Octave Project Developers
//
// See the file COPYRIGHT.md in the top-level directory of this
// distribution or <https://octave.org/copyright/>.
//
// This file is part of Octave.
//
// Octave is free software: you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Octave is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Octave; see the file COPYING.  If not, see
// <https://www.gnu.org/licenses/>.
//
////////////////////////////////////////////////////////////////////////

#if ! defined (octave_ObjectProxy_h)
#define octave_ObjectProxy_h 1

#include "uint8NDArray.h"

#include <QObject>

class QString;

namespace octave
{

  class Object;

  class ObjectProxy : public QObject
  {
    Q_OBJECT

  public:
    ObjectProxy (Object *obj = nullptr);

    void update (int pId);
    void finalize (void);
    void redraw (void);
    void show (void);
    void print (const QString& file_cmd, const QString& term);
    uint8NDArray get_pixels (void);

    Object * object (void) { return m_object; }
    void setObject (Object *obj);

  signals:
    void sendUpdate (int pId);
    void sendRedraw (void);
    void sendShow (void);

  private:
    void init (Object *obj);

  private:
    Object *m_object;
  };

};

#endif